Psychic Bloodline

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You are a wielder of magic, but it is a different kind than that of others. Your power stems from a long line of psychics, people born with the power to bend the world around them according to their will. In you, this manifested early and you are learning how to control it.

Class Skill: Perception.

Bonus Spells: charm person (3rd), see invisibility (5th), tongues (7th), arcane eye (9th), feeblemind (11th), mass suggestion (13th), plane shift (15th), mind blank (17th), dominate monster (19th).

Bonus Feats: Blind-Fight, Combat Casting, Combat Expertise, Iron Will, Quicken Spell, Silent Spell, Skill Focus [Autohypnosis], Spell Penetration, Still Spell, Unlocked Talent

Bloodline Arcana: Whenever you cast a [force] or [mind-affecting] spell, increase the DC of that spell by +1. In addition, you gain Wild Talent as a bonus feat.

Bloodline Powers: Psychic sorcerers gain increasing mastery over their powers as they advance, yet it takes its toll on their mind.

Might of the Mind (Su): You can use the power of the mind to either attack an enemy or pick up an object. As a standard action, you can hurl a single unattended object of up to 250 lbs. at an enemy within 30 ft. This attack is treated as a ranged attack with a thrown weapon (dealing an amount of bludgeoning damage equal to 1d6 plus half your sorcerer level), except that you add your Charisma modifier on the attack roll instead of your Dexterity modifier.
Alternatively, you can pick up an unattended object of up to 250 lbs. within 30 ft. and transport it to your hand as a move action. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Deflecting Mind (Ex): At 3rd level, you gain a +2 bonus to your saves against enchantment spells and effects, and a +1 deflection bonus to AC while maintaining psionic focus. At 7th level and every four levels thereafter, these bonuses increases by +1.

Flight (Su): At 9th level, you can telekinetically lift yourself, moving at a fly speed of 40 with perfect maneuverability for 1 minute per class level. This duration does not need to be consecutive, but it must be used in 1 minute increments.

Psychic Resistance (Su): At 15th level, you gain spell resistance equal to your sorcerer level + 10.

Mind Over Matter (Ex): At 20th level, you ascend the weakness that is the flesh and become in truth a psionic individual. You gain DR 10/magic, telepathy 120 ft, and are always treated as if under the effect of a mind blank spell.