AVL Tree Deletion

http://www.geeksforgeeks.org/avl-tree-set-2-deletion/

We have discussed AVL insertion in the previous post. In this post, we will follow a similar approach for deletion.

Steps to follow for deletion.

To make sure that the given tree remains AVL after every deletion, we must augment the standard BST delete operation to perform some re-balancing. Following are two basic operations that can be performed to re-balance a BST without violating the BST property (keys(left) < key(root) < keys(right)).

1) Left Rotation

2) Right Rotation

T1, T2 and T3 are subtrees of the tree rooted with y (on left side) or x (on right side) y x / \ Right Rotation / \ x T3 – – – – – – – > T1 y / \ < - - - - - - - / \ T1 T2 Left Rotation T2 T3 Keys in both of the above trees follow the following order keys(T1) < key(x) < keys(T2) < key(y) < keys(T3) So BST property is not violated anywhere.

Let w be the node to be deleted

1) Perform standard BST delete for w.

2) Starting from w, travel up and find the first unbalanced node. Let z be the first unbalanced node, y be the larger height child of z, and x be the larger height child of y. Note that the definitions of x and y are different from insertion here.

3) Re-balance the tree by performing appropriate rotations on the subtree rooted with z. There can be 4 possible cases that needs to be handled as x, y and z can be arranged in 4 ways. Following are the possible 4 arrangements:

a) y is left child of z and x is left child of y (Left Left Case)

b) y is left child of z and x is right child of y (Left Right Case)

c) y is right child of z and x is right child of y (Right Right Case)

d) y is right child of z and x is left child of y (Right Left Case)

Like insertion, following are the operations to be performed in above mentioned 4 cases. Note that, unlike insertion, fixing the node z won’t fix the complete AVL tree. After fixing z, we may have to fix ancestors of z as well (See this video lecture for proof)

a) Left Left Case

T1, T2, T3 and T4 are subtrees. z y / \ / \ y T4 Right Rotate (z) x z / \ - - - - - - - - -> / \ / \ x T3 T1 T2 T3 T4 / \ T1 T2

b) Left Right Case

z z x / \ / \ / \ y T4 Left Rotate (y) x T4 Right Rotate(z) y z / \ - - - - - - - - -> / \ - - - - - - - -> / \ / \ T1 x y T3 T1 T2 T3 T4 / \ / \ T2 T3 T1 T2

c) Right Right Case

z y / \ / \ T1 y Left Rotate(z) z x / \ - - - - - - - -> / \ / \ T2 x T1 T2 T3 T4 / \ T3 T4

d) Right Left Case

z z x / \ / \ / \ T1 y Right Rotate (y) T1 x Left Rotate(z) z x / \ - - - - - - - - -> / \ - - - - - - - -> / \ / \ x T4 T2 y T1 T2 T3 T4 / \ / \ T2 T3 T3 T4

Unlike insertion, in deletion, after we perform a rotation at z, we may have to perform a rotation at ancestors of z. Thus, we must continue to trace the path until we reach the root.

C implementation

Following is the C implementation for AVL Tree Deletion. The following C implementation uses the recursive BST delete as basis. In the recursive BST delete, after deletion, we get pointers to all ancestors one by one in bottom up manner. So we don’t need parent pointer to travel up. The recursive code itself travels up and visits all the ancestors of the deleted node.

1) Perform the normal BST deletion.

2) The current node must be one of the ancestors of the deleted node. Update the height of the current node.

3) Get the balance factor (left subtree height – right subtree height) of the current node.

4) If balance factor is greater than 1, then the current node is unbalanced and we are either in Left Left case or Left Right case. To check whether it is Left Left case or Left Right case, get the balance factor of left subtree. If balance factor of the left subtree is greater than or equal to 0, then it is Left Left case, else Left Right case.

5) If balance factor is less than -1, then the current node is unbalanced and we are either in Right Right case or Right Left case. To check whether it is Right Right case or Right Left case, get the balance factor of right subtree. If the balance factor of the right subtree is smaller than or equal to 0, then it is Right Right case, else Right Left case.

AVL Tree | Set 2 (Deletion)

#include<stdio.h>

#include<stdlib.h>

// An AVL tree node

struct node

{

int key;

struct node *left;

struct node *right;

int height;

};

// A utility function to get maximum of two integers

int max(int a, int b);

// A utility function to get height of the tree

int height(struct node *N)

{

if (N == NULL)

return 0;

return N->height;

}

// A utility function to get maximum of two integers

int max(int a, int b)

{

return (a > b)? a : b;

}

/* Helper function that allocates a new node with the given key and

NULL left and right pointers. */

struct node* newNode(int key)

{

struct node* node = (struct node*)

malloc(sizeof(struct node));

node->key = key;

node->left = NULL;

node->right = NULL;

node->height = 1; // new node is initially added at leaf

return(node);

}

// A utility function to right rotate subtree rooted with y

// See the diagram given above.

struct node *rightRotate(struct node *y)

{

struct node *x = y->left;

struct node *T2 = x->right;

// Perform rotation

x->right = y;

y->left = T2;

// Update heights

y->height = max(height(y->left), height(y->right))+1;

x->height = max(height(x->left), height(x->right))+1;

// Return new root

return x;

}

// A utility function to left rotate subtree rooted with x

// See the diagram given above.

struct node *leftRotate(struct node *x)

{

struct node *y = x->right;

struct node *T2 = y->left;

// Perform rotation

y->left = x;

x->right = T2;

// Update heights

x->height = max(height(x->left), height(x->right))+1;

y->height = max(height(y->left), height(y->right))+1;

// Return new root

return y;

}

// Get Balance factor of node N

int getBalance(struct node *N)

{

if (N == NULL)

return 0;

return height(N->left) - height(N->right);

}

struct node* insert(struct node* node, int key)

{

/* 1. Perform the normal BST rotation */

if (node == NULL)

return(newNode(key));

if (key < node->key)

node->left = insert(node->left, key);

else

node->right = insert(node->right, key);

/* 2. Update height of this ancestor node */

node->height = max(height(node->left), height(node->right)) + 1;

/* 3. Get the balance factor of this ancestor node to check whether

this node became unbalanced */

int balance = getBalance(node);

// If this node becomes unbalanced, then there are 4 cases

// Left Left Case

if (balance > 1 && key < node->left->key)

return rightRotate(node);

// Right Right Case

if (balance < -1 && key > node->right->key)

return leftRotate(node);

// Left Right Case

if (balance > 1 && key > node->left->key)

{

node->left = leftRotate(node->left);

return rightRotate(node);

}

// Right Left Case

if (balance < -1 && key < node->right->key)

{

node->right = rightRotate(node->right);

return leftRotate(node);

}

/* return the (unchanged) node pointer */

return node;

}

/* Given a non-empty binary search tree, return the node with minimum

key value found in that tree. Note that the entire tree does not

need to be searched. */

struct node * minValueNode(struct node* node)

{

struct node* current = node;

/* loop down to find the leftmost leaf */

while (current->left != NULL)

current = current->left;

return current;

}

struct node* deleteNode(struct node* root, int key)

{

// STEP 1: PERFORM STANDARD BST DELETE

if (root == NULL)

return root;

// If the key to be deleted is smaller than the root's key,

// then it lies in left subtree

if ( key < root->key )

root->left = deleteNode(root->left, key);

// If the key to be deleted is greater than the root's key,

// then it lies in right subtree

else if( key > root->key )

root->right = deleteNode(root->right, key);

// if key is same as root's key, then This is the node

// to be deleted

else

{

// node with only one child or no child

if( (root->left == NULL) || (root->right == NULL) )

{

struct node *temp = root->left ? root->left : root->right;

// No child case

if(temp == NULL)

{

temp = root;

root = NULL;

}

else // One child case

*root = *temp; // Copy the contents of the non-empty child

free(temp);

}

else

{

// node with two children: Get the inorder successor (smallest

// in the right subtree)

struct node* temp = minValueNode(root->right);

// Copy the inorder successor's data to this node

root->key = temp->key;

// Delete the inorder successor

root->right = deleteNode(root->right, temp->key);

}

}

// If the tree had only one node then return

if (root == NULL)

return root;

// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE

root->height = max(height(root->left), height(root->right)) + 1;

// STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to check whether

// this node became unbalanced)

int balance = getBalance(root);

// If this node becomes unbalanced, then there are 4 cases

// Left Left Case

if (balance > 1 && getBalance(root->left) >= 0)

return rightRotate(root);

// Left Right Case

if (balance > 1 && getBalance(root->left) < 0)

{

root->left = leftRotate(root->left);

return rightRotate(root);

}

// Right Right Case

if (balance < -1 && getBalance(root->right) <= 0)

return leftRotate(root);

// Right Left Case

if (balance < -1 && getBalance(root->right) > 0)

{

root->right = rightRotate(root->right);

return leftRotate(root);

}

return root;

}

// A utility function to print preorder traversal of the tree.

// The function also prints height of every node

void preOrder(struct node *root)

{

if(root != NULL)

{

printf("%d ", root->key);

preOrder(root->left);

preOrder(root->right);

}

}

/* Drier program to test above function*/

int main()

{

struct node *root = NULL;

/* Constructing tree given in the above figure */

root = insert(root, 9);

root = insert(root, 5);

root = insert(root, 10);

root = insert(root, 0);

root = insert(root, 6);

root = insert(root, 11);

root = insert(root, -1);

root = insert(root, 1);

root = insert(root, 2);

/* The constructed AVL Tree would be

9

/ \

1 10

/ \ \

0 5 11

/ / \

-1 2 6

*/

printf("Pre order traversal of the constructed AVL tree is \n");

preOrder(root);

root = deleteNode(root, 10);

/* The AVL Tree after deletion of 10

1

/ \

0 9

/ / \

-1 5 11

/ \

2 6

*/

printf("\nPre order traversal after deletion of 10 \n");

preOrder(root);

return 0;

}

Output:

Pre order traversal of the constructed AVL tree is 9 1 0 -1 5 2 6 10 11 Pre order traversal after deletion of 10 1 0 -1 9 5 2 6 11

Time Complexity: The rotation operations (left and right rotate) take constant time as only few pointers are being changed there. Updating the height and getting the balance factor also take constant time. So the time complexity of AVL delete remains same as BST delete which is O(h) where h is height of the tree. Since AVL tree is balanced, the height is O(Logn). So time complexity of AVL delete is O(Logn).

References:

IITD Video Lecture on AVL Tree Insertion and Deletion