FACS-Based Face Rig

What is FACS?

Facial Action Coding System

the action units

What does it have to do with Face Rigging?

you create a face rig that mimics the action of the muscle groupings identified by FACS, usually using blendshapes

Example list of Facial Shapes (not truly FACS-based)

Jaw Open

Jaw Side

Jaw Fwd

Smile

Frown

Narrow

Wide

Upper Lip Up/Dn

Lower Lip Up/Dn

Mouth L/R

Sneer

Squint

Outer Brows Up/Dn

Mid Brow Up/Dn

Blink

Andrew Silke's Face Blendshape Tutorials

didn't go through em all, but it looks like a nice basic introduction... AND shows you how to get them out of Mudbox.

How do you keep blend shapes from intersecting each other and causing ugly shapes?

(ie., keeping the 'smile' shape looking good as the jaw opens, or using 'smile' and 'mouth narrow' at the same time..)

How do you neatly split a blend shape vertically (up and down, instead of L/R)?