Adulthood | Intuitive1 | Self-Taught2 | Trained3 |
---|---|---|---|
10 years | +1d4 | +1d6 | +2d6 |
Middle Age | Old | Venerable | Maximum Age |
20 | 30 | 40 | 40+1d10 years |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 2 ft. 6 in. | 25 lbs. | +2d4 | ×1 lbs. |
Female | 2 ft. 4 in. | 20 lbs. | +2d4 | ×1 lbs. |
The insectoid tosculi are diverse, verminous creatures that seek to overrun anything in their path. Tosculi usually fall into one of three primary roles: drones, warriors, and queens. Tosculi drones are sterile and asexual and queens are quite rare— there is only one queen per hive-city, although there are many hives scattered throughout the forgotten parts of the world.
Occasionally, a tosculi wishes to escape the wretched society into which it is born.
Racial Traits
Tosculi adventurers have the following racial traits.
- Ability Score Racial Traits: Tosculi are quick and possess excellent instincts, but almost universally creatures find their verminous appearance repulsive. They gain +2 Dexterity, +2 Wisdom, but suffer -2 Charisma.
- Type: Tosculi are monstrous humanoids.
- Small: Tosculi are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Speed: Tosculi have a base speed of 30 ft.
- Languages: Tosculi begin play speaking Common. Tosculi with high Intelligence scores can choose from the following: Abyssal, Aklo, Auran, and Goblin.
Defense Racial Traits
- Carapace: Tosculi have a +1 natural armor bonus from their hardened outer shells.
Offense Racial Traits
- Claws: Tosculi receive two claw attacks as primary natural attacks that deal 1d3 damage.
Feat and Skill Racial Traits
- Stalker (Ex) Perception and Stealth are always class skills for tosculi.
Movement Racial Traits
- Skittering (Ex): Tosculi are accustomed to living and fighting communally with other members of their race. Up to two tosculi can share the same square at once. If two tosculi that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite-facing squares.
- Gliding Wings (Ex): Tosculi take no damage from falling, as if they are subject to a permanent, non-magical feather fall spell. While in mid-air, tosculi can move up to 5 ft. in any horizontal direction for every 1 ft. they fall, at a speed of 60 ft. per round. Tosculi with gliding wings cannot gain height with these wings alone; they merely coast in other directions as they fall. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, tosculi can take advantage of the updraft to increase the distance it can glide.
Optional To reduce the RP cost of this race from 11 to 10, replace gliding wings with:
- Jumper (Ex): Tosculi are always considered to have a running start when making Acrobatics checks to jump.
Magic Racial Traits
- Hive Builder (Sp): Tosculi can use soften earth and stone once per day as a spell-like ability. Their caster level is equal to their character level.