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Random Kitsune Starting Ages
1 This category includes barbarians, oracles, rogues, and sorcerers. Random Kitsune Height and Weight
Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox. Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions. They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits. Quick-witted and nimble, kitsune make excellent bards and rogues. It is not uncommon for one to pursue sorcery, while those few born with white fur and pale eyes usually become oracles. Physical Description: A kitsune has two forms—a single human form and its true form, that of a humanoid fox. In their human forms, kitsune tend toward quickness and lithe beauty. In all forms they possess golden, amber, or brilliant blue eyes. In their true forms, they are covered with a downy coat of auburn fur, although more exotic coloration is possible. Society: Kitsune society is enigmatic, as kitsune prize loyalty among their friends but delight in good-natured mischief and trickery. Kitsune take pleasure in the pursuit of creative arts and in all forms of competition, especially the telling of stories interwoven with tall tales and falsehoods. Relations: Kitsune deal well with elves and samsarans, but their reputation as tricksters follows them when they interact with other races. Many kitsune, particularly those who dwell in mixed-race societies, choose to hide their true natures and pose as humans in public. Alignment and Religion: Kitsune tend to be neutral, or of alignments with a neutral component. Most kitsune worship the goddess of craftsmanship. Adventurers: Keenly interested in adding their own names to the myths and legends of explorers and heroes of old, Kitsune adventurers range across the world. Female Names: Ayaki, Jiyoki, Kyomi, Miyaro, Shinyai, Yulai Male Names: Chankotu, Imhakaru, Kyrsaku, Namkitu, Yanyeeku Standard Racial Traits
Feat and Skill Racial Traits
Magical Racial Traits
Offense Racial Traits
Senses Racial Traits
Alternate Racial TraitsThe following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
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The following content is from publisher(s) other than Paizo Publishing. Consult your GM to determine if this content is allowed in his or her campaign. Alternate Racial Traits - Everyman Gaming, LLCThese racial traits may be selected instead of existing kitsune racial traits.
Additional Alternate Racial Traits Section 15: Kitsune Compendium. Copyright 2014, Everyman Gaming, LLC; Authors: Alexander Augunas. Kitsune Subraces3rd Party Publisher Content!
The following content is from publisher(s) other than Paizo Publishing. Consult your GM to determine if this content is allowed in his or her campaign. Kitsune Subraces - Everyman Gaming, LLCThe fact that few races have heard of the kitsune is a testament to their skill at staying out of sight and blending into human society. In truth, kitsune can be found anywhere humanity has settled and over countless generations, kitsune have slowly adapted to life in different parts of the world. Although differences exist between groups of kitsune living in different region in the world, most kitsune consider them too petty to be worth mentioning and do not draw racial lines between themselves, instead preferring to refer to one another as belonging to different clans. These regional clans are named after the five elements: earth, fire, void, water, and wind. Each clan's basic description is noted below, plus an alternate racial trait for that subrace. The five kitsune clans are described below. Note that a kitsune does not require the alternate racial trait associated with its clan in order to belong to it–not all kitsune possess the same natural abilities and talents. Earthkin (Standard Kitsune) By far the most populous of kitsune, earthkin can be found living in virtually any region inhabited by humans. Outsiders are more likely to encounter earthkin than any other kitsune clan, and as a result earthkin attributes are considered standard and other clans deviations from their norm. Kitsune of all ilk refute such foolishness, but admittedly understand where the misconception arises from. Earthkin have become dominant among kitsune because of their versatility. Rather than adapting to one specific environment, earthkin are flexible enough to excel anywhere. Furthermore, earthkin are more likely to wander than members of other kitsune are and the image of the capricious, wandering kitsune almost exclusively applies to earthkin, though their wandering has significantly aided their clan's expansiveness. Earthkin vary heavily in appearance and can be encountered with all of the fur colors of other kitsune clans. Earthkin tend to be average in appearance compared to the other clans and have no remarkable features by comparison. Earthkin kitsune gain access to the following racial trait.
Firekin (Desert Kitsune) Firekin inhabit the sandy deserts of the world. According to their songs and stories, firekin once lived peacefully amidst the sands until human kingdoms encroached upon their lands, forcing them to fully integrate among humans to avoid battling them for resources. For this reason, firekin tend to be more vengeful than other kitsune when slighted and revel in the fear and superstition that humans have of them. Although not inherently evil, firekin have less respect for laws than other kitsune and often ignore legal processes, especially when enraged. Firekin are slightly shorter than kitsune of other clans and possess enlarged ears and puffy, fulvous fur. These adaptations help a firekin to deflect and release heat during the day and keep warm during the frigid night. Firekin kitsune gain access to the following racial trait.
Voidkin (Aberrant Kitsune) Voidkin possess a unique place among the different kitsune subraces, for voidkin are considered either blessed or cursed. A voidkin's traits are identical to any one of the other four types of kitsune detailed here except for one detail–the color of their fur. Voidkin possess either snowy white or shadowy fur, with white fur symbolizing divine blessings and black fur revealing a spiritual uncleanliness or a taint in the kitsune's bloodline. Although both types of voidkin are considered two halves of the same whole, white-furred voidkin enjoy popularity among their ilk while black-furred voidkin are pitied as if they had some terminal illness. However, black-furred voidkin enjoy much more freedom then white-furred voidkin, who are expected to follow strict religious tradition after being spirited away for training. Voidkin kitsune gain access to the following racial traits.
Waterkin (Arctic Kitsune) Native to the frozen wastes, waterkin thrive in the most deadly climates known to mortals. Waterkin are often somber and serious towards outsiders, reserving their cheer and laughter only for close companions and allies. Waterkin spend comparatively more time in their true forms than other kitsune races as a result of their decreased interactions with foreigners. Despite their cold demeanor, waterkin kitsune are generally benign and have been known to save strangers from certain doom on many an occasion. Waterkin are said to have close ties with the scintillating lights that glow in the northern sky and are able to produce similar effects to confound their enemies. Waterkin appear thicker than kitsune of other clans because of their fur, which is pale gray during the cold months and dark brown during warmer seasons. During the winter, their fur is warm enough that waterkin are able to survive the night in all but the most extreme cold without equipment if needed to. Waterkin kitsune gain access to the following racial trait.
Windkin (Steppe Kitsune) Named for the scouring winds that sweep across their homes, windkin dwell in steppes and on mountains. Once nomadic, most windkin now dwell among humans, but stubborn windkin communities that cling to the old ways exist. Windkin are very relaxed compared to other kitsune and have a benign relationship with humans. They are less mischievous than other kitsune but are also much more reserved and slower to befriend others. They have strong ties to wildlife and are widely considered the most nature-conscious kitsune, but other kitsune consider them to be dreadfully plainspoken. Windkin are of average height and possess slightly larger ears then standard kitsune. Their fur is a medley of gray, brown, orange, and fulvous and most prefer to wear their hair long. Windkin often adorn themselves in ritualistic beads that they claim bolsters their connection to their community's ancestors, making them in-tune with nature and spirits alike. Windkin kitsune gain access to the following racial trait.
Additional Alternate Racial Traits Section 15: Kitsune Compendium. Copyright 2014, Everyman Gaming, LLC; Authors: Alexander Augunas. 3rd Party Publisher Content!
The following content is from publisher(s) other than Paizo Publishing. Consult your GM to determine if this content is allowed in his or her campaign. Kitsune Subraces - Paizo Fans UnitedSal'awaan (Kitsunes of the Tropical Desert) Humans of the desert civilizations know little of sal'awaani history, but their local origins trace back to over 3,000 years ago. This sub-race of the kitsune used its spiritual bond to local magic and terroir, adapting physiologically to resemble both the native humans and fennec foxes. Unfortunately, fearful natives shunned them, erroneously believed these newcomers were fiends linked to Set’s cult and his shas. The sal'awaan clans became nomadic traders and pastoralists, seeking relative safety in the remote savannas, scrublands, and deep desert. When unable to avoid human civilization, they often find refuge in the cities’ catacombs and crypts. Sal'awaans possess the skin-tones of the desert humans and dark, straight hair, although red and auburn shades are surprisingly common. Some have emigrated far north across the Great Sea, where they’re known as lubins. Sal'awaans are a sub-race of kitsunes. They lose the agile, kitsune magic, and languages racial traits for kitsunes, and their bite attack deals only 1d3 points of damage. In return, they gain the following racial qualities.
Sal'awaan Alternate Racial Traits The following racial qualities may be selected instead of existing racial traits.
Sal'awaan Character Traits The following character traits are available to sal'awaan characters. Sal'awaan Racial Spells Credits: Created by: Sarah “Ambrosia Slaad” Counts Additional "Kitsune Subraces" Section 15: Wayfinder #12. © 2015, Paizo Fans United; Authors: Anthony Adams, Clinton J. Boomer, Calder CaDavid, Kalyna Conrad, Sarah Counts, Paris Crenshaw, Kat Evans, Robert Feather, Dawn Fischer, Aaron Filipowich, Wojciech Gruchala, Bran Hagger, Andrew Hoskins, Kiel Howell, Jason Keeley, Joe Kondrak, Cole Kronewitter, Jeff Lee, John Leising, Nathaneal C. Love, Jacob W. Michaels, Dain Nielsen, Michael Phillips, Max Rich, Matt Roth, Liz Smith, Neil Spicer, Jacob Sprunck, Matthew Starch, Todd Stewart, Jeffrey Swank, Robert Swanston, Margherita Tramontano, Ian Turner, Tanith Tyr, and Mike Welham. Favored Class OptionsThe following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
3rd Party Publisher Content!
The following content is from publisher(s) other than Paizo Publishing. Consult your GM to determine if this content is allowed in his or her campaign. Favored Class Options - Everyman Gaming, LLCThese options may be selected instead of existing favored class options.
Additional Favored Class Options Section 15: Kitsune Compendium. Copyright 2014, Everyman Gaming, LLC; Authors: Alexander Augunas. 3rd Party Publisher Content!
The following content is from publisher(s) other than Paizo Publishing. Consult your GM to determine if this content is allowed in his or her campaign. Favored Class Options - Paizo Fans UnitedSal'awaan (and Kitsune) Favored Class Options In addition to the kitsune favored class options, sal'awaans (and kitsune) gain access to the following options.
Credits: Created by: Sarah “Ambrosia Slaad” Counts, © 2014 Additional "Kitsune Subraces" Section 15: Wayfinder #12. © 2015, Paizo Fans United; Authors: Anthony Adams, Clinton J. Boomer, Calder CaDavid, Kalyna Conrad, Sarah Counts, Paris Crenshaw, Kat Evans, Robert Feather, Dawn Fischer, Aaron Filipowich, Wojciech Gruchala, Bran Hagger, Andrew Hoskins, Kiel Howell, Jason Keeley, Joe Kondrak, Cole Kronewitter, Jeff Lee, John Leising, Nathaneal C. Love, Jacob W. Michaels, Dain Nielsen, Michael Phillips, Max Rich, Matt Roth, Liz Smith, Neil Spicer, Jacob Sprunck, Matthew Starch, Todd Stewart, Jeffrey Swank, Robert Swanston, Margherita Tramontano, Ian Turner, Tanith Tyr, and Mike Welham. Racial ArchetypeThe following racial archetype is available to kitsune: Racial FeatsThe following feats are available to a kitsune character who meets the prerequisites. |
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
Wayfinder #12. © 2015, Paizo Fans United; Authors: Anthony Adams, Clinton J. Boomer, Calder CaDavid, Kalyna Conrad, Sarah Counts, Paris Crenshaw, Kat Evans, Robert Feather, Dawn Fischer, Aaron Filipowich, Wojciech Gruchala, Bran Hagger, Andrew Hoskins, Kiel Howell, Jason Keeley, Joe Kondrak, Cole Kronewitter, Jeff Lee, John Leising, Nathaneal C. Love, Jacob W. Michaels, Dain Nielsen, Michael Phillips, Max Rich, Matt Roth, Liz Smith, Neil Spicer, Jacob Sprunck, Matthew Starch, Todd Stewart, Jeffrey Swank, Robert Swanston, Margherita Tramontano, Ian Turner, Tanith Tyr, and Mike Welham.
Kitsune Compendium. Copyright 2014, Everyman Gaming, LLC; Authors: Alexander Augunas.