UNIVERSAL HUMAN

RELEASE LOG

Body & Face Rig

2.2.1 2023-09-18
  • Restored missing Corrective Wrist Extend and Corrective Wrist Flex shape keys

2.2.0 2023-05-25
  • Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
  • Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
  • Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
  • Refined Tongue Width shape key
  • Adjusted tongue shape to accommodate teeth modifications
  • Repositioned teeth control bones to be slightly higher
  • Adjusted tongue drivers for improved scaling in African and Asian poses
  • Adjusted teeth UVs
  • Rotated tongue UVs -90°

2.1.1 2022-11-05
  • Enabled Iris R Pupil shape key

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball
  • Fixed eyeball/eyelid intersection
  • Fixed issue with Eyes Down shape keys being activated when eyelids are raised
  • Refined Eyelids 1-6 shape keys
  • Reduced Pupil control's maximum dilation
  • Removed duplicate nodes and superfluous Mix RGB node from Wrinkles node group
  • Improved Corrective Scale Neck shape key

2.0.3 2022-08-08
  • Reverted addition of weights to Shoulder control due to sternum vertices being left behind when moving Pelvis

2.0.2 2022-06-01
  • Eliminated movement in right medial canthus when Eye Squint L shape key is activated, and vice versa

2.0.1 2022-05-04
  • Fixed an issue that was crashing Blender 3.1.0 and above

2.0.0 2022-04-26
  • Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
  • Raised upper torso to shorten default neck length and adjusted neck angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Added Wrinkles node group
  • Added Wrinkles A and B poses
  • Refined facial shape keys
  • Added corrective shape keys to improve definition of clavicle when shoulder rotates
  • Added Nose 2 controls for decoupling Nose Sneer from Lip Upper (primarily for combining with Pucker and Pout shapes)
  • Fixed stepping issue when moving face controls by small amounts, by increasing X scale of F-curves for several face shape key drivers
  • Added Mouth Lips Squash shape key
  • Added Corrective Lips Pucker Up and Mouth Lip Upper Down shape keys
  • Removed Corrective Lips Down shape key due to redundancy
  • Removed Mouth Lip Upper In and Mouth Lip Lower In from Lips control
  • Increased Mouth Push X limits
  • Fixed mouth control symmetry issue
  • Reworked Nose Squint shape key and added expression to make Nose Sneer partially override it, for better deformation when combining the two
  • Added geometry to extend plica semilunaris
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Separated Eyelids Fold into L/R shape keys, renamed them Eyelids Down L/R and added expressions so they cooperate with Eyelids controls
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Unlocked Torso Z axis and added Limit Location constraint to fix issue with it failing to reach poses in Pose Library
  • Refined shoulder deformation
  • Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
  • Moved Eye Target default position further from face
  • Replaced Limit Location constraint on fingertips and feet with Floor constraint, for added functionality such as surface angles and sticky surfaces
  • Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
  • Renamed Cornea material to Sclera
  • Adjusted eyelid bulge Warp modifier curves for better fit
  • Adjusted Teeth Upper Male/Female position
  • Improved tongue positioning for European and Asian proportions
  • Removed unused Action constraints from Arm Poles
  • Added weights to Shoulders control to improve sternum deformation
  • Adjusted Clavicle weights
  • Simplified text for race and IK/FK controls
  • reduced minimum Limit Scale value on Pupil control


1.0.4 2021-07-13
  • Removed erroneous 4° X axis rotation in Forearm bones, which was offsetting default pose and causing arm FK/IK mismatch

1.0.3 2021-07-02
  • Fixed an issue whereby vertices in the medial canthus were being influenced by finger and thumb corrective shape keys

1.0.2 2021-01-11
  • Enabled render visibility of Body object
  • Added empty Key 1 shape key to Teeth Upper, Teeth Lower and Tongue
  • Restored README.txt file

1.0.1 2021-01-08
  • Adjusted Mouth Lip Upper driver F-curves for more stable transitions when combined with Mouth Smile shape keys
  • Fixed value discrepancy in Shoulder.R Limit Rotation constraint

1.0 2020-12-03
  • Initial Release

Body Rig

3.1.1 2023-09-18
  • Restored missing Corrective Wrist Extend and Corrective Wrist Flex shape keys

3.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball
  • Fixed eyeball/eyelid intersection
  • Improved Corrective Scale Neck shape key

3.0.1 2022-08-08
  • Reverted addition of weights to Shoulder control due to sternum vertices being left behind when moving Pelvis

3.0.0 2022-04-26
  • Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
  • Raised upper torso to shorten default neck length and adjusted neck angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Added corrective shape keys to improve definition of clavicle when shoulder rotates
  • Added geometry to extend plica semilunaris
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Unlocked Torso Z axis and added Limit Location constraint to fix issue with it failing to reach poses in Pose Library
  • Refined shoulder deformation
  • Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
  • Replaced Limit Location constraint on fingertips and feet with Floor constraint, for added functionality such as surface angles and sticky surfaces
  • Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
  • Renamed Cornea material to Sclera
  • Removed unused Action constraints from Arm Poles
  • Added weights to Shoulders control to improve sternum deformation
  • Adjusted Clavicle weights
  • Simplified race and IK/FK controls text
  • Enlarged default pupil size

2.1.6 2021-07-13
  • Removed erroneous 4° X axis rotation in Forearm bones, which was offsetting default pose and causing arm FK/IK mismatch

2.1.5 2021-07-02
  • Fixed an issue whereby vertices in the medial canthus were being influenced by finger and thumb corrective shape keys

2.1.4 2021-01-11
  • Enabled render visibility of Body object
  • Restored README.txt file

2.1.3 2021-01-08
  • Fixed value discrepancy in Shoulder.R Limit Rotation constraint

2.1.2 2020-12-03
  • Added Breathe control and shape key
  • moved Gender control alongside face for easier access
  • Moved Gender control to Armature Layer 4
  • Added Race controls
  • Added Key 1 shape key and set as default for editing/sculpting
  • Refined face shape
  • Split default eye material into Sclera, Iris and Pupil materials
  • Changed Sclera UVs from planar to semi-spherical
  • Flipped inverted right Iris normals
  • Fixed bad weights in sternum region
  • Fixed bad Neck 2 Y Rotation weight map
  • Smoothed Corrective Shoulder shape key transitions
  • Renamed Clavicle control to "Shoulder", Clavicle Bone to "Clavicle", and Shoulder to Upper Arm Parent"
  • Improved ankle weights

2.1.1 2020-07-03
  • Added missing driver for Corrective Scale Thumb R shape key
  • Welded unattached vertices at midline of UV maps
  • Fixed UV map symmetry

2.1.0 2020-06-17
  • Improved Corrective Wrist Up/Down shape keys, and renamed them Corrective Wrist Extend and Corrective Wrist Flex
  • Adjusted eyelids to fit eyeballs more snugly
  • Evened out edge loop spacing around clavicle
  • Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
  • Improved face UVs
  • Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs
  • Enabled rotation for Leg Location controls, so they can be used to correct deformations

2.0.3 2020-05-26
  • Added missing Corrective Scale Foot R shape key
  • Fixed incorrect scaling of Corrective Scale Neck shape key when in neutral position

2.0.2 2020-05-23
  • Set eyeball material to default

2.0.1 2020-05-22
  • Fixed weight paint overspray from Spine 4 on lower lip

2.0 2020-05-20
  • Added customisable rig proportions & reconfigured rig to accommodate
  • Changed topology at splenius capitis to improve shape and deformation
  • Refined shape of philtrum and eye socket
  • Repositioned first knuckle in pinky finger
  • Improved trapezius deformation
  • Improved thigh/pelvis weights
  • Cleaned up weights
  • Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas

1.1.2 2020-03-23
  • Fixed mismatch between left and right Pinky and Metacarpals when using Finger Pinky Curl controls in IK mode

1.1.1 2020-02-20
  • Reverted Arm Dampers' Limit Scale constraints to Local Space, to fix arm IK issues when scaling the Root control

1.1.0 2020-02-18
  • Refined body shape (arms, shoulders, buttocks, ears, Corrective Elbow shape keys)
  • Changed the rig to better facilitate clavicle scaling
  • Fixed "dependency cycle" error by removing redundant IK constraint

1.0.1 2020-02-06
  • Set Basis shape key to be selected by default

1.0 2020-02-05
  • Initial release

Face Rig

2.2.0 2023-05-25
  • Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
  • Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
  • Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
  • Refined Tongue Width shape key
  • Adjusted tongue shape to accommodate teeth modifications
  • Repositioned teeth control bones to be slightly higher
  • Adjusted tongue drivers for improved scaling in African and Asian poses
  • Adjusted teeth UVs
  • Rotated tongue UVs -90°

2.1.1 2022-11-05
  • Restored missing Eye Target control
  • Enabled Iris R Pupil shape key
  • Included shape keys which are driven by controls that are not present, to account for instances in which the Face Rig needs to be manually appended to the Body Rig
  • Set viewport to open in 3D view instead of Outliner in Blender 2.79

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball
  • Fixed eyeball/eyelid intersection
  • Fixed issue with Eyes Down shape keys being activated when eyelids are raised
  • Refined Eyelids 1-6 shape keys
  • Reduced Pupil control's maximum dilation
  • Removed duplicate nodes and superfluous Mix RGB node from Wrinkles node group
  • Improved Corrective Scale Neck shape key

2.0.2 2022-06-01
  • Eliminated movement in right medial canthus when Eye Squint L shape key is activated, and vice versa

2.0.1 2022-05-04
  • Fixed an issue that was crashing Blender 3.1.0 and above

2.0.0 2022-04-26
  • Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Added Wrinkles node group
  • Added Wrinkles A and B poses
  • Refined facial shape keys
  • Added corrective shape keys to improve definition of clavicle when shoulder rotates
  • Added Nose 2 controls for decoupling Nose Sneer from Lip Upper (primarily for combining with Pucker and Pout shapes)
  • Fixed stepping issue when moving face controls by small amounts, by increasing X scale of F-curves for several face shape key drivers
  • Added Mouth Lips Squash shape key
  • Added Corrective Lips Pucker Up and Mouth Lip Upper Down shape keys
  • Removed Corrective Lips Down shape key due to redundancy
  • Removed Mouth Lip Upper In and Mouth Lip Lower In from Lips control
  • Increased Mouth Push X limits
  • Fixed mouth control symmetry issue
  • Reworked Nose Squint shape key and added expression to make Nose Sneer partially override it, for better deformation when combining the two
  • Added geometry to extend plica semilunaris
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Separated Eyelids Fold into L/R shape keys, renamed them Eyelids Down L/R and added expressions so they cooperate with Eyelids controls
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Refined shoulder deformation
  • Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
  • Moved Eye Target default position further from face
  • Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
  • Renamed Cornea material to Sclera
  • Adjusted eyelid bulge Warp modifier curves for better fit
  • Adjusted Teeth Upper Male/Female position
  • Improved tongue positioning for European and Asian proportions
  • Added weights to Shoulders control to improve sternum deformation
  • Adjusted Clavicle weights
  • Simplified race and IK/FK controls text
  • Enlarged default pupil size and reduced minimum Limit Scale value on Pupil control
  • Restored several body shape keys that affect upper torso

1.0.2 2021-01-11
  • Enabled render visibility of Body object
  • Added empty Key 1 shape key to Teeth Upper, Teeth Lower and Tongue
  • Restored README.txt file

1.0.1 2021-01-08
  • Adjusted Mouth Lip Upper driver F-curves for more stable transitions when combined with Mouth Smile shape keys
  • Fixed value discrepancy in Shoulder.R Limit Rotation constraint

1.0 2020-12-03
  • Initial Release

Teeth & Tongue Rig

2.0 2023-05-25
  • Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
  • Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
  • Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
  • Refined Tongue Width shape key
  • Adjusted tongue shape to accommodate teeth modifications
  • Repositioned teeth control bones to be slightly higher
  • Adjusted tongue drivers for improved scaling in African and Asian poses
  • Adjusted teeth UVs
  • Rotated tongue UVs -90°

1.1.0 2022-04-26
  • Adjusted Teeth Upper Male/Female position
  • Improved tongue positioning for European and Asian proportions

1.0.1 2021-01-11
  • Added empty Key 1 shape key to Upper Teeth, Lower Teeth and Tongue
  • Appended to default scene to add light and camera

1.0 2020-12-03
  • Initial Release

Male Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.2.2 2021-01-11
  • Enabled render visibility of Body object

1.2.1 2020-12-03
  • Refined face shape
  • Split default eye material into Sclera, Iris and Pupil materials
  • Changed Sclera UVs from planar to semi-spherical
  • Flipped inverted right Iris normals

1.2.0 2020-06-17
  • Adjusted eyelids to fit eyeballs more snugly
  • Evened out clavicle edge loop spacing
  • Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
  • Improved face UVs
  • Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs

1.1.0 2020-05-20
  • Changed topology at splenius capitis to improve shape and deformation
  • Refined shape of philtrum and eye socket
  • Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas

1.0.0 2020-02-17
  • Initial Release

Female Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.2.2 2021-01-11
  • Enabled render visibility of Body object

1.2.1 2020-12-03
  • Refined face shape
  • Split default eye material into Sclera, Iris and Pupil materials
  • Changed Sclera UVs from planar to semi-spherical
  • Flipped inverted right Iris normals
  • Disabled Wireframe in Viewport Display

1.2.0 2020-06-17
  • Adjusted eyelids to fit eyeballs more snugly
  • Evened out clavicle edge loop spacing
  • Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
  • Improved face UVs
  • Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs

1.1.0 2020-05-20
  • Changed topology at splenius capitis to improve shape and deformation
  • Refined shape of philtrum and eye socket
  • Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas

1.0.0 2020-02-17
  • Initial Release

Male Head Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped model, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris for improved animation performance
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted erroneous triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.0.1 2021-01-11
  • Appended to default scene to add light and camera
  • Enabled render visibility of Body object

1.0 2020-12-03
  • Initial Release

Female Head Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped model, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris for improved animation performance
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted erroneous triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.0.1 2021-01-11
  • Appended to default scene to add light and camera
  • Enabled render visibility of Body object

1.0 2020-12-03
  • Initial Release

African Head Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped model, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris for improved animation performance
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted erroneous triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.0.1 2021-01-11
  • Enabled render visibility of Body object

1.0 2020-12-03
  • Initial Release

Asian Head Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped model, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris for improved animation performance
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted erroneous triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.0.1 2021-01-11
  • Enabled render visibility of Body object

1.0 2020-12-03
  • Initial Release

European Head Base Mesh

2.1.0 2022-10-20
  • Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
  • Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
  • Removed edge loops and superfluous polygons from Iris
  • Added Pupil dilation/constriction and Offset shape keys
  • Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
  • Scaled Iris UVs
  • Renamed Sclera material to Eyeball

2.0.0 2022-04-26
  • Reshaped model, averaged from model and celebrity likenesses for improved accuracy
  • Shortened default neck length and adjusted angle to be more vertical
  • Remodelled eyeballs for improved accuracy
  • Resized eyelids to accommodate resized eyeballs
  • Added geometry to extend plica semilunaris for improved animation performance
  • Modified UVs subsequent to plica semilunaris extension
  • Reduced UV stretching in upper eyelids
  • Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
  • Added Iris UV map
  • Added Pupil Offset shape key
  • Converted erroneous triangles in Pupils into quads
  • Closed iris mesh to assist rendering of Limbus in Cycles X
  • Renamed Cornea material to Sclera
  • Enlarged default pupil size

1.0.1 2021-01-11
  • Appended to default scene to add light and camera
  • Enabled render visibility of Body object

1.0 2020-12-03
  • Initial Release

Skin Shader

1.0 2022-04-28
  • Initial Release

Face Textures

1.0 2022-04-28
  • Initial Release

Eye Shader

1.0 2022-10-20
  • Initial Release

Eye Textures

1.0 2022-10-20
  • Initial Release

Teeth & Tongue Shader

1.0 2023-05-25
  • Initial Release

Teeth & Tongue Textures

1.0 2023-05-25
  • Initial Release