Discipline: psychometabolism; Level: Vitalist 1 MANIFESTINGDisplay: auditory EFFECTRange: close (25 ft. + 5 ft./2 levels) |
Extras |
Collapse
DESCRIPTIONYou disrupt the muscles and nerves of the target, causing it to be knocked prone on a failed save. Augment: You can augment this power in one or more of the following ways. 1. If you spend 2 additional power points, on a failed save the target is fatigued, sickened, or staggered, at your choice, for 1 round/lvl., in addition to being knocked prone. Multiple applications of this power do not cause the target to become exhausted. 2. If you spend 4 additional power points, on a failed save the target is nauseated for 1 round/lvl., in addition to being knocked prone. In addition, for every 2 power points spent augmenting this power, the save DC increases by 1. Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
|
Sign in|Report Abuse|Powered By Google Sites