Summit
Brooklyn, NY
Program
Proving Value, Measuring Outcomes, Partnering Outside, Design Change Management
Day 1
Amy Thibodeau, Shopify
Productive discontent: people who are productively discontent see problems and are proactive about generating ideas and turning them into action.
In the case of ambiguous ownership, people will forge for themselves - tragedy of the commons. Rules and systems help protect the commons.
UXops (no standalone design team):
- Design
- Research
- Content strategy
- Development
Is process always better than ambiguity?
"Bureaucrats sometimes do not have the correct information, while citizens and users of resources do." - Elinor Ostrom IAD Framework (Institutional Analysis and Development Framework)
How is culture being created across the team?
- Who - distributed involvement
- What - team lunches, informal socials, critiques
- Analysis - sentiment, risks
Tooling process:
- Audit
- Security
- Sunsetting
- Migrations
- Process can cause anxiety, insecurity, fear and avoidance
- To mitigate these, use IAD Framework, service mindset (stay close to frontline), value qualitative metrics (area to provide feedback), share operating principles.
Tooling principles
- Make tradeoffs - be inclusive about it
- Prioritize active collaboration
- Embrace constant learning
Operational problems are inherently ambiguous.
1 Look beyond ops for inspiration.
2 Make space for champions
3 Create human-centered operational plans.
Theme 1: Proving Value, Measuring Outcomes
Kristin Wisnewski, IBM
- IBM is a multi-national company of purchase
- More IBMers than people living in Iceland - equivalent to the number of people living in Ohio
- 51% of IBMers have been employed there under 5 years, 30% don't come in a traditional office everyday
- CIO mission is to manage information with empathy
- IT pyramid of pain - tasks, applications, end-to-end processes, technical underpinning
CIO Design impact:
- Tools & applications
- Tone & culture
- Physical environment
Measurement at a glance - spotlight on continuous improvement
- People - short-term + long term space
- Year-to-date research metrics
- 1H Mailer metrics - general, subject lines,
- Reactive: NPS, satisfaction, ease of use, goal completion, # of help tickets, employee preferences
- Proactive: from years of findings, cross-domain, visionary ideas, huge time and cost savings
VotE - Voice of the Employee program
- Pulse of whats happening now
- Many small forms
- 4000 completed forms per month
- LUX - Library of User Experience
- Research collection of what user feedback
- Metrics on a dashboard for all to use - example NPS - "what you measure is what improves"
- NPS, goal completion, ease & capabilities, scorecard (most useful), comments (qualitative)
- "always be testing versus always be guessing"
Examples of research-driven improvements
- User research & analytics - BluePages, Help system
Challenges
- NPS alteration controversy - color coding A/B test allowed for better dialog.
DesignOps journey
- Phase 1 - need for DesignOps
- Phase 2 - start of DesignOps
- Phase 3 - Maturing DesignOps
- Phase 4 - TBD Mastering DesignOps
Measurement matters!
Dianne Que, Pandora
Being scrappy
- Determined to get shit done without letting shit get in the way
- Challenges:
- Lack of clarity around process
- No one place to find answers
- To prove value, know what your audience values
Creating a playbook
- Hackmans' 5 Factor Model:
- Being a real team
- Compelling direction
- Enabling structure
- Frameworks, models to "get shit done"
- Role clarity
- Workflow - detailed documentation in workflow
- McKinsey's 'Horizons" framework to facilitate conversations around feature and project prioritization
- Supportive context
- Expert Coding
- Provide visibility, visualization and vocabulary.
Proving value
- Initial value - project was a forcing function
- We're not always proving value upwards, but also across and down.
- Playbook rolled out without manager approval (!)
Measuring success
- Intentional
- Clarity >> 3.1 to 4.6
- Turn feelings into data
- Unintentional
- Amplification
- Collaboration
- Acceleration
- Playbook used in On-boarding, cross-functional product kick-offs, other decks
- Outcomes emerge over time.
- Measure baselines.
- No end-state in DesignOps.
What's next?
- Evolve + improve content
- Continue roadshow
- Define DesignOps metrics.
Kim Fellman Cohen, Pinterest
Problems
- Career development, skill building, team events, morale, communications, philanthropy, etc.
- What if your team had a dedicated resource to solve these problems?
- And how do you measure impact of resource?
Stay connected and learn
- Pinterest: 109 people, 8 disciplines
- Team became disconnected: not sure how to grow, not sure how to do best work, not feeling like they belong to a team.
- Challenges: can force a team into a reactive state, can be high risk, anchor or gravity problems, vague or subjective data, high rate of change in organizations
- Enter design-thinking: listen, define, collaborate, ideate, prototype & test, reporting.
Define problems and ideate
- Frame a set of questions to define murky feedback: 1:1s, surveys, focus groups, collaborative boards.
- Use a problem criteria:
- Is the problem the right scope & size?
- Does the problem provide enough context for ideas?
- Is it broad enough to give you room to explore?
- Ideate together:
- Brainstorm with a diverse group.
- Synthesize using an idea criteria.
- Can you prototype and test the idea in the next month?
- Do you have the resources?
- Can you measure the outcome clearly?
Formula for measurements
- Define success with a formula.
- We will do a thing | this will happen if the thing is working || we need a thing for support.
- State objective.
- State time to measure.
- Map numbers to the behavior you want to see.
Test ideas like a product
- Build and test your ideas like a product.
- Don't build alone.
- Pilot to learn early and often.
- Open a share unit with stakeholders: share, build, test, iterate
Report and move forward
- Put a report together.
- How might we shape the future?
Kristin Skinner and Kamdyn Moore
How do we measure value?
- How is your organization measuring the value of DesignOps and/or ResearchOps?
- The most common sentiment around answering our question about measuring value: ¯\_(ツ)_/¯
- 62% of respondents weren't sure...
- Most common barriers reported:
- Limited time or resources
- Involving the right people or teams
- Lack of proven value
- Create the best space to get the best output
- Our collective goal today: identify the tools and tactics for measuring value.
- Common reasons for challenges in measuring values:
- Every org has unique constraints
- Bound by where your org is in its DesignOps journey
- Conflict between what we need to measure vs what we're able to measure
- Misconceptions about measurement
- No industry standard within DesignOps
What it means to measure design - best practices:
- Measures are focused on what customers care about
- Measures are wrapped around the product design process
- Measurement techniques mixed methods and domains
- Measurement follows a framework not a fixed set of metrics
- Measurement spans journeys and dimensions of an experience
Google Heart Framework
- Goals
- Signals
- Metrics
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Indra Klavins, Verizon
Expensive routers create connections
WeWork grammar lesson: You | I | We
A challenge: "program managers are just expensive routers"
Relating to teams (the "we"):
- Start by knowing everyone's origin story, then...
Create a shared understanding around...
- Joy & Delight
- Fear & Shame (of technical debt)
- Mapping the Agile Scrum story
Schedule quarterly retros
- 3 questions:
- What went well
- What didn't go well
- What started poorly but improved
- Rules:
- Take turns
- Resist interrupting
- Write down what you want to say
- Practice active listening
- Respect
- No multi-tasking
- Facts not opinions
- What happens in retros, stays in retros
Make connection between teams
- Remember "me" not just "we"
- Find the people with whom you can lock eyes
- Find your tribe, build your tribe
- Teach others
Jilanna Wilson, Zendesk
Your team is remote. Now what?
- Enterprise software used to be really shitty and expensive
- Zendesk principles:
- Empathy
- Focus on relationships
- Humbldent - humble and confident
- SF, 100+ design team, 3400+ employees, 10 global offices
- DesignOps equips and empowers the remote teams
- Number of Americans working remotely has increased by 115%
- Disadvantages for remote workers:
- Lack of motivation
- Technical challenges
- Lack of trust
- Isolation + loneliness
- Ideas don't matter
- Missed opportunities
Co-located teams and distributed teams need the same things
Best practices for distributed teams:
- Communication - reaching out
- Create regular opportunities to interact with teams.
- Establish communication etiquette.
- Set and stick to agendas.
- Prioritize 1:1s - don't cancel them.
- Community - build connections
- Send treats and care packages.
- Look for ways to break the ice and have fun.
- Give virtual kudos, high fives and shout outs.
- Find ways to remind people they are part of a bigger organization.
- Collaboration - staying aligned
- Leverage asynchronous communication and solid digital tools to maintain seamless workflow.
- Reduce technical constraints.
- Design systems maintain standards of excellence.
- Continual on-boarding - regular cadence of learning opportunities
- Create meaningful connections through buddy systems, mentorship programs or virtual meet-and-greets.
Check yourself
- Rotate the pain
- Regular 1:1s
- Invest in proper tools
- Community-strengthening moments
- Robust on-boarding
The Bigger Picture: A Panel Discussion
Day 2
Theme 2: Partnering Outside Design
Alastair Simpson, Atlassian
Sometimes we forget the human when we scale...
...and ends up being more about the process than the product.
Effective teamwork is messy and about having a clear purpose.
Myths:
- Solid roles an responsibilities solves all.
- Researchers do all the research work.
- Trust in teams just happens.
- Aligning on where we are going is the important thing.
Start a conversation:
- What's the outcome?
- Allow the discussion to help identify risks when moving forward.
- Health monitor: teams self assess with thumbs up, thumbs sideways, thumbs down
Co-creation:
- Get rid of the *big reveal*. Reduces engagement and prohibits a shared understanding of the project.
- "Who is not in the room is as important as who it in."
- User testing and interviews. Set up a lab quickly and easily...
- Succeed and/or fail as a team. Demand the disciplines come in at the right time.
Raise the bandwidth:
- Keep trust and solve problems faster by communicating by video or phone (remotely) vs Slack or email or other.
- Disrupt the presence disparity.
- Scaling The Future Workforce Of High-Performing Distributed Teams.
- Running inclusive meetings.
- Show someone you care: share photos helps build relationships.
Build a shared understanding of how you got here:
- Effective teamwork is about having a clear purpose.
- Having a sense of how you got here creates a sense of purpose.
Don't blindly follow process:
- "Process is neither necessary not sufficient for great design." - Mark Parnell
Focus on responsibilities & the outcome.
Building great products is a team responsibility.
Trust take effort. Invest in it. Be a human.
Aligning on how we got here is just as important.
Carla Casariego + Sarah Spenser, Express Scripts
Welcome to the Wonderland!
Express Scripts, recently purchased by Cigna (2018)
1 Would you like an adventure now, or shall we have tea first?
Need to enter into project "adventure" with a flexible mindset.
Navigate the organization and build relationships.
- Learn where you fit in the broader organization
- Align on complex experience challenges
- Establish credibility and show the value that infusing empathy has on delivering exceptional experiences.
- Prove out the power of multidisciplinary teams.
- Strategically align across critical product priorities.
- Establish a new model for delivering exceptional experiences - "full kit team."
2 Building the tunnel into Wonderland
- Intake iteration 1: chaos
- Intake iteration 2: sub-team alignment - build research content and design backlog
- Intake iteration 3: DX team alignment - prioritize as a full team
Say "no" for a better "yes"
- Protect the end-to-end the experience.
- Analyze value.
- Follow your instincts for exceptions.
3 Late for a very important date!
Evolve Agile, delivery expectations, timelines and roadmaps - "lookahead sprints"
- Introduce teams to new ways of working
- Prove the value of User Centered Design
- Deliver experiences validated with user feedback
- Align to established sprint cycles
- Build in lead time - stay 1-2 (or more) sprints ahead of SW engineering
- Be prepared to re-educate partners
- Provide visibility into initiatives supported by the team
- Serve as roadmaps for strategic priorities
- Maintain and adapt to ever changing needs
4 Protecting the Tea Party
Pivot the org structure: from Producer Network to DesignOps: centralize business foundations
- Identify value streams
5 Most everyone's mad here.
Find commonalities with other organizations to solve challenges and apply leading practices - create a strategy for experience operations
- Look the the strengths of the team
- Research emerging trends, leverage trusted advisors and peers in agencies or other companies
- Learn from others' journeys and experiences
- Garner support from leadership and partners in the organization
- Determine whether to align on value streams or specific experience disciplines
- Navigate the ever-changing organizational landscape
Reflections
- Strategically network and partner
- Create formalized & collaborative intake
- Establish agile cadences & roadmaps
- Centralize appropriate "run the business" functions
- Learn from others' experiences
Lessons From the DesignOps Journey of the World’s Largest Travel Site
Eniola Oluwole, Velir, previously at TripAdvisor
Design systems process was the catalyst on adopting DesignOps
TripAdvisor stats:
- $1.6B revenue annually
- 20 years old
- 16.3M average daily visitors
Design culture
- Myth: centralized design org | really: stand-alone groups
- Myth: user-centered | really: business-centered
- Myth: ensure usability & user insight | really: visualizer of product spec
- Each team had their own process
- No single source of truth
- No centralized governance or communication
- Make it green
Core problems:
- Teams were not collaborative
- Lack of efficiency and scalability
- Change resistant
The plan: Assess > Define > Organize > Make them care :-)
- We talked with our users - everyone want to know "what's official"
Assess - create design principles
- One place for all teams
- Anyone can access
- Easy to update
- Easy to search & navigate
- There is someone accountable
Define - create the pattern library and sync with Story Book
- Partner with business & product
- 5-month process
Organize - short-and long-term
- Used Confluence
- "The great clean-up" - went through every pattern existed (!)
- If it's off-brand, not best practice or tested down, it was removed.
- Devise incentives
It was a fail.
Overall lack of adoption
- Lack of communication
- What is in the library didn't match the website
- No sense of ownership, never updated
- Inconsistent levels of craft & fidelity
Try again. Fail again. Fail better.
The NEW plan: Re-Assess > Re-Define > Re-Organize > Make them care :-D
Reassess: how are people using the design system?
- 72% design system novices
- Rarely, then daily
- 85% want to find patterns
- Hard finding what you need
- 0% wanted to understand
- 63% reuse old patterns
We must:
- Provide better on-boarding & training
- Use card sorting exercises to create a better taxonomy
- Focus on pattern examples, not usage, or research
- Increase new pattern awareness
- Keep patterns approved and up to date
Product Design Steering Group (PDSG) created
- Decision-making at multiple levels
Changed our reviews:
- Escalate debates to PDSG
- Questioned and stopped non-pattern work going forward
- Invited product managers to participate
- Had research team play a more prominent role
- Streamlined approval process
- "I want X pattern"
- Is it new? Yes...
- PDSG
- Decision
- Share results
- Used Slack for design system
- Better partnership with development
- Enable others to care
What's next?
- Looking for a dedicated design-ops lead
- Better growth management
- Full design to code parity
Lessons learned
- You won't know until you Do
- Create a steering group
- Use real-time chat
- Really understand how it's working
- Enable others to broadcast wins
- Understand things will not go as planned
Marjorie Stainback and Kelsey Kingman, Fidelity
Education + Enablement allowed the team to cut out 11 days off projects - 11 days faster
Leverage and get the most out of your existing team through democratization
- Challenge: 1:8 researchers per designer - needed to scale research and quick(er) turnaround
- Supports geographically dispersed teams
- Evaluative
Program management
- Introduced remote unmoderated usability studies
- Measured usage - know numbers and who was using, collect constructive criticism
- Define desired outcomes - decrease time to user feedback (< 14 days)
Key ingredients
- Shared vision
- Education - 3-day class
- Validity - concern about poorly written test questions.
- Created guard-rails: assign research buddy, presentation feedback, repository checkpoint
Pitfalls
- Don't schedule during the holidays
- Do not allow unlimited sign-ups - 6-7 students
- Do not forget to schedule time to implement the feedback
- Don't forget to have a kick off meeting
Other discoveries
- Articulate your purpose in 10 points or less
- (Over) Communicate
- Plan to scale
Key takeaways:
- Create a plan
- Decide how you want to measure
- Build buy0in with shared vision
- Test a pilot
- Iterate and move forward
When you empower others, you open up possibilities.
Saara Kamppari-Miller, Intel (Rapid Prototyping Advocate)
Breaking down and rebuilding our understanding of what we do.
"That's not a prototype"
- We spent time defending words rather than discussing the content of the work.
- Re-org with UX + industrial + product designers
- Forget the labels (ignore the pain), let's hit the ground running.
- Words matter
- Complain about it
- Do something about it
Team exercise - affinity diagram of what we do
The affinity diagram was an object of discourse.
Digitized the affinity diagram (!) - the team framework was in our sticky notes:
Team framework:
- We frame opportunities
- We research
- We group stronger
- We build, we design
Takeaways:
- Words matter. Don't ignore the pain.
- Make the intangible tangible.
- It's not about the diagram, it's about the dialog.
Jacqui Frey, Mailchimp and Alison Rand, InVision
"I decided I can't pay a person to rewind time, so I may as well get over it." - Serena Williams
History of change management (as a thing)
DesignOps as an Agent of Change
- Change requires more than a single vision, or a few projects. It takes careful orchestration throughout the organization to become a part of the working fabric of day-to-day operations.
Thinking in Systems: process design is also design
Change management core principles
- Start with a small group - don't come in hot
- Identify a foundational change
A GAME! https://www.menti.com/fu8f3qfibr
Even more importantly is to understand why we are making the changes we are making, and what are the tradeoffs.
Set the table, host the party.
Listen with tactical empathy.
Move thoughtfully and fix things.
Erin Hauber, USAA
How I went from angry to optimistic about a change
"Change is a constant in Design." - Meredith Davis
Design was moved again to the 'team' level - not as a core strategic asset. But this started to look like an opportunity.
Truths of engaging with change
- Empathy applies to us, too
- Use a shared definition of value: desirable + compliant + viable + feasible
- Be the antidote - demystify design
- HCD + SAFe + DE + AP | Design Thinking and SAFe
This is a movement...
Purvi Shah, Visa
Value of Design is known to increase and improve:
- Revenue
- Shareholder Value
- Speed to Market
DesignOps = Change = Hard
Levels of Design Maturity
- No design
- Design as style
- Design as process
- Design as strategic
"Great companies continue to aspire and drive thoughtful and informed change when they are strong. One way of doing that is by offering world-class user experiences." - Alfred F Kelly
- Focus on the user need delivers results.
Visa's design tenets:
- Unified culture , community of practice and visibility
- Invest in talent growth and capacity
- New ways of working metrics and measurements
For focus:
- Understand the eco-system - understand the people, systems and processes
- Set your vision + intentions, then work from within - find shared priorities, embed design, contact awareness
- Get clear on motivation - get clear on the why. Know the human, understand the context, make it personal.
- Pace yourself. Make time and space, be bold / have patience, check in often (them and you).
Brenna Fallon, Google
It matters what you build BUT it matters more if you learn.
All I ever needed to know I learned in Montessori. Larry and Sergey were both brought up in a Montessori school. Montessori principles:
Independence
- Trainings grounded in self-discovery.
- 20% philosophy - 20% of time to do as you'd like
- OKRs
Order
- How do we tune the product design process for learning?
- Double-diamond method can be a flexible structure needed around the process - what's interesting is the first diamond:
- What's the root problem we're trying to solve
- Be wary of having too many decision points for all research - will get too waterfall-y
- Loosely coupled, tightly aligned
- Research drives the product train
Planes
- Planes of development - where do you sit?
- Tuckman's stages of team development + re-org
Google's 5 dynamics of an effective team
- Psychological safety
- Dependability
- Structure & clarity
- Meaning
- Impact
The greatest sign of success for a teacher...is to be able to say, "the children are working as if I didn't exist." - Montessori
Why are you a design operator? What is your origin story?
Dave influenced by Pratt & the spirit of Rowena Reed
- Interactions impacting the outcome of design.
- Models of contextual inquiry turned into discussion pieces.
- Design amplification...but what am I amplifying?
Design is an amplifier across...
- Production / development
- Engineering
- Business
- And design itself
What makes good design happen?
Great design happens because of great designing.
The value is in the verb, the action of designing.
Amplifying what?
- Form giving - we communicate through the forms we create
- Clarity - structure and navigation
- Behavioral fit
- Exploration - first diamond!
How might we make design happen better?
Design happens better when:
- Different activities happen at their most appropriate cadence.
- Intentional spaces & processes encourage serendipity, emergence, exploration.
- A balance of both quantitative and qualitative data are synthesized into actionable insights.
- Collaboration & inclusion are balanced with coordinated focused development.
- The exploration of a multiplicity of narratives have people gaining meaning across possible futures.
- We understand that what attracts and motivates engaged designers.
- We mutually understand & value what quality design output, AND what quality practice is.