Psionics‎ > ‎Psionic Power Lists‎ > ‎

Power List: Psion Discipline Powers

Egoist: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Kineticist: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Nomad: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Seer: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Shaper: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Telepath: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Egoist (Psychometabolism) Discipline Powers

Level Power Name Augment Description Source
1 Corrosive Aura A Surround yourself with a mist of acid that deals damage to nearby creatures. PE:APG
Metamorphosis, Minor A Change your physical form to a minor degree. PU
Natural Healing A Heal 3 hit points of damage. PU
Thicken Skin A Gain +1 enhancement bonus to your AC for 10 min./level. PU
2 Animal Affinity A Gain +4 enhancement to one ability. PU
Chameleon A Gain +10 enhancement bonus on Hideerrata? checks. PU
Empathic Transfer A Transfer another’s wounds to yourself. PU
Resist Toxin A Your body becomes temporarily immune to poison. PE:APG
3 Ectoplasmic Form   You gain benefits of being insubstantial and can fly slowly. PU
Expose Weakness A Cause a creature to become clumsy. PE:APG
Hustle   Instantly gain a move action. PU
Metamorphosis A Change your physical form. PU
Physical Acceleration A You move faster, gain +1 on attack rolls, AC, and Reflex saves. PE:APG
4 Hidden Body A Hide one creature within the body of another. PE:APG
Psychic Drain   Touch attack drains 2 power points/level from foe. PU
Resist Death A Gain protection against negative energy effects. PE:APG
5 Psionic Revivify A Return the dead to life before the psyche leaves the corpse. PU
Psychofeedback A Boost Strength, Dexterity, or Constitution at the expense of one or more other scores. PU
Restore Extremity   Return a lost digit, limb, or other appendage to subject. PU
6 Cleanse Spirit A Restores level and ability score drains. PU
Metamorphosis, Major A Radically change your physical form. PU
7 Fission   You briefly duplicate yourself. PU
8 Fusion   You combine your abilities and form with another. PU
9 Metamorphosis, True   Gain incredible versatility in shapeshifting. PU
Regenerative Aura   Heal all creatures within range for 25 hit points per round. PE:APG

Kineticist (Psychokinesis) Discipline Powers

Level Power Name Augment Description Source
1 Control Object A Telekinetically animate a small object. PU
2 Control Air A You have control over wind speed and direction PU
Energy Missile A Deal 3d6 energy damage to up to five subjects. PU
3 Energy Cone A Deal 5d6 energy damage in 60-ft. cone. PU
Localized Windstorm A Increase or decrease winds in a small, controllable area. PE:APG
4 Control Body A Take rudimentary control of your foe’s limbs. PU
Energy Ball A Deal 7d6 energy damage in 20-ft. radius. PU
Inertial Barrier   Gain DR 5/–. PU
5 Energy Current A Deal 9d6 damage to up to two foes as long as you concentrate. PU
Fiery Discorporation A Cheat death by discorporating into nearby fire for one day. PU
6 Dispelling Buffer   Subject is buffered from one dispel psionics effect. PU
Null Psionics Field   Create a field where psionic power does not function. PU
7 Reddopsi   Powers targeting you rebound on manifester. PU
8 Psychokinetic Sphere   Mobile force globe encapsulates creature and moves it. PU
9 Tornado Blast A Vortex of air subjects your foes to 17d6 damage and moves them. PU

Nomad (Psychoportation) Discipline Powers

Level Power Name Augment Description Source
1 Burst A Gain +10 ft. to speed this round. PU
Detect Teleportation A Know when teleportation powers are used in close range. PU
2 Dimension Swap A You and ally or two allies switch positions. PU
Gravitational Well A Cause the target to draw attacks toward it. PE:APG
3 Astral Caravan A You lead astral traveler-enabled group to a planar destination. PU
Delayed Response A Cause the target to act last. PE:APG
Gravitational Anchor   Alter gravity to direct toward the creature or object you touch. PE:APG
4 Expulsion   Forces a creature to return to its native plane. PU
Flight   You fly at a speed of 60 ft. PU
Wrench   Bars extra-dimensional movement. PU
5 Baleful Teleport A Destructive teleport deals 9d6 damage. PU
Psychoport A Instantly transports you as far as 100 miles/level. PU
Psychoport Trigger   Predetermined event triggers psychoport. PU
6 Banish   Banishes extraplanar creatures. PU
Reposition A Teleport multiple creatures short distances to different locations. PE:APG
7 Dream Travel A Travel to other places through dreams. PU
Ethereal Form   Become ethereal for 1 round/level. PU
8 Time Hop, Mass A Willing subjects hop forward in time. PU
9 Psychoportation Circle   Circle teleports any creatures inside to designated spot. PU
Time Regression   Relive the last round. PU

Seer (Clairsentience) Discipline Powers

Level Power Name Augment Description Source
1 Destiny Dissonance   Your dissonant touch sickens a foe. PU
Precognition   Gain +2 insight bonus to one roll. PU
Psychic Tracking A Track a creature by thought, rather than by physical tracks. PE:APG
2 Clairvoyant Sense   See and hear a distant location. PU
False Future A Show the target incorrect glimpses into the future, moving them 5 feet. PE:APG
Object Reading A Learn details about an object’s previous owner. PU
Sensitivity to Psychic Impressions   You can find out about an area’s past. PU
True Terror A Cause the target to become stunned. PE:APG
3 Escape Detection   You become difficult to detect with clairsentience powers. PU
Fate Link A You link the fates of two targets. PU
4 Anchored Navigation A Establish a mishap-free teleport beacon. PU
Remote Viewing A See, hear, and potentially interact with subjects at a distance. PU
5 Clairtangent Hand A Emulate far hand at a distance. PU
Second Chance A Gain a reroll. PU
6 Precognition, Greater   Gain +4 insight bonus to one roll. PU
7 Fate of One   Reroll any roll you just failed. PU
8 Hypercognition   You can deduce almost anything. PU
9 Metafaculty   You learn details about any one creature. PU

Shaper (Metacreativity) Discipline Powers

Level Power Name Augment Description Source
1 Astral Construct A Creates astral construct to fight for you. PU
Ectoplasmic Creation   Creates one cloth or wood object. PU
2 Reconstruction   Repairs construct of 3d8 hit points +1 hp/level. PU
3 Concealing Amorpha, Greater   Quasi-real membrane grants you total concealment. PU
Ectoplasmic Cocoon A You encapsulate a foe so it can’t move. PU
4 Crystalline Bonds   Wrap your target in coils of crystal, preventing movement. PE:APG
Modify Matter   Transforms raw goods to finished items. PU
Quintessence   You collapse a bit of time into a physical substance. PU
5 Hail of Crystals A A crystal explodes in an area, dealing 9d4 slashing damage. PU
6 Crystallize   Turn subject permanently to crystal. PU
Genesis  A You instigate a new demiplane on the Astral Plane. UP
Modify Matter, Greater   Transforms a lot of raw goods to finished items. PU
7 Ectoplasmic Cocoon, Mass A You encapsulate all foes in a 20-ft. radius. PU
8 Astral Seed   You plant the seed of your rebirth from the Astral Plane. PU
True Creation   As major ectoplasmic creation, except items are completely real. PU

Telepath (Telepathy) Discipline Powers

Level Power Name Augment Description Source
1 Empathic Connection A Makes one person your friend. PU
Mindlink A You forge a limited mental bond with another creature. PU
Suppress Compulsion A You attempt to free a target temporarily from another’s control using conflicting signals. PE:APG
2 Aversion A Subject has aversion you specify. PU
Brain Lock A Subject cannot move or take any mental actions. PU
Compelling Voice A Compels subject to follow stated course of action. PU
Read Thoughts A Detect surface thoughts of creatures in range. PU
Sense Minds   Detect non-mindless creatures with pinpoint accuracy. PE:APG
3 Battlesense A Mental heads-up display allows for improved teamwork. PE:APG
Crisis of Breath A Disrupt subject’s breathing. PU
Empathic Transfer, Hostile A Your touch transfers your hurt to another. PU
False Sensory Input A Subject sees what isn’t there. PU
4 Alientation   Subject loses ability to communicate with or understand others. PE:APG
Fear Cascade A Paralyze one target and cause nearby enemies to become shaken. PE:APG
Memory Modification   Changes 5 minutes of subject’s memories. PU
Mind Control A Control target telepathically. PU
Mindlink, Thieving A Borrow knowledge of a subject’s power. PU
Schism   Your partitioned mind can manifest lower level powers. PU
Sensory Cascade A Trigger a dazing cascade of the senses in the target. PE:APG
5 Metaconcert A Mental concert of two or more increases the total power of the participants. PU
Mind Probe A You discover the subject’s secret thoughts. PU
6 Mind Switch A You switch minds with another. PU
7 Crisis of Life A Stop subject’s heart. PU
8 Mind Seed   Subject slowly becomes you. PU
9 Mind Switch, True   A permanent brain swap. PU
Psychic Chirurgery   You repair psychic damage or impart knowledge of new powers. PU