Campaign traits were originally developed for use with the Adventure Paths, but there is no reason they can't be used for other sorts of campaigns. If you are creating your own adventures, then you are on your own as far as campaign traits are concerned. If you are using published modules, especially a series of adventures, then having some pre-written campaign traits could be useful.
The mini campaign arc formed by the modules, D0: “Hollow's Last Hope”, D1: “Crown of the Kobold King”, D1.5: “Revenge of the Kobold King” and D4: “Hungry Are The Dead” is a prime candidate for using Campaign Traits. It shares some characteristics with the Paizo Adventure Paths:
- They are a series of interconnected adventures.
- It has an overarching storyline that drives the events of the modules.
- It has a mechanism for bringing the characters together, even if they were previously unfamiliar with each other.
- There are a number of plot points that can be used as hooks for the characters, to tie them into the story.
All of the following traits revolve around elements that are
important to the Falcon's Hollow mini-campaign. You can look at these
traits to get a general, spoiler-free idea about the types of foes and
problems your character might face at some point during the
campaign—this is by design. Knowing that there are going to be elements
such as kobolds, werewolves
and ancient dwarven ruins should help you build a character that fits
more organically in the campaign you are about to join. The following
traits are geared toward your character finding him- or herself in
Falcon's Hollow as a disease outbreak has just begun.