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Brain Mole

A small, furry creature lies partially covered in the earth before you.

Brain Mole CR ½

XP 200
N Tiny magical beast (psionic)
Init +2 Senses darkvision 60 ft., low-light vision, scent, Perception +2

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d10-2)
Fort +0, Ref +4, Will +2
Defensive Abilities hide mind

OFFENSE

Speed 15 ft., burrow 15 ft.
Melee Bite +5 melee (1d3-4 plus cascade flu)
Space 2 ½ ft.; Reach 0 ft.
Special Attacks power conversion

Psi-like Abilities:

At-willdetect psionics, power leech (ML 5th, DC 14);
3/dayaversion (DC 12), mind thrust (DC 11).

Manifester level 1st. The save DCs are Charisma-based.

STATISTICS

Str 2, Dex 14, Con 7, Int 2, Wis 14, Cha 11
BAB +1; CMB -5; CMD 7 (11 vs. trip)
Feats Alertness; Weapon FinesseB
Skills Perception + 2, Stealth +15; Racial Modifiers +4 Stealth, -2 visual Perception

SPECIAL ABILITIES

Cascade Flu (Ex)

Disease—bite; Fortitude DC 9, onset one day, damage psionic cascade (every time an afflicted character manifests a power, she must make a DC 16 concentration check; on a failed check, a psionic cascade is triggered [see Psionic Maladies]).

The save DC is Constitution-based.

Hide Mind (Su)

A brain mole cannot be identified as psionic by divination spells or clairsentience powers.

Power Conversion (Su)

When a brain mole drains a power point by means of its power leech power, it immediately heals 1 hit point. If it is already at full normal hit points, it instead gains psionic sustenance sufficient to supply its need for nourishment for 24 hours.