更多額外事物的範例

這裡有一些預先配置的額外事物,以不同層次的細節來解決一些常見的角色扮演遊戲比喻。

武器及防具等級

本段中的條目是武器及防具等級。如果合適的話,你可以在擬真性質的遊戲中廣泛使用它們而不將其視為額外事物,被武器擊中會受到更多傷害,而有護甲可以避開這種情況的發生。

武器值增加了成功命中時的檔次值。所以,如果你有武器:2,這意味著任何打擊都會比原來要高兩個檔次。這在平手時也算,因此當你使用武器,你在平手時造成壓力而不是得到一個推助。這讓武器更加危險。

護甲值降低了成功命中的檔次。因此,護甲:2讓任何打擊都會比原來低兩個檔次。如果你命中,但目標的護甲值降低檔次到零以下時,你會得到一個對你的目標使用的推助,但沒有造成任何傷害。

我們建議設定武器傷害的尺度從1到4,牢記在平手時,武器:4的命中將剔除四名一般無名非玩家角色。然後基於你認為你需要充分地保護每個級別的武器來設定你的護甲等級。

Amanda talks to the group about adding Weapon and Armor ratings. They agree, so now she’ll set up examples of weapons and their corresponding ratings. It’s a fantasy world, and fairly gritty, so she thinks about the “Weapon:4” guideline above and decides that any large, two-handed weapon (like a polearm or claymore-like sword) would spell doom for a nameless NPC group, even on a clumsy hit.

Extrapolating from there, she ends up with the following:

Weapon:1 corresponds to items like brass knuckles and small saps, or most improvised weapons. Armor:1 is padded clothes.

Weapon:2 corresponds to short blades or clubs, such as a dagger or a truncheon. Armor:2 is padding and mail.

Weapon:3 covers most swords, maces, and anything you use one-handed. Armor:3 is mail and plate.

Weapon:4 is reserved for large, two-handed melee weapons.
Armor:4 is full-plate.

零和是無趣的

Before you go crazy making weapons and armor charts for your campaign, you should stop and think about whether their inclusion is really going to make that much of a difference in your conflict scenes.

The reason we say this is because the first thing your players will want to do is eliminate the effectiveness of whatever their opponents have by armoring up. And unless you want your NPCs to get slaughtered, eventually you’re going to have to do the same. If everyone tends to be the equal of everyone else in terms of weapons and armor, you have a zero-sum game, and you might as well just go back to making everyone roll their default skills.

One way to handle this is to create a deliberate disparity between Weapon and Armor ratings, allowing one to go higher than the other. History is on your side here—most armor couldn’t completely protect against the weapons they went up against. Chain mail might keep a blade slash away, but it’s not going to do much about the blunt force trauma of a mace hit. Likewise, a set of plate might deflect a mace away, but a spear or a thrust sword that can

slip between the plates ruins its day.

Another one is to make really good armor unusually scarce, the province of the extremely privileged, rich, or otherwise elite. So while it might be really easy to find a Weapon:3 sword, only the Royal Guard of Carmelion has the master blacksmiths necessary to make armor that’s its equal. Players might spend a lot of time trying to buy, cheat, conquer, or steal their way into such a set of armor, but at least you’ve squeezed some drama out of the attempt.

Just keep in mind that if you’re going to set armor and weapons up to be complete equals, you run the risk of wasted effort when their presence doesn’t actually matter.

超級異能

多數具有超級異能的遊戲設定有以下共同點:超級異能的目的就是讓你做的事(你的技能)更炫,並且每個人都有超級異能的事實就是遊戲的概念。

這使得為多種設定做合適的建構相當容易。無須資格,因為每個人都可以擁有它們(也或許要一個「起源故事」的形象)。選取一切你想要的能力並做成特技。如果你想要以特技的通常限制去完全涵蓋異能,你每增加兩個檔次的影響(或一個額外行動,又或一個規則例外)就增加一點重振值花費。如果你想讓異能有多個「等級」,那麼讓可以花費在其上的重振值數量是多種的。

然後給每個玩家角色一些額外的重振值來購買異能。

這裡有一堆異能!(這也適用於如果人人都知道一小部份定式法術的魔法設定,或是很簡單的神經機械強化。)

這些都是取自於叫鉻城的遊戲,是電腦猿塞門的故鄉。它基本上是超級英雄漫畫與賽博龐克混合而成,而他是來自高智能、神經機械強化且學習了功夫的猿猴社會。

額外事物: 能量衝擊
代價: 2點重振值
You can use Shoot to blast other people with energy, without needing a gun or other implement. You have free rein to decide what your blast is like, whether it’s some elemental force or just undefined bolts of light. (This doesn’t cost refresh, because you can already use Shoot for attacks.)
You get +2 when using your energy blasts to make attacks or create advantages, and they hit for Weapon:2. If your setting has mundane weapons, this power has a Weapon value that’s 2 higher than the strongest mundane weapons available.
額外事物: 超級力量
代價: 2到6點重振值
Your Fight attacks are Weapon:2, and nearly all “raw strength” applications of Physique are at +2. Every additional 2 points of refresh you spend adds a +2 to all bonuses.
額外事物: 超級速度
代價: 3點重振值
You always go first in a conflict exchange. If someone else in the conflict has Super-Speed, compare skills as normal.
You take a +2 on all defense rolls with Athletics, or in contests relying purely on speed.
Except for absolute barriers like solid walls, you ignore all situation aspects that impede movement, and can place yourself in any zone you want at the start of every conflict exchange, because you had enough time to get there.
額外事物: 超級韌性
代價: 1到3點重振值
You have Armor:2 on any defense roll against physical damage. Each additional point of refresh adds 2 to that total.
額外事物: X光視線
代價: 2點重振值
You don’t roll Notice or Investigate actions if the object of your search is hidden behind an opaque object—just assume you automatically succeed.
This also helps you stay hidden, because you can see when people are looking for you and where they are. +2 to Stealth to avoid detection.

Powers and Scaling

As you can see, “balancing” powers in Fate is more a matter of art than science. There are some rough equivalencies you can rely on, like 1 fate point = 1 invoke-equivalent or 1 stunt-equivalent, but when you get into writing rules exceptions like the one for X-Ray Vision, there’s no hard or fast rule for what’s too powerful. Everything is relative to your tastes, and Fate is hard to break.

So don’t sweat it too much when you’re making these up—go with what sounds cool, and if you break something, just change it later.

Players, don’t be jerks about this if one of your powers gets a little nerfed.

More precise guidance is in the Fate System Toolkit.

特殊裝備

如同異能,裝備通常強化你的角色所為,所以初步想法是基於特技的方法似乎最合理。(世紀精神的玩家會想起個人工具這項特技。)

然而,裝備也可以有很多故事價值。一把魔法劍可能有它自己的傳奇與個性,或是一個被詛咒的傳家寶可能反映出幾世紀來被強迫持有的家族。使用形象來描述這些並記住形象應該提供援引和強迫的機會。如果你願意,你可以給援引一些特殊調味,給他們類似特技的一次性獎勵。

裝備的形象也可能會暗示使用它的最好情況或界定什麼使它與其他同類產品不同(如狙擊步槍非常適合「遠距離運作」或像是「永遠不會卡彈」的特殊模組)。

我們建議你在這點上不要太泛濫也不要給你的玩家角色擁有的所有物品一個形象或特技。這是一個於關你的角色而不是東西的遊戲。對於大多數情況下,你應該假設如果你的角色有特定的技能,包括使用適當東西以有效地運用技能。保留物品類的額外事物的獨特性或個人價值,就是你不會透過戰役活動的過程被經常改變的東西。

Quick and Dirty Story-Based Gear

If you don’t want to deal with extras, there’s a way to do gear that doesn’t require too much rigmarole: think of them as auto-created advantages that you bring into a scene. GMs, you already get to put stuff like Narrow Alleys and Rough Terrain out there—you can also apply this to describe the situational advantages that characters get from gear.

So, if your PC has a full-auto rifle and is taking on someone with a pistol, add a Better Firepower aspect to your character with a free invoke at the start of a scene, just like you would if you’d created that advantage with a roll. That way, you can tune the benefits to narrative circumstances—if you’re fighting in a really narrow alley, your sword might be a poorer tool than your opponent’s knife, so they’d get a free invoke on a Poor Choice of Weapon aspect attached to you.

In those rare situations where you have the absolutely ideal tool for a job, the aspect you get might count as being “with style”, and come with two free invokes.

額外事物: 附魔劍-誅魔
資格: 在遊戲中找到此劍
代價: 無
The sword Demonbane has an aspect called Slayer of Demon-Kind. If you are the sword’s bearer, you can invoke this aspect when fighting or opposing demons. You may also be subject to a compel due to the sword’s enchantment; it continually pushes its bearers to destroy demons with total abandon, and may cause you to lose sight of other objectives, prevent you from escaping a demon’s notice, or other complications.
In addition, invoking the sword’s aspect has another pair of special effects: it can banish any nameless NPC demon instantly, with no conflict or contest, and it can reveal the presence of a concealed demon under any circumstances.
額外事物: 布雷斯喬凡尼奇的決鬥手槍
資格: 具有布雷斯的遺產這個形象
代價: 一個形象欄位(用在資格形象上)與1點重振值
Brace Jovannich is the most feared, most respected gunfighter the world of Aedeann has ever known. His gun, known worldwide for the slaying and maiming of hundreds, is yours now. Only you know why you don’t just throw it in a canal and save yourself the trouble of its reputation.
Prepare for compels on that aspect when people recognize the gun and require proof that you’re worthy of it, vengeance for the wrongs it’s been a part of, or other kinds of unwanted attention. On the other hand, besides the obvious combat benefits, you can invoke the aspect when you’re using Brace’s fearsome reputation to your advantage.
The pistol gives you a +2 bonus to any Shoot attack made in a one-on-one duel. This is formal duels, not just singling someone out in a normal gunfight—you challenge or get challenged by someone, there are seconds, etc., etc. If you’re using Weapon values in your game, it also has a rating similar to other pistols.

神經機械科技和超級技能

在大多數情況下,你可以用類似上面超級異能所提到的:基於它們能作到多少酷炫事物而價值多個重振值的「巨無霸」特技來運做神經機械物。

雖然在一些情況下,神經科技還有另外一個神奇作用:它允許人們在網路空間中做事,創造科技相關行動的新內容。

對於這一點,你需要一個自定的技能,描述行動的新舞台與在裡面會發生的事。

自定技能的另一個潛在用途是為你遊戲中的角色建立獨特利基,這樣在特定情況下只會有你一個人。例如你可能有一個戰士技能,而不是每個人都能用的戰鬥技能,只有戰士的玩家角色得到它。犯罪型故事非常適合使用,因為在小說中已經定義了利基(謀策,車手,騙徒)。只要確保每個人都明白在這樣的設定中試圖採取利基之外的行動可能有不佳的結果。

額外事物: Interface
資格: Possession of an interface package (assumed if you take the skill)
代價: 技能評等
The Interface skill allows you interact with computers and teched-up objects in a way that most people can’t. You can get inside the machine’s head, talk to it like most people would chat to a friend, and fight it like you’re in a bar brawl. Of course, that means the machine can also do that stuff to you.
Overcome: Use Interface to fix a malfunctioning computer system, bypass security lockdowns and other obstacles by hacking your way through, force a piece of tech to trigger a programmed response, and keep a piece of tech from triggering a response.
Create an Advantage: Use Interface to learn about the properties of a particular piece of tech (i.e. learn its aspects), to diagnose malfunctions in a computer system, to plant fake signals or false information in a computer system, and to create disruptions.
Attack: Use Interface to break down a computer system directly.
Defend: Use Interface to defend against attacks from computer systems. Failed defense rolls will result in physical stress and consequences—a cyber-interface means your actual, physical brain is at stake.
額外事物: Media
資格: Choosing “The Media” archetype at character creation
代價: Skill ranks and refresh, for associated stunts
Others can spread gossip and rumors, but you have your finger on the pulse of broadcast media. At your word, the events of the day become news, whether it’s on television, radio, or the Internet.
Overcome: Use Media to disseminate information to the public, with whatever spin you want to put on it. More obscure or local incidents will be harder to spread, and it’ll be harder to make your own spin prevalent if the story’s already been picked up by other outlets. Success means that generally, the public believes what you want them to believe about the incident, though named NPCs may have more complex opinions.
Create an Advantage: Use Media to place aspects on an event or an individual reflecting the reputation they gain from your stories.
Attack: If you have sufficient leverage to psychologically harm someone through a smear campaign and/or media bullying, use this for attacks.
Defend: Use Media to prevent damage to your own reputation or peace of mind from someone else using the Media skill.
Stunts: Want Ads. You may use Media for the same kind of Overcome rolls you’d use Contacts for, by summoning services you need through classifieds.
Mob Justice. You can incite people in public to physical violence with Media, and gain the use of two Average (+1) nameless NPCs for that scene, who will attack people at your direction.

財富

在一些遊戲中,追蹤你的角色有多少財富是重要的,像是封建領主們的權勢競爭、公司總裁們用財富去打擊敵人或甚至在幫派地盤中的賭徒。命運通常對數字不是很重視,而我們一般建議不要對你的角色口袋裡有多少金幣保持精確追蹤。

如果你希望角色的資源是像財富一樣有限的,使用一個自定的壓力軌跡來表示該資源的枯竭是不錯的選擇。當你這樣作時,你也在創建新的衝突內容,讓新的壓力軌跡像心理與身體壓力一樣可以被攻擊和傷害。

你也可以在榮譽或聲望很重要的設定中使用相似的模型運作,比如封建時期的日本。

額外事物: 再探資源
資格: 無,任何人都可選取此技能
代價: 技能評等
At creation, all characters get a special mild (A 20-spot From a Friend), moderate (Payday Loan), and severe (They Want To Break My Kneecaps) consequence that they can take in wealth-related conflicts.
Add the following actions to the Resources skill:
Attack: You can make financial moves to destroy someone else’s resources or force them to overspend to deal with you, and thus inflict wealth stress and consequences. If you take someone out this way, it means some kind of permanent shift in their finances for the worse.
Defend: Use Resources to maintain your status in the face of attempts to destroy your capital.

作為一個有趣的成長選項,如果該額外事物是某種可以用金錢購買的,你也許會考慮允許永久降級資源技能來交換提升額外事物。

載具,地點以及組織

這些都集中在同一類是因為如果你希望他們是重要的,其影響通常顯著到足以給他們屬於自己的角色表。

但並不是總得那麼複雜,特別是如果你要的東西更加精妙,例如如果你想要在載具上放一些很酷的特技並使用上面超級異能或特殊裝備的規則,這也非常有效。不過這邊要說得是當你想要真正個人化的載具並成為你的遊戲的基石,作為像是企業號或千年鷹那樣的標誌。

如果你為額外事物分配專屬的技能,這表示額外事物有能力獨立行動,你需要說明這是為什麼。根據額外事物的不同,你可能還需要重新整理技能的意義或是製作一個更適合詮釋額外事物行動的新技能列表。

在這個遊戲中,角色被給予了一些額外的重振值,技能等級與形象欄位來投資到航行船隻上。該團決定集中投資於一艘超棒的船。

這個遊戲,每個玩家角色都分別是一個奇幻世界中的國家統治者,行動涉及了很多國際政治。這些玩家角色為他們的國家建立了個別的角色表。

額外事物: The Galerider
資格: 無;None; understood as part of the game’s conceit
代價: Skill ranks, refresh, and aspect slots, invested by several characters
Aspects: Fastest Ship in the Fleet, Hidden Cargo Compartments, Lord Tamarin Wants To Sink Her
Skills: (representing the ship’s crew; PCs can use their own skills if higher)
Good (+3) Notice
Fair (+2) Shoot, Sail (equivalent to Drive)
Stunts: Pour On The Speed. The Galerider gives +2 on any Sail rolls to win a contest of speed.
Boobytrapped: For a fate point, any PC can have Weapon:2 on an attack or add 2 to the Weapon value of any Fight attack that happens on board, by triggering any of the nasty traps scattered across the deck and interiors as part of their action.
This is for a game where every PC is the ruler of a separate nation state on a fantasy world, and the action deals a lot with international politics. The PCs get to build a separate character sheet for their nation state.
額外事物: The Plenary of Ghiraul
資格: None; assumed as part of the game’s premise
代價: A special pool of aspects, skill ranks, and stunts
This small nation-state is known for its vast spy network and laws which protect the rich and powerful, usually at the expense of the peasantry. You rule it; congrats. When acting against other nations, use the skills here rather than the ones on your character sheet. In this case, your skills represent the efforts of your spies, nobles, artisans, and armies, respectively.
Aspects: We’re Watching You; The Rich Eat the Poor; Sharp Minds, Dull Blades
Skills: Great (+4) Investigate
Good (+3) Resources
Fair (+2) Crafts
Average (+1) Fight
Stunts: Counter-Intelligence. The Plenary can use Investigate to defend against other nations’ attempts to learn its aspects. Succeeding with style on this defense allows the Plenary to feed the nation an aspect that contains false information instead.

魔法

如果你打算做個魔法系統,初步討論是非常重要的,因為你們需要建立一些什麼可行而什麼不可行的確切方向,以及影響效果有多深遠。在大眾媒體上的奇幻世界都沒有著相似性質的魔法,定義了奧術往往也同時定義了世界如何運作的重要面向。因此,這些例子相當詳細,充分利用各種角色的元素。

Lucas the Magic Cop is a PC in the Fate game Ancestral Affairs, inspired by Hong Kong gunplay movies, where the characters are a special supernatural crimes task force operating in the fictional city of San Jian, California. In the setting, you have to channel magical power from ancestral, semi-divine spirits. Powers are specific and portfolio-based, so a spirit of water will confer different benefits than a spirit of luck. Also, people have karmic stress tracks, reflecting the resilience of their soul.

魔法警察盧卡斯是命運遊戲先祖事件裡的玩家角色,人物靈感來自香港槍戰電影,是在虛構的加州城市三劍的特殊超自然犯罪專案組員。在設定中,你必須從半人半神的先祖精魂導引魔法力量。異能是獨特且基於職位的,所以水之精魂將賦予和幸運精魂不同的好處。同時,人們也有業力的壓力軌跡來反映了他們的靈魂恢復力。

額外事物: Lucas’s Arts
資格: 無,任何人都可起乩None, anyone can commune with a spirit for power
代價: 形象欄位,技能評等,壓力或後果
At creation, characters get an extra three slots for aspects that they can assign to describe their relationship with an ancestor spirit. The aspect should include context, so something like Sujan Has It In For Me or Dammar and I Share Respect is appropriate.

To use ancestral powers, you must take a new skill called Commune.

要使用先祖能力,必須選取叫起乩的新技能。

Commune
This is the skill for becoming one with and manipulating the energy of ancestral spirits.
Overcome: Use Commune to negate the energy of unformed, minor spirits (read: unnamed NPCs) or to impose your will on an ancestral spirit with whom you are not currently bound. Failing one of these rolls is likely to cause you karmic stress or consequences.
Create an Advantage: Use Commune to stack free invokes on your spirit aspects, or to retune the spiritual energy in an area to your favor.
Attack: Use Commune to temporarily dispel hostile spirits and demons. (Note: You cannot attack humans or other corporeal entities directly with this action.)
Defend: Use Commune to defend against hostile supernatural influences. Failing to defend from these attacks deals karmic stress. (Note: You cannot defend against supernaturally enhanced attacks from humans or other corporeal entities directly with this action.)
Special: Commune adds stress and consequence slots to your karmic stress track, using the same rules for Physique and Will. Consequences from a karmic attack literally retune the universe around your character, so things like Poor Luck or Surrounded by Sadness are good candidates.

Each of the ancestral spirits also gets a writeup, which describes their portfolio, general philosophy, and the benefits they can confer. You gain these benefits by expending a free invoke gained with the Commune skill (as in, only the Commune skill), or by spending two of your fate points. One benefit should always allow you to simply say that something happens in the story without a roll.

每個祖靈也都會被記錄下來,說明他們的職權,一般哲學,以及他們可以賦予的好處。你透過花費來自起乩技能的免費援引來獲得這些好處(而也只有起乩技能可以),或者花兩點命運點數。一個好處應該總是能讓你簡單地述說故事中發生了某事而無須擲骰。

Sujan, the Spirit of Warding
Portfolio: Defense and protection
Philosophy: All life is worth guarding and preserving, even in the face of great adversity
Benefits:
  • You may prevent any mundane calamity of fate once per scene—avert that car accident, stop someone just short of going over the cliff, or put someone just out of the reach of that explosion. There is no roll for this; it just happens. You can’t use this to retcon an action, only change its outcome.
  • You can raise a Great (+4) shield of energy to protect you and anyone you name. This can stack with any other active opposition you or your chosen target can bring forth. As soon as someone bypasses the opposition, your shield goes away and you must re-establish it. (Yes, you can stack your free invokes for this and make titanic shields. Presumably, there are other spirits whose powers can rip your shield down.)

Here’s a build for a fantasy game with rigid schools of magic.

這邊是個刻板魔法學校的奇幻遊戲架構。

額外事物: Schools of Power
資格: 一個以你所屬宗團為名的形象
代價: 形象欄位(用於資格),技能評等 (kind of),重振值
Your aspect allows you to take membership in one of several arcane orders. Those orders have a mini-sheet of their own, with aspects, skills, and stunts. Having a membership in an order lets you “adopt” part of the order’s character sheet as your own.
You can only belong to one order at a time, and leaving an order to join another is practically unheard of (read: interesting option for PCs to pursue over the course of a campaign).
The Black League
Aspects: Deception Is The Only Truth, The Dead Heed Us, Kill Your Betters Before They Kill You
Skills: Great (+4) Learn
Good (+3) Create
Fair (+2) Destroy
Average (+1) Change
Stunts: Necromancy. +2 to any use of the Black League’s skills to affect corpses.
Keeping Secrets. Once per scene, you may reroll any Deceive skill roll and keep the best result.
Shadow Play. When using the Create skill, add an additional free invoke to any situation aspects you make involving darkness.

The magical skills are Create, Destroy, Learn, and Change. Each order prioritizes them from Great to Average. Use the lower of the order’s skill rank or your Lore skill rank when you’re performing magical actions.

魔法的技能是創建,消滅,學習和變化。每個宗團有它們的優先順序從極佳排到一般。當你要做魔法類行動時使用該宗團中的最低的技能等級或是你的學識技能等級。

You get one free stunt from among those possessed by your order, and you can get more by spending refresh. You can invoke or be compelled by the order’s aspects as though they were your own.

你從你所擁有的宗團技能得到一個免費的特技,你可以通過花費重振值得到更多。宗團形象可以援引或被強迫,就如同那是你自己的。

You call on your magical skills when something makes the use of your mundane skills impossible. For example, if you can no longer interrogate a suspect because the torture has killed him, you’d make an overcome roll with Learn to discover what you need to know through magic. If someone is suffering a deep, dark depression that no normal care can address, create an advantage with Change to alter their mood.

你在某些事物讓你的凡人技能無用的情況下使用你的魔法技能。例如,如果因為酷刑殺死了嫌犯而使你不能再訊問他,你可以用學習做克服行動來以魔法發現你所需要知道的。如果有人患了沒有正常的護理可以解決的幽黑憂鬱,用變化來創造優勢以改變他們的心情。