Opening Event9
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General information
We had a total of 32 players take part in our HOT SHOTS opening event. There was some movement of the scores after day two and the results were as follows:
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How to Play the Opening Event: Hot Shots
(you will note that each day is equal to four ends of play)
DAY ONE
1. Take Out: the leads throw three practice shots then one for points, The 2nds throw three practice shots then one for points. The 3rds and skips do the same thing in the opposite direction.
2. Come around: done in the same way as the take out first the leads and 2nds throw 3 practice shots plus one for points then the 3rds and skips throw their shots in the other direction
DAY TWO
3. Centre Line Guard: the leads throw three practice shots then one for points
4. Chip and Roll: the skip throws three practice shots then one for points
5. Raise: The 2nds and 3rds throw their three practice shots and one for points in the other direction
6. DRAW to 12 ft: The lead and second throw three practice shots plus one for points
7. Hit and Roll: The 3rds and skips throw 3 practice shots and one shot for points
FINALS (the points on the final day count 3x the normal points)
1. All the leads and seconds will pick one shot from their list, they will have one practice shot and then shoot one for points. The teams will throw in reverse order of the points they have so far (lowest points to highest) the evening curlers will throw last.
2. The scores for the day will be totaled and the thirds and skips will throw in the order of the teams with lowest points to highest choosing one of the shots from their list with one practice shot and one for points.
There will be a winning team declared for the Day Curlers and a winning team for the Evening Curlers and an overall winning team declared for the club.
Current standings (last update: YYYY/MM/DD)
2019 Hardy Rock opening Event Rules
Points
1st shot - Take Out Everyone
- rock is placed on button
Take out and thrown rock remains in 4ft. -3 points
Take out and thrown rock remains in 8ft – 2 points
Take out and thrown rock rolls anywhere else in house - 1 point
Anything else - 0 – points (you must have a complete take out to count)
2nd shot - Come Around Everyone
- a rock is placed approx. halfway. in front of house on center line
Biting the button – 4 points
Anywhere in house biting the center line - 3 points
Anywhere in house within 6” of centre line 2 points
Anywhere else in house - 1 - point
Short or through - 0 points
3rd shot - Center line guard (Lead)
Anywhere between house and hog line biting the center line - 3 points
Anywhere between house and hog line 6” from center line - 2 points
Anywhere between house and hog line > 6”from center line - 1 point
Anywhere else - 0 points.
4th shot chip-and Roll (Skip)
-rock is placed approx. 6 in. in front of house on either side of center line
Chip stationery rock into house and roll thrown rock into house - 5 points
Only one rock in house - 2 points
No rocks in house - 0 points (must hit the front rock to count)
5th shot – Raise (2nd, 3rd)
- a rock is placed approx. 3 ft in front of house on center line.
Straight back raise biting the center line – 5 points
Raise within 6” of the center line - 2 points
Raise somewhere in the house - 1 point
Raised rock not in house - 0 points.
6th shot - Draw to 12ft (Lead, 2nd)
– draw to the 12 foot at Tee line
Draw to the full 12 ft. biting the Tee line - 5 points
Draw to outside the 4 ft within 12” of Tee line - 2 points
Draw anywhere else in the house - 1 point
Anything else -0 – points
7th shot - Hit and Roll (3rd, Skip)
- rock is placed in the 8 ft. in front of Tee line on one side
Take out the rock and roll to the centerline; 4 points
Take out the rock and roll towards the centerline; 3 points
Take out and stick in position - 2 points
Take out and roll out - 1 point
Anything else - 0 – points (you must have a complete take out to count)
Team rosters