The abirai (singular abirus) are a strange race of humanoids that inhabit a few small villages in the deepest jungles. Imitating the mannerisms of the jungle creatures around them, abirai can be fierce enemies to those that encroach on their ancestral grounds. Travelers lost in the arboreal mazes of the jungle usually only see the efforts of the abirus, keeping the more dangerous predators away from those unable to defend themselves.
Physical Description: Abirai resemble elves with their stark, angular features but lack the effortless grace that is a hallmark of that race. Instead of hair, an abirus has soft, leathery quills, patterned in hues similar to that of eagles, kites, and other birds of prey. Tall and gaunt, males often tower to seven and a half feet tall, with females only slightly shorter, and generally weigh around 140 pounds. With their multidirectional joints, they tend to move in fashions that boggle the unobservant and can often switch directions at a moment’s notice. Society: Abirai have a tribal society, inhabiting a few small villages in deep tropical jungles. Each tribe comprises an average of forty members, ruled by a chieftain, males and females equally earning this distinction. Abirai society is a meritocratic one, each abirus earning their place by deeds and actions, rather than empty promises. Abirai practice little to no agriculture or herding, instead relying on the jungle’s bounty to keep them fed. Abirai do engage in a form of aquaculture, keeping eel, fish and snails in wicker-bound morasses. Abirai children are nameless until they come of age, usually around twelve years old, after which they are cast out of their homes to complete their first solo hunt and return. An elaborate ceremony and feast follows, the new adult abirai “taking” the name of their kill (or find). Relations: Average abirai can be inept with new cultures, but are sticklers about proper social protocols and can pick up behavioral cues with surprising speed. Once over their initial distrust of outsiders, abirai make friends easily. Alignment and Religion: Truly evil abirai are societal pariahs, often cast out before their attitudes can pervade an abirai tribe. Abirai do not care for strict rules, particularly those that seem whimsical and without basis in the natural world. Abirai tend to stay far from cities as a result, associating the stone structures of large urban areas as terrifying edifices of law. As befitting their rural society, abirai believe deeply that the world is a living thing, and many feel comfortable following the path of a druid and similar deities. Adventurers: Like the climbing vines that tenaciously cling to everything in the jungle, an abirus sometimes takes up the mantle of traveler, ranging far from the lands they once called home. Their dexterous hands and speed make them excellent scouts, or for those few that choose an urban lifestyle, burglars. Names: Abirai make no distinction between male or female names. Amber Talon, Blue Deer, Dying Hawk, Gray Eel, Old Leopard, Red Cobra, Silver Kite, Sky Fire, White Moon. | Racial Traits
Random Starting Ages
1 This category includes barbarians, oracles, rogues, and sorcerers. Random Height and Weight
Racial FeatsThe following feats are available to an abirai character who meets the prerequisites. |