shadows

references

    • required

      • William T. Reeves, David H. Salesin, and Robert L. Cook. 1987. Rendering antialiased shadows with depth maps. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (SIGGRAPH '87), Maureen C. Stone (Ed.). ACM, New York, NY, USA, 283-291. (ncsu)

      • Fernando, R. (2005, July). Percentage-closer soft shadows. In ACM SIGGRAPH 2005 Sketches (p. 35). ACM. A related presentation is here. A related white paper is here, and a related demo, movie and model from Nvidia can be found here (search for percentage). (ncsu)

      • Akenine-Moller, T., Haines, E., & Hoffman, N. (2018). Shadows. Chapter 7 in Real-Time Rendering. AK Peters/CRC Press. (ncsu)

    • optional

      • William Donnelly and Andrew Lauritzen. 2006. Variance shadow maps. In Proceedings of the 2006 symposium on Interactive 3D graphics and games (I3D '06). ACM, New York, NY, USA, 161-165. A related white paper is here, and related demos are here (search for variance). (ncsu)


demos


engine refs