設立首個場景

事情開始的越明顯越好,拿出你一個故事問題,設法想出會讓問題更加突出並盡可能讓你的玩家們對此焦頭爛額的東西。你不必現在就回答(雖然回答了也沒有什麼不妥),但你應該向玩家展示出該問題需要答案。

這樣一來,你就為剩下的聚會設了一個範例並獲得勢頭,確保玩家不會優柔寡斷。請記住,他們應該要是積極主動且有能力的人,從一開始就給他們一些需要積極主動以及適合他們能力的事情。

如果你在一個進行中的戰役活動,你可能需要在聚會的首個場景去解決前一次聚會被留下未解決的事。花時間在那上面沒關係的,因為這有助於保持聚會之間的連續感。不過只要勢頭暫時平息,就用你的開幕場景又快又狠地歡迎他們。

An Arcane Conspiracy: The Opening Scene

Amanda mulls over her questions and thinks about what she wants as her opening scene. A couple of obvious suggestions come to mind:

• Enforcers from the Collegia show up at Zird’s door and serve him papers, demanding he come with them.

• Cynere receives the contract and job details from a mysterious employer, and must decide whether or not to sign.

She decides to go with the latter scene, because she figures that if Cynere rebuffs the contract and then finds out that Zird’s going to the Collegia anyway, it might create a fun scene where she tries to get the mysterious employer to reconsider. And even if she sticks to her guns, it’ll establish whether or not they’ll have to deal with any drama on the way there, as the mysterious employer’s lackeys harass them on the way.

That doesn’t mean she’s going to just toss the scene with Zird side—she’s just going to save it for a follow-up to the first scene.

忍者主持人的強力聚會開場招數

在你的首個場景開始時要求玩家貢獻出某些東西是幫助他們立即投入眼前發生的事的絕佳方式。如果你開場提示有任何彈性的東西,在你開始場景時要求你的玩家幫你填補空白。聰明的玩家會把它當作一個契機來嘗試使用強迫推動並立即獲得額外的命運點數,我們喜歡把這樣的玩法稱作「酷炫」。

Let’s look at our example scenes above. The prompts don’t specify where the PCs are when they get confronted with their first choices. So, Amanda might start the session by asking Ryan, “Where exactly is Zird when the brute squad from the Collegia comes looking for him?”

Now, even if Ryan just replies with “in his sanctuary,” you’ve solicited his participation and helped him set the scene. But Ryan is awesome, so what he says instead is, “Oh, probably at the public baths, soaking after a long day of research.”

“Perfect!” says Amanda, and holds out a fate point. “So, it’d make sense that your Rivals in the Collegia Arcana would have divined precisely the right time to catch you away from all your magical implements and gear, right?”

Ryan grins and takes the fate point. “Yeah, that sounds about right.”

當然,你也可以就讓你的劇折開場引子當成「預載」的強迫,並在聚會開始時以他們要立即處理的麻煩遞出一些命運點數給玩家角色。這有助於低重振的玩家了並可以立即發動命運點數的支出。確保你的團隊同意有給你全權授權講述他們進入的局勢,雖然,一些玩家會不喜歡失去控制。

Amanda wants to start the players off with a number of fate points off the bat, so at the beginning of the session, she says to the players:

“Zird, it’s bad enough when your Rivals in the Collegia Arcana give you trouble, but when they pretend to be peasants in the local watering hole, get you drunk, and start a bar fight so they can haul you somewhere secluded, it’s even worse. You wake up with a five-alarm hangover and a black eye—someone punched you in the face!” (2 fate points, for Rivals and Not the Face!)

“Landon, I know Smashing is Always an Option, but how are you going to explain what happened when you tried to fix the wagon while everyone else was away?” (1 fate point for Smashing.)

“Cynere, whoever decided to make you this contract offer knows you pretty well. They’ve included several large gems along with the contract. Problem is, you also know what noble house they were stolen from, and there’s no doubt you’ll be a wanted woman if you don’t sign—and you’re infamous enough that you know no one’s going to believe how you came by them.” (2 fate points for Infamous Girl with Sword and Tempted by Shiny Things.)