Darakhul arise from members of other races who fall to ghoul fever, but darakhul PCs can start play directly as darakhul. Any bonuses, penalties, and abilities of the previous race are gone; only memories, skills, and cosmetic features remain.. Physical Description Darakhul are the size of their original race, and still retain semblances of those features. This includes their hair and eye color, but their skin takes on the gray pall of the undead and their flesh withers somewhat. Their fingers are clawed, and their teeth grow longer and more pointed. Society Darakhul in the Empire of the Ghouls lead the Imperium’s army, serving their emperor with fervor. Darakhul venturing outside of this environment don’t become a part of other societies, as their undead nature makes them outcasts in most lands – and they have serious problems keeping their hunger for flesh in check. Relations Outside of their ghast and ghoul servants, the darakhul do not have positive relations with other races. Most fear them. Alignment Most (but not all) darakhul share the lawful evil alignment. Adventurers Surface darakhul are often itinerant, seeking a place to fit in, or a place to build a home for themselves—generally, away from others. Like other adventurers, they have an interest in gaining treasures and magic: things that can increase their status and access to material comforts. Names Darakhul names favor the character’s original race. Standard Racial Traits
Other Racial Traits
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Advanced Races: the Darakhul. Copyright 2013, Open Design LLC. www.koboldpress.com. Author: Ben McFarland.