Discipline Psychoportation MANIFESTING
Display Visual EFFECT
Range Personal |
You become ethereal, along with your equipment. For the duration of the power, you are in the Ethereal Plane, which overlaps the Material Plane. When the power expires, you return to material existence.
An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.
Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and powers you manifest while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.
Treat other ethereal creatures and ethereal objects as if they were material. If you end the power and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.
Ethereal Form, Greater
Discipline Psychoportation
Level Psion/Wilder 9
Manifesting Time 1 standard action
Range Touch
Targets You and one other touched willing creature/three levels; all targets must be joined by linked hands
Duration 1 min./level (D)
Saving Throw None; Power Resistance Yes (harmless)
Power Points 17
This power functions like ethereal form, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three manifester levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.
When the power expires, all affected creatures on the Ethereal Plane return to material existence.
If you end the power or the power ends normally and any of the affected creatures including you become material while inside a material object (such as a solid wall), that creature or creatures are shunted off to the nearest open space and take 1d6 points of damage per 5 feet shunted.
Section 15: Copyright Notice - Psionics Unleashed
Psionics Unleashed. Copyright 2010, Dreamscarred Press.