SM64 N64 Spawn Codes

Introduction

My spawn codes for Super Mario 64 are some of my most popular codes I've created so far as they allow you to create (spawn) objects-such as coins, bad guys, and so on-while the game is being played. While the game does place restrictions on what can be spawned based on the level you are in there are many of hours of fun to be had with these spawn codes. In fact, they can also be used to discover hidden objects and to test out objects for creating other codes.

On this page you will find my original spawn codes, marked with (JS), as well as spawn codes other people have created, most of which are based on my spawn codes. For the type of spawn codes that allow you to change what objects spawn please see: SM64 N64 Behaviour Change Codes.

Please do email me if you have any comments about the codes, if you need help with them or if you would like your own codes added (including non-spawn codes). My email address is:

james.boshikoopa@gmail.com


Spawn any objects

Spawn any object wherever you want [ver2.1] (JS)

Turn this code on before the title screen. I have tested the PAL code on a real N64 but to get the PAL and NTSC code to work with Project64 you have to split the code in half and activate both parts. To do that, add a new cheat and copy half the code into it and then copy the bottom half into another new cheat; turn both halves on as if they were a single cheat (I have divided the codes for you):

Whenever the game is not paused. use the D-pad left and right buttons to alter the GID value (in hex) which is the graphic ID, i.e., what the object to spawn should look like. To modify the behaviour value (in hex)-shown as BHV (BHR in NTSC version as there's no colourful V character)-use the D-pad up and down, and then press the shoulder left button to spawn the object at Mario's position (the code is very sensitive so it's likely that many objects will be created with a single press). Make sure you select the right values otherwise the game may crash-see Super Mario 64 Exposed section about SM64 for values to use (you don't need the 1300); if you spawn too many objects the game will freeze.

Due to the way the code works, Mario's health will not update as it should making him invincible. Do not press other buttons with the D-pad or shoulder L button otherwise the code will not work. You can only spawn one type of an object, for e.g., you can't choose what type of Koopa to spawn.

PAL

8130AF00 27BD

8130AF02 FFE8

8130AF04 AFBF

8130AF06 0014

8130AF08 3C10

8130AF0A 8031

8130AF0C 960A

8130AF0E 9260

8130AF10 9209

8130AF12 B010

8130AF14 960B

8130AF16 B018

8130AF18 2408

8130AF1A 0100

8130AF1C 1148

8130AF1E 0012

8130AF20 2408

8130AF22 0200

8130AF24 1148

8130AF26 0013

8130AF28 2408

8130AF2A 0800

8130AF2C 1148

8130AF2E 0014

8130AF30 2408

8130AF32 0400

8130AF34 1148

8130AF36 0015

8130AF38 2408

8130AF3A 0020

8130AF3C 1148

8130AF3E 0002

8130AF40 0000

8130AF42 0000

8130AF44 1000

8130AF46 0012

8130AF48 3C04

8130AF4A 8033

8130AF4C 8C84

8130AF4E ED90

8130AF50 9205

8130AF52 B010

8130AF54 3c06

8130AF56 1300

8130AF58 0C0D

8130AF5A EFE2

8130AF5C 00CB

8130AF5E 3025

8130AF60 1000

8130AF62 0018

8130AF64 0000

8130AF66 0000

8130AF68 2529

8130AF6A 0001

8130AF6C 1000

8130AF6E 0008

8130AF70 0000

8130AF72 0000

8130AF74 2129

8130AF76 FFFF

8130AF78 1000

8130AF7A 0005

8130AF7C 0000

8130AF7E 0000

8130AF80 256B

8130AF82 0004

8130AF84 1000

8130AF86 0002

8130AF88 0000

8130AF8A 0000

8130AF8C 216B

8130AF8E FFFC

8130AF90 A209

8130AF92 B010

8130AF94 A60B

8130AF96 B018

8130AF98 2404

8130AF9A 0010

8130AF9C 2405

8130AF9E 0000

8130AFA0 2606

8130AFA2 B000

8130AFA4 0C0A

8130AFA6 B108

8130AFA8 9207

8130AFAA B010

8130AFAC 2404

8130AFAE 00D0

8130AFB0 2405

8130AFB2 0000

8130AFB4 3C10

8130AFB6 8031

8130AFB8 2606

8130AFBA B008

8130AFBC 0C0A

8130AFBE B108

8130AFC0 9607

8130AFC2 B018

8130AFC4 2404

8130AFC6 0090

8130AFC8 2405

8130AFCA 0000

8130AFCC 3C06

8130AFCE 8031

8130AFD0 0C0A

8130AFD2 B1C2

8130AFD4 24C6

8130AFD6 B020

8130AFD8 8FBF

8130AFDA 0014

8130AFDC 27BD

8130AFDE 0018

8130AFE0 03E0

8130AFE2 0008

8130B000 4749

8130B002 4420

8130B004 2578

8130B008 4248

8130B00A 5620

8130B00C 2578

8130B020 5945

8124D730 0C0C

8124D732 2BC0

NTSC

8133D2D0 27BD

8133D2D2 FFE8

8133D2D4 AFBF

8133D2D6 0014

8133D2D8 3C10

8133D2DA 8034

8133D2DC 960A

8133D2DE AFA0

8133D2E0 9209

8133D2E2 D3E0

8133D2E4 960B

8133D2E6 D3E8

8133D2E8 2408

8133D2EA 0100

8133D2EC 1148

8133D2EE 0012

8133D2F0 2408

8133D2F2 0200

8133D2F4 1148

8133D2F6 0013

8133D2F8 2408

8133D2FA 0800

8133D2FC 1148

8133D2FE 0014

8133D300 2408

8133D302 0400

8133D304 1148

8133D306 0015

8133D308 2408

8133D30A 0020

8133D30C 1148

8133D30E 0002

8133D310 0000

8133D312 0000

8133D314 1000

8133D316 0012

8133D318 3C04

8133D31A 8036

8133D31C 8C84

8133D31E 1160

8133D320 9205

8133D322 D3E0

8133D324 3c06

8133D326 1300

8133D328 0C0A

8133D32A 7B73

8133D32C 00CB

8133D32E 3025

8133D330 1000

8133D332 0018

8133D334 0000

8133D336 0000

8133D338 2529

8133D33A 0001

8133D33C 1000

8133D33E 0008

8133D340 0000

8133D342 0000

8133D344 2129

8133D346 FFFF

8133D348 1000

8133D34A 0005

8133D34C 0000

8133D34E 0000

8133D350 256B

8133D352 0004

8133D354 1000

8133D356 0002

8133D358 0000

8133D35A 0000

8133D35C 216B

8133D35E FFFC

8133D360 A209

8133D362 D3E0

8133D364 A60B

8133D366 D3E8

8133D368 2404

8133D36A 0010

8133D36C 2405

8133D36E 0008

8133D370 2606

8133D372 D3D0

8133D374 0C0B

8133D376 58B6

8133D378 9207

8133D37A D3E0

8133D37C 2404

8133D37E 00D0

8133D380 2405

8133D382 0008

8133D384 3C10

8133D386 8034

8133D388 2606

8133D38A D3D8

8133D38C 0C0B

8133D38E 58B6

8133D390 9607

8133D392 D3E8

8133D394 2404

8133D396 0090

8133D398 2405

8133D39A 0008

8133D39C 3C06

8133D39E 8034

8133D3A0 0C0B

8133D3A2 59B0

8133D3A4 24C6

8133D3A6 D3F0

8133D3A8 8FBF

8133D3AA 0014

8133D3AC 27BD

8133D3AE 0018

8133D3B0 03E0

8133D3B2 0008

8133D3D0 4749

8133D3D2 4420

8133D3D4 2578

8133D3D8 4248

8133D3DA 5220

8133D3DC 2578

8133D3F0 5945

81254A18 0C0C

81254A1A F4B4

Spawn object version 3.0 (JS)

Activate this code before the title screen appears. This version of the spawn code makes use of the spawn debug mode coding as to shorten the length of the code. Separate Gameshark codes are used to set the behaviour, GFX ID and extra value. There are actually 5 codes that work together, the main code which is the longest one and also 4 short codes that set the values needed to spawn an object. So, you'll have 5 codes which you could call Spawn v3.0, Spawn v3.0 bhv seg, Spawn v3.0 bhv off, Spawn v3.0 GFX, and Spawn v3.0 extra. Replace the xxxx with the correct values, make sure all the codes are on and then press shoulder L to spawn the object, which will be spawned slightly above and in front of Mario.

For the behaviour values please go to SM64 Exposed Behaviour Values.

As well as using the code that follows you can also use my Spawn code generator program which will create Spawn object version 3,0 codes for different objects.

Note: when using the code, when you want to change any of the 4 values (behaviour segment, behaviour offset, GFX ID or extra value), turn the code off first, make the changes and then turn the code back on.

The examples values included in the code below will spawn Koopa the Quick so it will be best to try out the code in Bob-omb Battlefield star 2.

PAL

8130AF0E 0001

802FD054 0003

812A4190 8704

812A4192 1DB8

812A41B4 3C09

812A41B6 8031

812A41B8 8D2A

812A41BA B000

812A41BC 8529

812A41BE B004

812A41A6 0020

812A41D0 2404

812A41D2 0090

812A41D4 2405

812A41D6 0000

812A41D8 3C06

812A41DA 8031

812A41DC 0C0A

812A41DE B1C2

812A41E0 24C6

812A41E2 B010

8130B010 5945

812A41E4 1000

812A41E6 001E

812A41AA 0009

8130B000 1300 Behaviour segment value (usually 0x1300)

8130B002 4580 Behaviour offset value (e.g., 0x4580 for Koopa)

8130B004 0068 GFX ID (e.g., 0x68 for Koopa)

8130B008 0002 Extra value (e.g., 0x02 for Koopa the Quick)

NTSC

8133D2DE 0001

80330E94 0003

812CB2CC 8724

812CB2CE 2448

812CB2B8 3C0B

812CB2BA 8034

812CB2BC 8D6C

812CB2BE D3D0

812CB2C0 856B

812CB2C2 D3D4

812CB2A6 0020

812CB2E4 2404

812CB2E6 0090

812CB2E8 2405

812CB2EA 0008

812CB2EC 3C06

812CB2EE 8034

812CB2F0 0C0B

812CB2F2 59B0

812CB2F4 24C6

812CB2F6 D3E0

8133D3E0 5945

812CB2F8 1000

812CB2FA 0022

8133D3D0 1300 Behaviour segment value (usually 0x1300)

8133D3D2 4580 Behaviour offset value (e.g., 0x4580 for Koopa)

8133D3D4 0068 GFX ID (e.g., 0x68 for Koopa)

8133D3D8 0002 Extra value (e.g., 0x02 for Koopa the Quick)

Spawn object version 3.1 (JS)

This is the same as V3.0 but also allows you to set the position of the spawned object relative to Mario. Please see V3.0 for further information on using this code.

Note: you may want to add the code lines for the 3 position values (X,Y,Z) as separate codes which are turned on with the main part of the spawn code. If you need to change the X, Y, or Z value while playing the game then turn the relevant code off first, make the changes and then turn the code back on.

NTSC

8133D2DE 0001

80330E94 0003

812CB2CC 8724

812CB2CE 2448

812CB2B8 3C0B

812CB2BA 8034

812CB2BC 8D6C

812CB2BE D3D0

812CB2C0 8565

812CB2C2 D3DA

812CB2C4 8566

812CB2C6 D3DC

812CB2A6 0020

812CB2D0 8567

812CB2D2 D3DE

812CB2D4 856B

812CB2D6 D3D4

812CB2D8 AFAB

812CB2DA 0014

812CB2E4 2404

812CB2E6 0090

812CB2E8 2405

812CB2EA 0008

812CB2EC 3C06

812CB2EE 8034

812CB2F0 0C0B

812CB2F2 59B0

812CB2F4 24C6

812CB2F6 D3E0

8133D3E0 5945

812CB2F8 1000

812CB2FA 0022

8133D3D0 1300 Behaviour segment value (usually 0x1300)

8133D3D2 4580 Behaviour offset value (e.g., 0x4580 for Koopa)

8133D3D4 0068 GFX ID (e.g., 0x68 for Koopa)

8133D3D8 0002 Extra value (e.g., 0x02 for Koopa the Quick)

8133D3DA 0000 X position (normally 0000)

8133D3DC 0064 Y position (normally 0064)

8133D3DE 00C8 Z position (normally 00C8)

The X, Y and Z values are 16-bit signed values, that is, they can be positive and negative, ranging from −32,768 to 32,767. Use a calculator, such as Windows calculator, in 'programmer mode' and enter the value you wish as a decimal value. Then select hexadecimal ('hex') and take the last 4 digits to put in the code. For e.g., to set X as -64 you would use 8133D3DA FFC0 since FFC0 is -64.

For X, positive values will place the spawned object to the left of Mario and negative values will place the spawned object to the right of Mario.

For Y, positive values will place the spawned object above Mario and negative values will place the spawned object below Mario.

For Z, positive values will place the spawned object in front of Mario and negative values will place the spawned object behind Mario.

Spawn one type of object

Thanks to YouTube user pricesspaigeI99I for the following codes:

Caps Come Out Of Mario By Holding The Shoulder L Button

Turn this code on before the title screen appears. Whenever you hold the shoulder L button caps will come out all around Mario, be careful with this code cause if you keep holding the L button that will cause more caps to come out and the game will slow down and or probably crash.

PAL

D0309261 0020

8130943A FFFF

81290012 0AD8

8128FF7E 0AD8

8128C796 3DD8

8128C7AA 0086

8128C946 3DB8

8128C95A 0087

8128CACA 3DF8

8128CADE 0088

8128F466 3E1C

8128F46E 0088

NTSC

D033AFA1 0020

8133B17A FFFF

812B0ABA 0AD8

812B0A02 0AD8

812AC4B6 3DD8

812AC4C2 0086

812AC68E 3DB8

812AC69A 0087

812AC88E 3DF8

812AC89A 0088

812AFC46 3E1C

812AFC52 0088

Note: Caps will also come out when you climb trees, ground pound , crash into a wall , punch a wall or get burnt by fire.

Fire Mario Can Throw Fireballs

Turn this code on before the tittle screen appears. Press B to spawn the fireballs,the code is very sensitive so you will end up spawning lots of them so be careful with this code.

NTSC

8107EC20 5000

8107EC22 0000

8107EC28 FF00

8107EC2A 0000

8107EC40 FFFF

8107EC38 5050

8107EC42 FF00

8107EC3A 5000

80330E94 0003

8133D2DE 0001

812CB2B2 2284

812CB30A 2284

812CB356 2284

812CB33C 0000

D033AFA0 0040 [This is the part of the code that spawns the fire when you press the B button. Choose what type of fire you want to spawn by choosing one of the code lines below to add at the bottom of the code!]

812CB356 1168 [Jumping Fireball]

812CB35A 0000

812CB356 1A0C [Three Blue Slug Flames]

812CB35A 0000

812CB36E 0164

812CB372 0000

812CB356 19C8 [Blue Flame That Transports Into Three Blue

812CB35A 0091 Flames When It Lands]

812CB365 0001

812CB36E 0164

812CB372 0000

812CB356 1AA4 [Bowser Flame]

812CB35A 00CB

812CB356 1A74 [Red Flame From Bowser 'Flame Thrower']

812CB35A 00CB

Note: This code may not work on some gameshark versions!

Press B To Throw Fireballs

Turn this code on before the tittle screen appears. Press B to spawn the fire. This code is just like the other code only the fire mario code doesn't come with it!

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB30A 2284

812CB356 2284

812CB33C 0000

D033AFA0 0040 (This is the part that spawns the fire when you press B. Choose what type of fireballs you want to spawn by pressing B by choosing one of the code lines below to add at the bottom of this code!)

812CB356 1168 [Jumping Fireball]

812CB35A 0000

812CB356 1A0C [Three Blue Slug Flames]

812CB35A 0000

812CB36E 0164

812CB372 0000

812CB356 19C8 [Blue Flame That Transports Into Three Blue

812CB35A 0091 Flames When It Lands]

812CB365 0001

812CB36E 0164

812CB372 0000

812CB356 1AA4 [Bowser Flame]

812CB35A 00CB

812CB356 1A74 [Red Flame From Bowser 'Flame Thrower']

812CB35A 00CB

Note: This code may not work on some gameshark versions!

Press L To Spawn Shockwaves

Turn this code on before the title screen appears. Go to any of the bowser fight levels and press L to spawn the shockwaves, the game might crash if you go any other courses and press the L button.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB30A 2284

812CB356 2284

812B405A 1984

812CB33C 0000

D033AFA1 0020

812CB356 1A7C

812B8AE6 11D0

812B8AF2 0068

812B8AC5 0001

Press L To Spawn Vanish Caps

Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of vanish caps will spawn, the code is very sensitive so it's like many vanish caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB356 2284

812CB30A 2284

812CB33C 0000

D033AFA1 0020

812CB356 3E1C

812CB35A 0088

Press L To Spawn Metal Caps

Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of metal caps will spawn, the code is very sensitive so it's like many metal caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB356 2284

812CB30A 2284

812CB2F0 0000

D033AFA1 0020

812CB30A 3DD8

812CB30E 0086

Press L To Spawn Wing Caps

Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of wing caps will spawn, the code is very sensitive so it's like many wing caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB356 2284

812CB30A 2284

812CB33C 0000

D033AFA1 0020

812CB356 3DB8

812CB35A 0087

Press L To Spawn Mario Caps

Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of mario caps will spawn, the code is very sensitive so it's like many mario caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB356 2284

812CB30A 2284

812CB2F6 0000

D033AFA1 0020

812CB30A 3DF8

812CB30E 0088

Spawn 1-up mushrooms wherever you want (JS)

Turn this code on before the title screen and then press the shoulder L button in any course to spawn a 1-up mushroom at Mario's location. Be careful, if too many 1-ups are created the game will crash.

PAL

8130AF00 27BD

8130AF02 FFE8

8130AF04 AFBF

8130AF06 0014

8130AF08 3C0A

8130AF0A 8031

8130AF0C 814A

8130AF0E 9261

8130AF10 2408

8130AF12 0020

8130AF14 1148

8130AF16 0003

8130AF18 8FBF

8130AF1A 0014

8130AF1C 27BD

8130AF1E 0018

8130AF20 03E0

8130AF22 0008

8130AF24 3C04

8130AF26 8033

8130AF28 8C84

8130AF2A ED90

8130AF2C 2405

8130AF2E 00D4

8130AF30 3c06

8130AF32 1300

8130AF34 0C0D

8130AF36 EFE2

8130AF38 24C6

8130AF3A 4010

8130AF3C 8FBF

8130AF3E 0014

8130AF40 27BD

8130AF42 0018

8130AF44 03E0

8130AF46 0008

810E3720 8030

810E3722 AF00

NTSC

8133D2D0 27BD

8133D2D2 FFE8

8133D2D4 AFBF

8133D2D6 0014

8133D2D8 3C0A

8133D2DA 8034

8133D2DC 814A

8133D2DE AFA1

8133D2E0 2408

8133D2E2 0020

8133D2E4 1148

8133D2E6 0003

8133D2E8 8FBF

8133D2EA 0014

8133D2EC 27BD

8133D2EE 0018

8133D2F0 03E0

8133D2F2 0008

8133D2F4 3C04

8133D2F6 8036

8133D2F8 8C84

8133D2FA 1160

8133D2FC 2405

8133D2FE 00D4

8133D300 3c06

8133D302 1300

8133D304 0C0A

8133D306 7B73

8133D308 24C6

8133D30A 4010

8133D30C 8FBF

8133D30E 0014

8133D310 27BD

8133D312 0018

8133D314 03E0

8133D316 0008

810EE060 8033

810EE062 D2D0

Spawn Mario (JS)

In any course press the D-pad up button to restart the level and spawn another Mario at the original Mario's position. You can do this many times but the original Mario will move faster and be glitchy as will be the other Marios, although you can't move them. To get rid of the extra Marios as well as restarting the level, press the D-pad down button.

PAL

D0309260 0008

80309510 0001

D0309260 0004

80309510 0002

NTSC

D033AFA0 0008

8033B248 0001

D033AFA0 0004

8033B248 0002

Spawn a number of different objects

2-player modified spawn debug mode (JS)

Turn this code on before the title screen appears to enable this modified spawn debug mode which is controlled by a second player. Using the second controller, press D-pad right for a yellow coin, D-pad left for a Bob-omb (can be spawned in most levels) and D-pad down for a red flame. Each item will be placed in front of Mario so the second player can help out or make things worse.

Note: due to how the NTSC game is programmed, the NTSC version of this code is slightly longer than the PAL code.

PAL

802FD054 0003

8130AF0E 0001

812A418E 9798

812A41BA 3068

812A41BE 0074

812A41F6 3174

812A41FA 00BC

812A423E 1AA4

812A4242 0090

NTSC

80330E94 0003

8133D2DE 0001

812CB29E D5E8

812CB2EA D5E8

812CB336 D5E8

812CB2BE 3068

812CB2C2 0074

812CB30A 3174

812CB30E 00BC

812CB356 1AA4

812CB35A 0090

Modified spawn debug mode (JS)

Turn this code on before the title screen appears. This code enables the debug spawn mode but also changes what items you can spawn with the D-pad. Press D-pad right for a yellow coin, D-pad left for a slowing moving 1-up mushroom and D-pad down for a wing cap. Each object will fall from above Mario.

PAL

802FD054 0003

8130AF0E 0001

812A41BA 3068

812A41BE 0074

812A419E 0164

812A41A2 0000

812A41F6 3FDC

812A41FA 00D4

812A420A 0164

812A420E 0000

812A423E 3DB8

812A4242 0087

812A4252 0164

812A4256 0000

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 3068

812CB2C2 0074

812CB2D6 0164

812CB2DA 0000

812CB30A 3FDC

812CB30E 00D4

812CB322 0164

812CB326 0000

812CB356 3DB8

812CB35A 0087

812CB36E 0164

812CB372 0000

Second modified spawn debug mode (JS)

Turn this code on before the title screen appears. This code enables the debug spawn mode but also changes what items you can spawn with the D-pad. Press D-pad right for a yellow coin, D-pad left for a red coin (you'll have to jump to get it) and D-pad down for a blue coin.

PAL

802FD054 0003

8130AF0E 0001

812A41BA 3068

812A41BE 0074

812A419E 0164

812A41A2 0000

812A41F6 3EAC

812A41FA 00D7

812A420A 0164

812A420E 0000

812A423E 0830

812A4242 0076

812A4252 0164

812A4256 0000

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 3068

812CB2C2 0074

812CB2D6 0164

812CB2DA 0000

812CB30A 3EAC

812CB30E 00D7

812CB322 0164

812CB326 0000

812CB356 0830

812CB35A 0076

812CB36E 0164

812CB372 0000

Spawn debug mode (JS)

Using this code you can access the spawn debug mode that Nintendo used to test the game. Press D-pad right for a normal Koopa shell, D-pad left for a bouncing box and D-pad down for a water Koopa shell (spawn it in the water). If you try to spawn an object in levels such as inside the castle the game will crash because the graphics aren't available.

PAL

802FD054 0003

8130AF0E 0001

NTSC

80330E94 0003

8133D2DE 0001

Thanks to YouTube user pricesspaigeI99I for the following codes:

Modified Spawn Debug Mode 2

Turn this code on before the tittle screen appears. This code enables the debug spawn mode but it also changes what items you spawn with the D-pad. Press D-pad right for a metal cap block, D-pad left for a Chunkya, and D-pad down for a blue flame that will transport into three blue slug flames when it lands.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2250

812CB2C2 0089

812CB2CC 0001

812CB2D6 0164

812CB2DA 0000

812CB30A 0528

812CB30E 00DF

812CB356 19C8

812CB35A 0091

812CB365 0001

812CB36E 0164

812CB372 0000

Press L To Spawn Koopa Shells And Flames

Turn this code on befor the tittle screen appears. When ever you press the sholder L button koopa shells and bowser flames will appear at the same time, the code is very sensitive so you'll end up spawning lots of koopa shells and bowser flames with a single press but if too many objects are made the game will slow down/crash exspecially if you hold the L button.

Note: This code may not work on some gameshark versions!

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB356 2284

812CB30A 2284

812CB33C 0000

812CB2F6 0000

D033AFA1 0020

812CB356 1F3C

812CB35A 00BE

D033AFA1 0020

812CB30A 1AA4

812CB30E 00CB

Press L To Spawn Yellow And Blue Coins

Turn this code on before the tittle screen appears. When ever you press the shoulder L button yellow and blue coins will spawn at the same time, the code is very sensitive so it's like many coins will be spawned with a single press but if too many coins are made the game will slow down/crash exspecially if you hold the L button.

Note: This code may not work on some gameshark versions!

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 2284

812CB356 2284

812CB30A 2284

812CB33C 0000

812CB2F0 0000

D033AFA1 0020

812CB356 09A4

812CB35A 0075

D033AFA1 0020

812CB30A 0830

812CB30E 0077

Seven Homing 1-Up Mushrooms come out of Goombas and Bob-Ombs

NTSC

802A1BA7 0000

812A1BAE 0A54

812AC68E 4148

812AC69A 00D4

812E5786 0A54

812E5792 0000

Use D-Pad to Spawn Three Types Of Flames

Turn this code on before the title screen appears. Press d-pad right for blue flames, d-pad left for a red flame 'slug' and d-pad down for a red flame thrower spawner.

NTSC

80330E94 0003

8133D2DE 0001

812CB2BE 1984

812CB2C2 0000

812CB2CC 0001

812CB30A 1168

812CB30E 0000

812CB356 1108

812CB35A 0000

PAL

802FD054 0003

8130AF0E 0001

812A41BA 1A0C

812A41BE 0000

812A419E 0164

812A41A2 0000

812A41F6 1168

812A41FA 0000

812A423E 1108

812A4242 0000

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