在遊玩中的劇折

所以,現在你應該準備好開始:你有了一個不能忽視的問題,各種各樣的故事問題將以數種方式引導解決該問題,一組核心非玩家角色和他們的動機,以及非常震撼的首個場景將讓一切更美味。

現在一切都應該是一帆風順,對不對?你提出問題,玩家們逐一回答,你的故事走向一個不錯又整潔的結論。

是啊...請相信我們,永遠不會發生這種事的。

要記住,當你真正開始劇折時最重要的是:無論發生什麼事情總是會與預期的不同。玩家角色會憎恨一個你打算讓他們交好的非玩家角色,因為瘋狂的成功而很早地送出一個壞人的秘密,遭受意外挫折而在過程中改變他們的行動進程,或者各式各樣就是與你所想的不同的事情。

請注意,我們不建議預先確定你的劇折將涉及哪些場景和地點,因為我們發現大多數時候面對有活力的玩家們與他們的選擇時,無論如何你都將會拋棄大部分的材料。

不過也並非全部都丟掉,你準備的這些東西在玩家做一些意想不到的事情時應能幫助你。你的故事問題夠含糊所以有多種方式來回答,你可以很快的削減掉不相關的並且臨機應變以別的東西代替,而無需拋棄你所作的其餘部分。

Amanda had expected that the scene with Landon, Cynere, and Anna would result in a briefly violent reaction, thanks to Landon, followed by the PCs explaining that they’re not with the Cult of Tranquility and everyone realizing that they’re all on the same side.

Right? No.

The first swing of Landon’s sword fells Anna where she stands, killing what would’ve been their first contact with the Sun and Moon Society, an important secret organization opposing the cult. Plus, Anna’s companions are now convinced that he and Cynere are indeed cultists.

So...slight detour. Amanda sees a few ways to go from here:

• The warriors throw caution to the wind, cry “Revenge!” and fight to the death.

• One of the warriors assumes Anna’s role in the scene and continues the conversation.

• The warriors flee (making a concession) and report the killing to their superiors in the secret society, leaving Anna’s body behind.

She decides to go with the third option. These two may be good guys, but they’re not heroes, and neither one of them is up for taking on Landon after that opener. And the odds of them wanting to have a little chat with Anna’s corpse at their feet are, at best, slim.

Plus, Amanda figures Lily and Lenny will want to search the body, which would present a good opportunity to feed them information about the Sun and Moon Society. It’s also a way to bring Zird in on the action—maybe he knows something about the Sun and Moon Society already, and can make contact with them.

另外,了解你的非玩家角色的動機和目標比起只把他們擺在固定場景等待玩家角色來說,更可以讓你輕易地調整他們的行為。當玩家對你投出變化球,讓非玩家角色依他們的本性活躍與回應,在追求他們的目標的路上採取突然、令人驚訝的行動。

Amanda’s still stuck on Anna’s unexpected demise. She’d planned on making her an entry point for a whole story arc—maybe not a powerful NPC, but a pretty important one nonetheless. So if Anna’s not going to be around anymore, Amanda at least wants to make something out of her death.

She decides that, while the death of a member of the Sun and Moon Society would go unnoticed by most of Riverton, a guy like Hugo the Charitable would certainly hear about it. He’d already taken notice of Landon after he fought off a few Scar Triad goons. And now this. This newcomer is clearly dangerous, potentially a threat. Worst, he doesn’t seem to be working for anyone.

Given Hugo’s high concept aspect of Everyone in Riverton Fears Me, he sees Landon as a potential asset for the Scar Triad. If you can’t beat ‘em, recruit ‘em.

解決劇折

當你運行足夠場景能確切回答多數你準備劇折時所想出的故事問題時劇折結束。有時候,一場遊戲聚會中你就能作到,如果你有大量時間或是僅有少量問題。如果你有很多的問題,它可能會花你兩三次遊戲聚會來完成他們。

如果你讓事情有了一個令人滿意的結論,不必覺得有必要回答到每一個故事問題,你可以在未來的劇折中使用未解決的問題,如果他們無法吸引玩家也可以就此擱下他們。

一個劇折的結尾通常會觸發顯著的里程碑。發生這種情況時,你也應該會發現遊戲世界也需要擴展了。