GEG Communities

Newsletter

Issue No. 74 | Date: July 27, 2022

Local Success Stories from GEG

Please submit your articles here bit.ly/GEGarticle . We love to hear your stories.

Help us to help you promote your events and amazing work by tagging @GEGProgram on all tweets you make about events or feedback you get from members. We love to join in your celebrations.

GEG Events

Bring your community together to collaborate

New articles wanted for the newsletter

The newsletter has always focused on articles telling us about the events delivered by our wonderful GEGs across the globe. We would really love to add a new section of Quick Google Tips, Tricks and Templates or in-depth product articles. So if you have a super cool idea or a template you would like to share with us all please submit these to the Newsletter articles Form bit.ly/GEGarticle. Hopefully the next newsletter will be even better! We have started it this month with an in depth article all about AI from GEG Supertabi Portugal.

The “Panggung Google Berbagi” GEG in East Java Commemorate Indonesia’s National Resurgence Day


We
need to ensure that the increased use of educational technology, due to the pandemic continues. To keep the momentum, several GEG communities in East Java, Indonesia, collaborated to create online workshops for teaching innovation using Google Workspace for Education. This was called Panggung Google Berbagi or PAGI (GEG of East Java's Google Sharing Stage). Our event also corresponded with National Resurgence Day of Indonesia which inspired our theme to be Let's Rise with Google for Education (Ayo Bangkit Bersama Google for Education). The event on May 27-29, 2022, brought together 14 Google educators to demonstrate their practical skills in producing a more evolved digital classroom. Streamlined through GEG Indonesia's Youtube channel, it attracted approximately 500 viewers during the live sessions.


Before the main presentations, there was an inauguration event that introduced GEG communities in East Java and Chromebook. This session brought together Ms. Natalia and Mr. Pandu as the managers of Google Educator Group Indonesia communities as well as Ms. Rose as the Google Education Specialist for East Java regions.


Autocrat was presented by Mr. Abduh (GEG Surabaya) to create payment receipts and by Mr. Hernowo (GEG Madiun) to create an online certificate. Both documents require a list of names to identify, so the add-on helps to simplify the process through automation programming. In Add-ons for productive teaching strategies, Ms. Annisa (GEG Sidoarjo) presented Murf for providing native speakers' voices in a monologue and Beep for recording students' voices to respond to the listening texts. Mr. Ila from GEG Makassar also participated by presenting 5 add-ons in Google, such as One Tab and screen splitter. A solid team from GEG Pasuruan, led by Ms. Liza, also demonstrated the methods to create safe space in Google through "Settings" adjustments and personal add-ons suitable to the users' needs.

Google family, was about letting parents control what their kids' consume on the website. They could download the program in AppStore and install it on their phones to filter the sites. It was presented by Mr. Budi Santosa (Leader GEG Surabaya). Pivot tables to synthesize the data was presented by Mr. Ali Fauzi (GEG Kediri) to teach basic data analysis using pivot tables. Sharing work on Youtube, was presented by Mr. Rizal from GEG Pasuruan. This presentation helped people with strategies to monetize a Youtube channel, so it attracted many educators. The final topic, Google MyMaps was delivered by Mr. Ardi (GEG Malang). He explained the feature to create information based on geographical situation, such as trip itinerary.


The event was supported by GEG members from GEG Klaten, GEG Wajo, GEG West Jakarta, and GEG Bali as moderators and tech hosts,. It gave lucky participants with good questions a free voucher for the Google for Educator Certification exams as well as a certificate for all. Hopefully, we can continue this fruitful collaboration in the future.

Google Crowdsource for Google Speech

The GEG Community across ASIA came together to deliver GEG APAC- Pacific Connect Weekend “Staying Connected 5.0” Live 2022 hosted 3 days, Jan 07 -9,2022 in 16 Languages.

“GOOGLE CROWDSOURCE FOR GOOGLE SPEECH” Session via was presented in English by Tamil Inaiyam and can be found on the YouTube Channel https://youtu.be/WHiNOJ_cXG4 The APAC English Language event was hosted by Nathan Gildart, GEG Community Leader, Google Certified Educator and Innovator.

Mrs. Krupali Sanghvi, Microsoft innovative educators Expert, Master Trainer, welcomed and introduced the speaker R.Vinothkumar who clearly explained about Google’s missions, Crowdsource community, applications, the uses and future updates and how can be useful for billions of Internet users. He discussed future products by Google Lens, Google Translator, Google Maps, using voice recognition in Multi-languages, and explained about the contribution to the crowd source app.


Mrs.D.Mala, Co-leader, GEG Punjab and Amristar jointly hosted/translated the full event. The event had very positive response from the all around the world! The event shared with official GEG page, and social media channels, Participants get certificated from the Google Educator Group APAC.

Google Keep - More than just a reminder


Sharing the use of Google Keep with staff was a really exciting session. Showing them how you can create tick lists with reminders linked to them, add photos, label lists and how you can use it on your phone and not just your desk top was a real eye-opener.

Although some colleagues were apprehensive at first and said they loved making their paper to do lists they did admit that they loved the collaborative elements this Google tool had to offer.

Phases learnt how to share tasks and leaders learnt how to monitor the completion of tasks without having to chase individuals in person or bombard them with emails.

This now meant that staff meetings were becoming a lot more focused as other tasks which needed to be addressed were simply added to a Google Keep and staff could independently complete these when they had the time.

A bonus I suppose, is that they now use it in their personal lives too.

Collaboration has become a big part in how the education sector operates. Having a tool which saves educators time and promotes collaborative working, is a tool that every school should look into introducing to their members.

GEG Leadership

Leading your GEGs

Spotlight on a GEG leader : Banu Aykın Köylüer - GEG Turkey

This month’s spotlight is all about Banu Aykın Köylüer the leader of GEG Turkey. You can follow her on Twitter @banayakademi.

How do you see your role developing in a new GEG?
I’m very excited to be GEG Turkey leader. My team has four core members and almost 25 google educators initially.

How did you initially get involved in your local GEG?
I’m a very active GEG certified trainer. I’m connected and nominated to GEG Leadership by GEG EMEA mentor Georgina & GEG Italy Mentor Filomena.


What is your favourite thing about being a GEG leader?
As leader of GEG Turkey , I would like to share my experience with other GEG educators in Turkey as a professional mentor & coach.

What is your most memorable GEG moment online or in person?

After we have finished the first in person meeting we are very proud team to successfully finalise the event.



What do you feel you have personally gained from your involvement?


I feel that I’m learning a new thing each day and İf you believe in life long learning this is really an amazing journey. My core team members are also very excited to learn, share and inspire others. I think we will continue to learn from the other GEG educators and we will grow together.


First GEG Meeting: https://youtu.be/740tKfAXICE



What do you feel you have personally gained from your involvement?


I have discovered Chrome Music Lab which is a website that makes learning music more accessible through fun, hands-on experiments. And in the first face to face GEG Turkey meeting we experienced it. This was such an amazing experience and we made this short song all together as GEG Turkey Educators.

https://youtu.be/WUKQjlhwS2k

Twitter @GEG_Turkey

Website: https://sites.google.com/view/gegturkey/home

Instagram: @gegturkey

Facebook: GEG Turkey

GEG Learn

Individual professional development opportunities

GEG Slow Chat - The Multiple roles of Teachers: How do you do that?

Don't forget to join us for the second GEG Slow Chat.


"The multiple roles of teachers: How do you do that?"


Come and join the GEG Program and GEG DelhiNCR teams to discuss the multiple roles of teachers.


It's being hosted on Saturday July 30, 2022 but if you are not able to participate on that date, as the name suggests it is a slow chat. Join in at ANY time after. All your contributions will be welcome.

If you want to schedule some responses if you can't make the date here are the questions:

Q1 What are the ways in which you enhance student engagement in your classroom?

Q2 How do you cater to the needs of gifted children in your classroom?

Q3 How do you manage a situation where a student is constantly disruptive or defiant?

Q4 How do you encourage equity and inclusivity in your classrooms?

Q5 How do you use technology to develop 21st century skills in your students?

Q6 What are your effective strategies to give valuable feedback to students ?

GEG Buenos Aires, Argentina - What if you could save a life

GEG Buenos Aires is delivering an exciting and important series of webinars teaching members what to do and how to act in case of an accident (inside the school and in your personal life).

The circle is called: "What if you could save a life? "


The first meeting was very successful and our members are excited for the next.

In our GEG we have a member called Matías Sanders who is an Emergency Medical Technician, Basic Life Support Instructor of the American Heart Association and head of the Active Operations Corps of the Argentine Lifeguard and Assistance Corps.

He leads the series and guides us as leaders and captains of our GEG in the framework of these webinars.

We have a Classroom where we share with the members, tools, tips, games, activities, videos, to make the experience more productive.

Please join us for the series and maybe one day you might save a life!


Watch the first webinar on YouTube: https://youtu.be/1PkOH-_rCIM

The nest session will be August 28: https://www.youtube.com/watch?v=x-Ug6XD2whc

GEG UK - Google for Admin staff

Daniel Bull kindly shared this resource he has created in Book Creator called Google Workspace for Admin Staff. It is a training booklet to support Admin teams in using Google Workspace tools. It covers Chat, Forms, Calendar and GMail and is video based.

Check the resource out here https://read.bookcreator.com/FU9VTFxLKINeOTG7CHI6qYK3wwi2/RfiAssyeRresJU-JqaqK-A


Feature article

An in depth look at a topic or app

Use of Augmented Reality (AR) and Virtual Reality (VR) in education with GEG SUPERTABi Portugal


The use of Augmented Reality (AR) and Virtual Reality (VR) in education allows us to explore the creativity and originality of our students. Giving them the freedom to be the creators and producers of their knowledge makes their learning paths much richer where this knowledge is much deeper and more objective, as there is constant motivation and commitment, always present, in the use of these tools to create immersive environments. AR/VR are great technologies to make teaching and learning for students more motivating, exciting, rich, and truly meaningful. Learning by doing is the way forward in the collaborative learning of our students.

The integrations of these technologies into our teaching processes provide powerful opportunities for students to explore objects and places that are otherwise inaccessible, as traditional tools (videos and books) do not allow. This fact allows our students to have greater control over what they learn, increasing their autonomy and critical thinking in their own learning path.

These technologies provide our students with learning experiences never before possible. Virtually any activity performed in physical spaces (except for some activities that involve bodily contact with other people or with physical structures) can be transported to the Immersive Environment space, which, in turn, opens infinite new possibilities that would otherwise be unfeasible or impossible. in physical spaces (visiting distant places, revisiting the past, “impossible” trips (inside the human body, operating the inside of a machine, simulations of surgical interventions), allowing the environment to be used safely, with unlimited uses and immediate and present feedback, visual and tactile feedback.

Using an Immersive Environment using VR and AR, as an environment for carrying out remote activities, makes it possible to preserve students' privacy, make them more comfortable (especially important for students who feel intimidated in front of a camera), while at the same time, it offers a greater perception of presence and sharing of the same space, and, above all, greater involvement, and attention.

Most Immersive Environments are more than just “games”, as they allow you to carry out virtually any activity (including games), but not limited to games. As in the real world, in a typical Immersive Environment we can chat, socialise, walk, participate in parties, go to exhibitions, or shows, attend, or teach classes, buy and sell, play games or even do nothing.

An immersive environment works as another reality, in which it is possible to socialise, carry out activities and transactions like those we carry out in the physical world, that is, our "first life".

Any person's participation in an immersive environment takes place through an avatar, which acts and interacts on their behalf, who in turn has full control over their alter ego and perceives the world from the perspective of this character who represents them.

This connection between the human person and the virtual character of the Immersive Environment is very strong and is easily perceived by most participants in these environments, being like what happens when we control the character in a game. The consequence is that the participant feels immersed in that world (if using Virtual Reality glasses, the sensation is even greater, very close to actually “being there”). This perception of being with other participants in the same space, even if virtual, is already a gain in relation to videoconferencing, a means of communication that can make us feel close, but not necessarily inserted in the same environment.

In relation to video-conferences with closed cameras, the advantage is that the participant needs to be more attentive so that they can properly control their avatar and interact with the other avatars, in addition to the involvement being naturally greater because it is a gamified environment.

Using an Immersive Environment as an environment for carrying out remote activities makes it possible to preserve students' privacy, make them more comfortable (especially important for students who feel intimidated in front of a camera), while offering a greater perception of presence and sharing the same space, and, above all, greater involvement, and attention.

The use of Immersive Environments in education offers numerous possibilities, such as holding events (traditional "science fairs" and exhibitions, for example), application of active methodologies, socialisation space, gamified activities, among many others. From a pedagogical point of view for teachers, as advantages we have “learning by doing” (constructivism, where students learn through the creation of learning objects), collaborative learning, game-based learning, and gamification.

In addition to that it causes greater motivation and commitment of students in carrying out the proposed tasks, greater satisfaction on the part of students in learning activities, individualised and more objective learning.

While AR allows immediate access without many of the barriers of VR, there are several details to consider when using VR in a classroom. With AR, students can use their own mobile devices or tablets in the classroom. Apps available for AR have a lower learning curve for students and teachers than VR apps. In fact, it would be easy for teachers to start engaging students with AR very quickly.

During the height of the pandemic, teachers were pushed to teach with technology, whether they felt ready or not. This also meant that students were forced to learn in ways they were not exposed to, which created gaps in their learning. Another problem many teachers face in returning to school is a gap in student behaviour.

One way to fill these gaps is through immersive technology. Students have become more motivated with technology in the later years of their education and continuing to provide this in a way that excites students can help with their learning and behaviour.

Using immersive technology can provide students with a more personalised learning experience. Many of the free resources that are shared give students the opportunity to explore an area of the curriculum at their own pace and in their own way. This experience allows students to own their own learning, which allows teachers to not have to be the experts.

Using AR/VR in the classroom allows you to expand teachers' lesson plans and explore new ways of teaching.

Most Immersive Environments are more than just “games”, as they allow you to carry out virtually any activity (including games), but not limited to games. As in the real world, in a typical Immersive Environment we can chat, socialise, walk, participate in parties, go to exhibitions, or shows, attend, or teach classes, buy and sell, play games or even do nothing.

An immersive environment works as another reality, in which it is possible to socialise, carry out activities and transactions like those we carry out in the physical world, that is, our "first life".

Any person's participation in an immersive environment takes place through an avatar, which acts and interacts on their behalf, who in turn has full control over their alter ego and perceives the world from the perspective of this character who represents them.

This connection between the human person and the virtual character of the Immersive Environment is very strong and is easily perceived by most participants in these environments, being like what happens when we control the character in a game. The consequence is that the participant feels immersed in that world (if using Virtual Reality glasses, the sensation is even greater, very close to actually “being there”). This perception of being with other participants in the same space, even if virtual, is already a gain in relation to videoconferencing, a means of communication that can make us feel close, but not necessarily inserted in the same environment.

In relation to video-conferences with closed cameras, the advantage is that the participant needs to be more attentive so that they can properly control their avatar and interact with the other avatars, in addition to the involvement being naturally greater because it is a gamified environment.

Using an Immersive Environment as an environment for carrying out remote activities makes it possible to preserve students' privacy, make them more comfortable (especially important for students who feel intimidated in front of a camera), while offering a greater perception of presence and sharing the same space, and, above all, greater involvement, and attention.

The use of Immersive Environments in education offers numerous possibilities, such as holding events (traditional "science fairs" and exhibitions, for example), application of active methodologies, socialisation space, gamified activities, among many others. From a pedagogical point of view for teachers, as advantages we have “learning by doing” (constructivism, where students learn through the creation of learning objects), collaborative learning, game-based learning, and gamification.

In addition to that it causes greater motivation and commitment of students in carrying out the proposed tasks, greater satisfaction on the part of students in learning activities, individualised and more objective learning.

While AR allows immediate access without many of the barriers of VR, there are several details to consider when using VR in a classroom.

With AR, students can use their own mobile devices or tablets in the classroom. Apps available for AR have a lower learning curve for students and teachers than VR apps. In fact, it would be easy for teachers to start engaging students with AR within the next minute.

During the height of the pandemic, teachers were pushed to teach with technology, whether they felt ready or not. This also meant that students were forced to learn in ways they were not exposed to, which created gaps in their learning. Another problem many teachers face in returning to school is a gap in student behaviour.

One way to fill these gaps is through immersive technology. Students have become more motivated with technology in the later years of their education and continuing to provide this in a way that excites students can help with their learning and behaviour.

Using immersive technology can provide students with a more personalised learning experience. Many of the free resources that are shared give students the opportunity to explore an area of the curriculum at their own pace and in their own way. This experience allows students to own their own learning, which allows teachers to not have to be the experts.

Using AR/VR in the classroom allows you to expand teachers' lesson plans and explore new ways of teaching.