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Thought Slayer

Towering over you, the creature has transparent skin that seems to flow away from its body, allowing you to see its internal organs and bones. Glowing eyes peer out from an avian head, topping a notably feline form.

Thought Slayer CR 13

XP 25,600
CN Huge aberration (psionic)
Init +5; Senses Darkvision 60 ft. Perception +20


AC 23, touch 9, flat-footed 22 (+1 Dex, +14 natural, –2 size)
hp 133 (14d8+70)
Fort +11, Ref +5, Will +10
Defensive Abilities ethereal jaunt; PR 21


Speed 50 ft.
Melee Bite +17 (3d6+12)
Space 15 ft.; Reach 15 ft.
Special Attacks mind-consuming gaze

Psi-like Abilities (ML 14th)

At-willbrain lock (any non-mindless, DC 14*), chameleon, detect psionics, distract (DC 13);

3/daybody adjustment (5d12*), mental barrier (+6 AC, 2 rounds*), mind trap (10 rounds*), precognition, wall walker;

1/dayescape detection.

The save DCs are Charisma-based.

*Includes augmentation for the thought slayer’s manifester level.


Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 15
BAB +10; CMB +20; CMD 31
Feats Alertness, Cleave, Great Fortitude, Power Attack, Weapon Focus (bite), Great Cleave, Improved Initiative
Skills Climb +25, Perception +20


Ethereal Jaunt (Su)

A thought slayer can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal jaunt power.

Mind-Consuming Gaze (Su)

Instantly kill (by draining the mind away), range 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based.

This is considered a mind-affecting death effect.

If a thought slayer’s gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect.

The gaze cannot affect creatures on the Material Plane while the thought slayer remains ethereal, but it can affect ethereal creatures while the thought slayer is on the Material Plane.