UNIVERSAL HUMAN
RELEASE LOG
Body & Face Rig
2.2.1 2023-09-18Body & Face Rig
- Restored missing Corrective Wrist Extend and Corrective Wrist Flex shape keys
2.2.0 2023-05-25
- Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
- Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
- Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
- Refined Tongue Width shape key
- Adjusted tongue shape to accommodate teeth modifications
- Repositioned teeth control bones to be slightly higher
- Adjusted tongue drivers for improved scaling in African and Asian poses
- Adjusted teeth UVs
- Rotated tongue UVs -90°
2.1.1 2022-11-05
- Enabled Iris R Pupil shape key
2.1.0 2022-10-20
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
- Fixed eyeball/eyelid intersection
- Fixed issue with Eyes Down shape keys being activated when eyelids are raised
- Refined Eyelids 1-6 shape keys
- Reduced Pupil control's maximum dilation
- Removed duplicate nodes and superfluous Mix RGB node from Wrinkles node group
- Improved Corrective Scale Neck shape key
2.0.3 2022-08-08
- Reverted addition of weights to Shoulder control due to sternum vertices being left behind when moving Pelvis
2.0.2 2022-06-01
- Eliminated movement in right medial canthus when Eye Squint L shape key is activated, and vice versa
2.0.1 2022-05-04
- Fixed an issue that was crashing Blender 3.1.0 and above
2.0.0 2022-04-26
- Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
- Raised upper torso to shorten default neck length and adjusted neck angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Added Wrinkles node group
- Added Wrinkles A and B poses
- Refined facial shape keys
- Added corrective shape keys to improve definition of clavicle when shoulder rotates
- Added Nose 2 controls for decoupling Nose Sneer from Lip Upper (primarily for combining with Pucker and Pout shapes)
- Fixed stepping issue when moving face controls by small amounts, by increasing X scale of F-curves for several face shape key drivers
- Added Mouth Lips Squash shape key
- Added Corrective Lips Pucker Up and Mouth Lip Upper Down shape keys
- Removed Corrective Lips Down shape key due to redundancy
- Removed Mouth Lip Upper In and Mouth Lip Lower In from Lips control
- Increased Mouth Push X limits
- Fixed mouth control symmetry issue
- Reworked Nose Squint shape key and added expression to make Nose Sneer partially override it, for better deformation when combining the two
- Added geometry to extend plica semilunaris
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Separated Eyelids Fold into L/R shape keys, renamed them Eyelids Down L/R and added expressions so they cooperate with Eyelids controls
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Unlocked Torso Z axis and added Limit Location constraint to fix issue with it failing to reach poses in Pose Library
- Refined shoulder deformation
- Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
- Moved Eye Target default position further from face
- Replaced Limit Location constraint on fingertips and feet with Floor constraint, for added functionality such as surface angles and sticky surfaces
- Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
- Renamed Cornea material to Sclera
- Adjusted eyelid bulge Warp modifier curves for better fit
- Adjusted Teeth Upper Male/Female position
- Improved tongue positioning for European and Asian proportions
- Removed unused Action constraints from Arm Poles
- Added weights to Shoulders control to improve sternum deformation
- Adjusted Clavicle weights
- Simplified text for race and IK/FK controls
- reduced minimum Limit Scale value on Pupil control
1.0.4 2021-07-13
- Removed erroneous 4° X axis rotation in Forearm bones, which was offsetting default pose and causing arm FK/IK mismatch
1.0.3 2021-07-02
- Fixed an issue whereby vertices in the medial canthus were being influenced by finger and thumb corrective shape keys
1.0.2 2021-01-11
- Enabled render visibility of Body object
- Added empty Key 1 shape key to Teeth Upper, Teeth Lower and Tongue
- Restored README.txt file
1.0.1 2021-01-08
- Adjusted Mouth Lip Upper driver F-curves for more stable transitions when combined with Mouth Smile shape keys
- Fixed value discrepancy in Shoulder.R Limit Rotation constraint
1.0 2020-12-03
- Initial Release
Body Rig
3.1.1 2023-09-18Body Rig
- Restored missing Corrective Wrist Extend and Corrective Wrist Flex shape keys
3.1.0 2022-10-20
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
- Fixed eyeball/eyelid intersection
- Improved Corrective Scale Neck shape key
3.0.1 2022-08-08
- Reverted addition of weights to Shoulder control due to sternum vertices being left behind when moving Pelvis
3.0.0 2022-04-26
- Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
- Raised upper torso to shorten default neck length and adjusted neck angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Added corrective shape keys to improve definition of clavicle when shoulder rotates
- Added geometry to extend plica semilunaris
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Unlocked Torso Z axis and added Limit Location constraint to fix issue with it failing to reach poses in Pose Library
- Refined shoulder deformation
- Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
- Replaced Limit Location constraint on fingertips and feet with Floor constraint, for added functionality such as surface angles and sticky surfaces
- Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
- Renamed Cornea material to Sclera
- Removed unused Action constraints from Arm Poles
- Added weights to Shoulders control to improve sternum deformation
- Adjusted Clavicle weights
- Simplified race and IK/FK controls text
- Enlarged default pupil size
2.1.6 2021-07-13
- Removed erroneous 4° X axis rotation in Forearm bones, which was offsetting default pose and causing arm FK/IK mismatch
2.1.5 2021-07-02
- Fixed an issue whereby vertices in the medial canthus were being influenced by finger and thumb corrective shape keys
2.1.4 2021-01-11
- Enabled render visibility of Body object
- Restored README.txt file
2.1.3 2021-01-08
- Fixed value discrepancy in Shoulder.R Limit Rotation constraint
2.1.2 2020-12-03
- Added Breathe control and shape key
- moved Gender control alongside face for easier access
- Moved Gender control to Armature Layer 4
- Added Race controls
- Added Key 1 shape key and set as default for editing/sculpting
- Refined face shape
- Split default eye material into Sclera, Iris and Pupil materials
- Changed Sclera UVs from planar to semi-spherical
- Flipped inverted right Iris normals
- Fixed bad weights in sternum region
- Fixed bad Neck 2 Y Rotation weight map
- Smoothed Corrective Shoulder shape key transitions
- Renamed Clavicle control to "Shoulder", Clavicle Bone to "Clavicle", and Shoulder to Upper Arm Parent"
- Improved ankle weights
2.1.1 2020-07-03
- Added missing driver for Corrective Scale Thumb R shape key
- Welded unattached vertices at midline of UV maps
- Fixed UV map symmetry
2.1.0 2020-06-17
- Improved Corrective Wrist Up/Down shape keys, and renamed them Corrective Wrist Extend and Corrective Wrist Flex
- Adjusted eyelids to fit eyeballs more snugly
- Evened out edge loop spacing around clavicle
- Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
- Improved face UVs
- Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs
- Enabled rotation for Leg Location controls, so they can be used to correct deformations
2.0.3 2020-05-26
- Added missing Corrective Scale Foot R shape key
- Fixed incorrect scaling of Corrective Scale Neck shape key when in neutral position
2.0.2 2020-05-23
- Set eyeball material to default
2.0.1 2020-05-22
- Fixed weight paint overspray from Spine 4 on lower lip
2.0 2020-05-20
- Added customisable rig proportions & reconfigured rig to accommodate
- Changed topology at splenius capitis to improve shape and deformation
- Refined shape of philtrum and eye socket
- Repositioned first knuckle in pinky finger
- Improved trapezius deformation
- Improved thigh/pelvis weights
- Cleaned up weights
- Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas
1.1.2 2020-03-23
- Fixed mismatch between left and right Pinky and Metacarpals when using Finger Pinky Curl controls in IK mode
1.1.1 2020-02-20
- Reverted Arm Dampers' Limit Scale constraints to Local Space, to fix arm IK issues when scaling the Root control
1.1.0 2020-02-18
- Refined body shape (arms, shoulders, buttocks, ears, Corrective Elbow shape keys)
- Changed the rig to better facilitate clavicle scaling
- Fixed "dependency cycle" error by removing redundant IK constraint
1.0.1 2020-02-06
- Set Basis shape key to be selected by default
1.0 2020-02-05
- Initial release
Face Rig
2.2.0 2023-05-25Face Rig
- Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
- Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
- Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
- Refined Tongue Width shape key
- Adjusted tongue shape to accommodate teeth modifications
- Repositioned teeth control bones to be slightly higher
- Adjusted tongue drivers for improved scaling in African and Asian poses
- Adjusted teeth UVs
- Rotated tongue UVs -90°
2.1.1 2022-11-05
- Restored missing Eye Target control
- Enabled Iris R Pupil shape key
- Included shape keys which are driven by controls that are not present, to account for instances in which the Face Rig needs to be manually appended to the Body Rig
- Set viewport to open in 3D view instead of Outliner in Blender 2.79
2.1.0 2022-10-20
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
- Fixed eyeball/eyelid intersection
- Fixed issue with Eyes Down shape keys being activated when eyelids are raised
- Refined Eyelids 1-6 shape keys
- Reduced Pupil control's maximum dilation
- Removed duplicate nodes and superfluous Mix RGB node from Wrinkles node group
- Improved Corrective Scale Neck shape key
2.0.2 2022-06-01
- Eliminated movement in right medial canthus when Eye Squint L shape key is activated, and vice versa
2.0.1 2022-05-04
- Fixed an issue that was crashing Blender 3.1.0 and above
2.0.0 2022-04-26
- Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Added Wrinkles node group
- Added Wrinkles A and B poses
- Refined facial shape keys
- Added corrective shape keys to improve definition of clavicle when shoulder rotates
- Added Nose 2 controls for decoupling Nose Sneer from Lip Upper (primarily for combining with Pucker and Pout shapes)
- Fixed stepping issue when moving face controls by small amounts, by increasing X scale of F-curves for several face shape key drivers
- Added Mouth Lips Squash shape key
- Added Corrective Lips Pucker Up and Mouth Lip Upper Down shape keys
- Removed Corrective Lips Down shape key due to redundancy
- Removed Mouth Lip Upper In and Mouth Lip Lower In from Lips control
- Increased Mouth Push X limits
- Fixed mouth control symmetry issue
- Reworked Nose Squint shape key and added expression to make Nose Sneer partially override it, for better deformation when combining the two
- Added geometry to extend plica semilunaris
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Separated Eyelids Fold into L/R shape keys, renamed them Eyelids Down L/R and added expressions so they cooperate with Eyelids controls
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Refined shoulder deformation
- Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
- Moved Eye Target default position further from face
- Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
- Renamed Cornea material to Sclera
- Adjusted eyelid bulge Warp modifier curves for better fit
- Adjusted Teeth Upper Male/Female position
- Improved tongue positioning for European and Asian proportions
- Added weights to Shoulders control to improve sternum deformation
- Adjusted Clavicle weights
- Simplified race and IK/FK controls text
- Enlarged default pupil size and reduced minimum Limit Scale value on Pupil control
- Restored several body shape keys that affect upper torso
1.0.2 2021-01-11
- Enabled render visibility of Body object
- Added empty Key 1 shape key to Teeth Upper, Teeth Lower and Tongue
- Restored README.txt file
1.0.1 2021-01-08
- Adjusted Mouth Lip Upper driver F-curves for more stable transitions when combined with Mouth Smile shape keys
- Fixed value discrepancy in Shoulder.R Limit Rotation constraint
1.0 2020-12-03
- Initial Release
Teeth & Tongue Rig
2.0 2023-05-25Teeth & Tongue Rig
- Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
- Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
- Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
- Refined Tongue Width shape key
- Adjusted tongue shape to accommodate teeth modifications
- Repositioned teeth control bones to be slightly higher
- Adjusted tongue drivers for improved scaling in African and Asian poses
- Adjusted teeth UVs
- Rotated tongue UVs -90°
1.1.0 2022-04-26
- Adjusted Teeth Upper Male/Female position
- Improved tongue positioning for European and Asian proportions
1.0.1 2021-01-11
- Added empty Key 1 shape key to Upper Teeth, Lower Teeth and Tongue
- Appended to default scene to add light and camera
1.0 2020-12-03
- Initial Release
Male Base Mesh
2.1.0 2022-10-20Male Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.2.2 2021-01-11
- Enabled render visibility of Body object
1.2.1 2020-12-03
- Refined face shape
- Split default eye material into Sclera, Iris and Pupil materials
- Changed Sclera UVs from planar to semi-spherical
- Flipped inverted right Iris normals
1.2.0 2020-06-17
- Adjusted eyelids to fit eyeballs more snugly
- Evened out clavicle edge loop spacing
- Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
- Improved face UVs
- Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs
1.1.0 2020-05-20
- Changed topology at splenius capitis to improve shape and deformation
- Refined shape of philtrum and eye socket
- Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas
1.0.0 2020-02-17
- Initial Release
Female Base Mesh
2.1.0 2022-10-20Female Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.2.2 2021-01-11
- Enabled render visibility of Body object
1.2.1 2020-12-03
- Refined face shape
- Split default eye material into Sclera, Iris and Pupil materials
- Changed Sclera UVs from planar to semi-spherical
- Flipped inverted right Iris normals
- Disabled Wireframe in Viewport Display
1.2.0 2020-06-17
- Adjusted eyelids to fit eyeballs more snugly
- Evened out clavicle edge loop spacing
- Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
- Improved face UVs
- Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs
1.1.0 2020-05-20
- Changed topology at splenius capitis to improve shape and deformation
- Refined shape of philtrum and eye socket
- Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas
1.0.0 2020-02-17
- Initial Release
Male Head Base Mesh
2.1.0 2022-10-20Male Head Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped model, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris for improved animation performance
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted erroneous triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.0.1 2021-01-11
- Appended to default scene to add light and camera
- Enabled render visibility of Body object
1.0 2020-12-03
- Initial Release
Female Head Base Mesh
2.1.0 2022-10-20Female Head Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped model, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris for improved animation performance
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted erroneous triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.0.1 2021-01-11
- Appended to default scene to add light and camera
- Enabled render visibility of Body object
1.0 2020-12-03
- Initial Release
African Head Base Mesh
2.1.0 2022-10-20African Head Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped model, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris for improved animation performance
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted erroneous triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.0.1 2021-01-11
- Enabled render visibility of Body object
1.0 2020-12-03
- Initial Release
Asian Head Base Mesh
2.1.0 2022-10-20Asian Head Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped model, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris for improved animation performance
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted erroneous triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.0.1 2021-01-11
- Enabled render visibility of Body object
1.0 2020-12-03
- Initial Release
European Head Base Mesh
2.1.0 2022-10-20European Head Base Mesh
- Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
- Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
- Removed edge loops and superfluous polygons from Iris
- Added Pupil dilation/constriction and Offset shape keys
- Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
- Scaled Iris UVs
- Renamed Sclera material to Eyeball
2.0.0 2022-04-26
- Reshaped model, averaged from model and celebrity likenesses for improved accuracy
- Shortened default neck length and adjusted angle to be more vertical
- Remodelled eyeballs for improved accuracy
- Resized eyelids to accommodate resized eyeballs
- Added geometry to extend plica semilunaris for improved animation performance
- Modified UVs subsequent to plica semilunaris extension
- Reduced UV stretching in upper eyelids
- Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
- Added Iris UV map
- Added Pupil Offset shape key
- Converted erroneous triangles in Pupils into quads
- Closed iris mesh to assist rendering of Limbus in Cycles X
- Renamed Cornea material to Sclera
- Enlarged default pupil size
1.0.1 2021-01-11
- Appended to default scene to add light and camera
- Enabled render visibility of Body object
1.0 2020-12-03
- Initial Release
Skin Shader
1.0 2022-04-28Skin Shader
- Initial Release
Face Textures
1.0 2022-04-28Face Textures
- Initial Release
Eye Shader
1.0 2022-10-20Eye Shader
- Initial Release
Eye Textures
1.0 2022-10-20Eye Textures
- Initial Release
Teeth & Tongue Shader
1.0 2023-05-25Teeth & Tongue Shader
- Initial Release
Teeth & Tongue Textures
1.0 2023-05-25Teeth & Tongue Textures
- Initial Release