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Power List: Psion Discipline Powers

Egoist: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Kineticist: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Nomad: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Seer: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Shaper: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Telepath: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Egoist (Psychometabolism) Discipline Powers

Level Power Name Augment Description Source
1 Corrosive Aura A Surround yourself with a mist of acid that deals damage to nearby creatures. PE:APG
Metamorphosis, Minor A Change your physical form to a minor degree. PU
Natural Healing A Heal 3 hit points of damage. PU
Thicken Skin A Gain +1 enhancement bonus to your AC for 10 min./level. PU
2 Animal Affinity A Gain +4 enhancement to one ability. PU
Chameleon A Gain +10 enhancement bonus on Hideerrata? checks. PU
Empathic Transfer A Transfer another’s wounds to yourself. PU
Resist Toxin A Your body becomes temporarily immune to poison. PE:APG
3 Ectoplasmic Form   You gain benefits of being insubstantial and can fly slowly. PU
Expose Weakness A Cause a creature to become clumsy. PE:APG
Hustle   Instantly gain a move action. PU
Metamorphosis A Change your physical form. PU
Physical Acceleration A You move faster, gain +1 on attack rolls, AC, and Reflex saves. PE:APG
4 Hidden Body A Hide one creature within the body of another. PE:APG
Psychic Drain   Touch attack drains 2 power points/level from foe. PU
Resist Death A Gain protection against negative energy effects. PE:APG
5 Psionic Revivify A Return the dead to life before the psyche leaves the corpse. PU
Psychofeedback A Boost Strength, Dexterity, or Constitution at the expense of one or more other scores. PU
Restore Extremity   Return a lost digit, limb, or other appendage to subject. PU
6 Cleanse Spirit A Restores level and ability score drains. PU
Metamorphosis, Major A Radically change your physical form. PU
7 Fission   You briefly duplicate yourself. PU
8 Fusion   You combine your abilities and form with another. PU
9 Metamorphosis, True   Gain incredible versatility in shapeshifting. PU
Regenerative Aura   Heal all creatures within range for 25 hit points per round. PE:APG

Kineticist (Psychokinesis) Discipline Powers

Level Power Name Augment Description Source
1 Control Object A Telekinetically animate a small object. PU
2 Control Air A You have control over wind speed and direction PU
Energy Missile A Deal 3d6 energy damage to up to five subjects. PU
3 Energy Cone A Deal 5d6 energy damage in 60-ft. cone. PU
Localized Windstorm A Increase or decrease winds in a small, controllable area. PE:APG
4 Control Body A Take rudimentary control of your foe’s limbs. PU
Energy Ball A Deal 7d6 energy damage in 20-ft. radius. PU
Inertial Barrier   Gain DR 5/–. PU
5 Energy Current A Deal 9d6 damage to up to two foes as long as you concentrate. PU
Fiery Discorporation A Cheat death by discorporating into nearby fire for one day. PU
6 Dispelling Buffer   Subject is buffered from one dispel psionics effect. PU
Null Psionics Field   Create a field where psionic power does not function. PU
7 Reddopsi   Powers targeting you rebound on manifester. PU
8 Psychokinetic Sphere   Mobile force globe encapsulates creature and moves it. PU
9 Tornado Blast A Vortex of air subjects your foes to 17d6 damage and moves them. PU

Nomad (Psychoportation) Discipline Powers

Level Power Name Augment Description Source
1 Burst A Gain +10 ft. to speed this round. PU
Detect Teleportation A Know when teleportation powers are used in close range. PU
2 Dimension Swap A You and ally or two allies switch positions. PU
Gravitational Well A Cause the target to draw attacks toward it. PE:APG
3 Astral Caravan A You lead astral traveler-enabled group to a planar destination. PU
Delayed Response A Cause the target to act last. PE:APG
Gravitational Anchor   Alter gravity to direct toward the creature or object you touch. PE:APG
4 Expulsion   Forces a creature to return to its native plane. PU
Flight   You fly at a speed of 60 ft. PU
Wrench   Bars extra-dimensional movement. PU
5 Baleful Teleport A Destructive teleport deals 9d6 damage. PU
Psychoport A Instantly transports you as far as 100 miles/level. PU
Psychoport Trigger   Predetermined event triggers psychoport. PU
6 Banish   Banishes extraplanar creatures. PU
Reposition A Teleport multiple creatures short distances to different locations. PE:APG
7 Dream Travel A Travel to other places through dreams. PU
Ethereal Form   Become ethereal for 1 round/level. PU
8 Time Hop, Mass A Willing subjects hop forward in time. PU
9 Psychoportation Circle   Circle teleports any creatures inside to designated spot. PU
Time Regression   Relive the last round. PU

Seer (Clairsentience) Discipline Powers

Level Power Name Augment Description Source
1 Destiny Dissonance   Your dissonant touch sickens a foe. PU
Precognition   Gain +2 insight bonus to one roll. PU
Psychic Tracking A Track a creature by thought, rather than by physical tracks. PE:APG
2 Clairvoyant Sense   See and hear a distant location. PU
False Future A Show the target incorrect glimpses into the future, moving them 5 feet. PE:APG
Object Reading A Learn details about an object’s previous owner. PU
Sensitivity to Psychic Impressions   You can find out about an area’s past. PU
True Terror A Cause the target to become stunned. PE:APG
3 Escape Detection   You become difficult to detect with clairsentience powers. PU
Fate Link A You link the fates of two targets. PU
4 Anchored Navigation A Establish a mishap-free teleport beacon. PU
Remote Viewing A See, hear, and potentially interact with subjects at a distance. PU
5 Clairtangent Hand A Emulate far hand at a distance. PU
Second Chance A Gain a reroll. PU
6 Precognition, Greater   Gain +4 insight bonus to one roll. PU
7 Fate of One   Reroll any roll you just failed. PU
8 Hypercognition   You can deduce almost anything. PU
9 Metafaculty   You learn details about any one creature. PU

Shaper (Metacreativity) Discipline Powers

Level Power Name Augment Description Source
1 Astral Construct A Creates astral construct to fight for you. PU
Ectoplasmic Creation   Creates one cloth or wood object. PU
2 Reconstruction   Repairs construct of 3d8 hit points +1 hp/level. PU
3 Concealing Amorpha, Greater   Quasi-real membrane grants you total concealment. PU
Ectoplasmic Cocoon A You encapsulate a foe so it can’t move. PU
4 Crystalline Bonds   Wrap your target in coils of crystal, preventing movement. PE:APG
Modify Matter   Transforms raw goods to finished items. PU
Quintessence   You collapse a bit of time into a physical substance. PU
5 Hail of Crystals A A crystal explodes in an area, dealing 9d4 slashing damage. PU
6 Crystallize   Turn subject permanently to crystal. PU
Genesis  A You instigate a new demiplane on the Astral Plane. UP
Modify Matter, Greater   Transforms a lot of raw goods to finished items. PU
7 Ectoplasmic Cocoon, Mass A You encapsulate all foes in a 20-ft. radius. PU
8 Astral Seed   You plant the seed of your rebirth from the Astral Plane. PU
9
True Creation   As major ectoplasmic creation, except items are completely real. PU

Telepath (Telepathy) Discipline Powers

Level Power Name Augment Description Source
1 Empathic Connection A Makes one person your friend. PU
Mindlink A You forge a limited mental bond with another creature. PU
Suppress Compulsion A You attempt to free a target temporarily from another’s control using conflicting signals. PE:APG
2 Aversion A Subject has aversion you specify. PU
Brain Lock A Subject cannot move or take any mental actions. PU
Compelling Voice A Compels subject to follow stated course of action. PU
Read Thoughts A Detect surface thoughts of creatures in range. PU
Sense Minds   Detect non-mindless creatures with pinpoint accuracy. PE:APG
3 Battlesense A Mental heads-up display allows for improved teamwork. PE:APG
Crisis of Breath A Disrupt subject’s breathing. PU
Empathic Transfer, Hostile A Your touch transfers your hurt to another. PU
False Sensory Input A Subject sees what isn’t there. PU
4 Alientation   Subject loses ability to communicate with or understand others. PE:APG
Fear Cascade A Paralyze one target and cause nearby enemies to become shaken. PE:APG
Memory Modification   Changes 5 minutes of subject’s memories. PU
Mind Control A Control target telepathically. PU
Mindlink, Thieving A Borrow knowledge of a subject’s power. PU
Schism   Your partitioned mind can manifest lower level powers. PU
Sensory Cascade A Trigger a dazing cascade of the senses in the target. PE:APG
5 Metaconcert A Mental concert of two or more increases the total power of the participants. PU
Mind Probe A You discover the subject’s secret thoughts. PU
6 Mind Switch A You switch minds with another. PU
7 Crisis of Life A Stop subject’s heart. PU
8 Mind Seed   Subject slowly becomes you. PU
9 Mind Switch, True   A permanent brain swap. PU
Psychic Chirurgery   You repair psychic damage or impart knowledge of new powers. PU