Coding a Platform Video Game

Question

How much time in between each death?

Hypothesis

Accomplish creating two levels, a power-up, and the ability to jump.

Procedure

    1. Come up with game idea.

    2. Finish cutscene.

    3. Create main character and damsel in distress.

    4. Write code so the main character has the ability to jump as well as the ability to walk left and right.

    5. Start coding the first level

    6. Code enemy for the ability of death and killing.

    7. Finish level one and create a power-up (extra life).

    8. Start coding final level.

    9. Finish coding the boss level and the item to kill the boss.

    10. Edit any glitches or flaws.

Custom Mario Game

How much time in between each death? This is the question that came to mind when I thought of making a video game. My hypothesis is to accomplish creating two levels, a powerup, and the ability to jump.

From start to finish there is always steps that one has to follow. For my project there were some steps I had to follow too. The first thing I had to do was come up with an idea for a game. The first thing that came to mind was one of my all time favorite games, Super Mario. After I came up with a game idea I had to go on Scratch, a website for coding, and start creating characters and backgrounds. Next I had to give actions to the characters so it could be playable. Lastly I checked over to make any possible last edits to make sure the game was fully playable without any major glitches.

Now I was on the testing phase, in which I learned that subject 1 had an average of 10 seconds between each death, subject 2 had a average of 9 seconds in between each death, subject 3 had a average of 16.5 seconds between each death, and subject 4 had an average of 7.5 seconds between each death.

All in all, subject 3 had the best performance because it took them longer to get a death than any of the other players. My hypothesis was correct because I made a powerup, 2 levels, and gave the character the ability to jump. In order to make this test more accurate I could have tested more people or made the game a little hard in some spots in order to get an even amount of deaths from each of the players. This project was very fun to create, but also very perplexing at some points of creating the code. If someone wanted to try and recreate this experiment with a different question to solve I would suggest trying to find out the average amount of deaths it takes to complete the game.

Conclusion

All in all, subject 3 had the best performance because it took them longer to get a death than any of the other players. My hypothesis was correct because I made a power-up, 2 levels, and gave the character the ability to jump. In order to make this test more accurate I could have tested more people or made the game a little hard in some spots in order to get an even amount of deaths from each of the players. This project was very fun to create, but also very perplexing at some points of creating the code. If someone wanted to try and recreate this experiment with a different question to solve I would suggest trying to find out the average amount of deaths it takes to complete the game.