Absorbing BladeThe soulknife may expend her psychic strike to have her mind blade absorb a spell, spell-like ability, power, or psi-like ability that would affect her. Effects that are not subjected to spell resistance or power resistance cannot be absorbed in this fashion. Effects that target an area or multiple targets are only absorbed for the soulknife; other affected targets are still affected normally. The level of the effect cannot exceed the number of dice of psychic strike expended. The soulknife must be 8th level to select this blade skill. This blade skill may not be used with the mind bolt. Additional ConfigurationsThe soulknife gains the ability to have a separate configuration for her mind blade’s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration. Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 8 hours of concentration, and when the soulknife reassigns her mind blade configuration, she must reassign each configuration separately, taking the normal 8 hours of concentration per configuration. Additionally, the soulknife may configure the off-hand light weapon form of her mind blade separately from the main hand configuration, if she chooses to form two mind blades and spends the normal 8 hours of concentration. The off-hand mind blade in both configurations can be separately configured in this way. If a soulknife with a separate off-hand configuration forms a one-handed or two-handed mind blade, it always uses the current configuration set for the main hand, never the off-hand configuration. The soulknife must be at least 6th level in order to select this blade skill. Advanced TalentsThe soulknife can select an advanced rogue talent from the following list.Confounding Blades, Crippling Strike, Stealthy Sniper. The soulknife can select this blade skill multiple times. The soulknife must have the Covert Training class feature and be at least 10th level before selecting this blade skill. Alter BladeThe soulknife gains the ability to shape her mind blade into different weapon forms. She may change her blade’s form to the light weapon, one-handed weapon, or two-handed weapon forms any time she forms her mind blade. Additionally, the soulknife may choose to form her mind blade into a one-handed weapon and a light weapon instead of two light weapons. BladestormAs a full attack, when wielding her mind blade, the soulknife can give up her regular attacks and instead throw one mind blade at her full attack bonus at all opponents within 30 feet, ignoring the normal range increments for throwing a mind blade. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack. The soulknife must possess the Bladewind blade skill to take this ability, this ability may not be used if the mind blade is in a two-handed weapon form, and the soulknife must be at least 16th level to choose this blade skill. BladewindThe soulknife gains the ability to momentarily fragment her mind blade into numerous identical blades, each of which strikes at a nearby opponent. As a full attack, when wielding her mind blade, a soulknife can give up her regular attacks and instead fragment her mind blade to make one melee attack at her fullbase attack bonus against each opponent within reach. Each fragment functions identically to the soulknife’s regular mind blade. When using bladewind, the soulknife can choose to expend her psychic strike if an attack misses to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste). The mind blade immediately reverts to its previous form after the bladewind attack. A soulknife must be at least 8th level to choose this blade skill. Combat SlideUpon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she’s already moved in the round, but not if she’s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate actionto take a 5-foot step. Dazzling BladeThe soulknife may, as a standard action, channel psionic energy into her mind blade, dazzling all creatures within 30 feet. A successful Fortitude save negates this effect. The save DC is 10 + the soulknife’s base attack bonus. Deadly BlowThe soulknife’s mind blade critical multiplier increases by 1. A soulknife must be at least 10th level to choose this blade skill. Deadly ShieldThe soulknife may choose to empower her mind shield with weapon special abilities, instead of shield special abilities, and may select to apply the enhancement bonus of the mind shield for attacks, rather than for armor. The soulknife must have the form mind shield class feature and be at least 5th level in order to select this blade skill. Deceptive BladeWhen the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind bolt. Disrupting StrikeAs a full-round action, a soulknife can make one melee attack against each enemy adjacent to her. If she hits, the attack deals no damage, but each enemy hit takes a -5 penalty to all melee and ranged damage rolls until the start of the soulknife’s next turn. This blade skill may not be used with the mind bolt. Dual ImbueWhen utilizing multiple mind blades, the soulknife may charge both blades with her psychic strike ability at the same time (including when expending her focus to charge her psychic strike). However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately. Dueling BladeWhen a soulknife is fighting defensively, or using the Combat Expertise feat, with a mind blade, and an opponent misses her in melee, she may expend her psionic focus to make an attack of opportunity against that opponent with her mind blade. The soulknife ignores the penalty to attack rolls from fighting defensively for this attack. Emulate Melee WeaponThe soulknife can form her mind blade to replicate any single melee weapon, chosen at the time she takes this blade skill. The soulknife is proficient with her mind blade in this form and it functions in all ways as the chosen weapon. This blade skill may be taken multiple times; each time, it allows the soulknife to form her mind blade to replicate a different melee weapon. This blade skill may not be used with the mind bolt. Emulate Ranged WeaponThe soulknife can form her mind bolt to replicate any single ranged weapon (except firearms), chosen at the time she takes this blade skill. The soulknife is proficient with her mind bolt in this form and it functions in all ways as the chosen weap-on. This blade skill may be taken multiple times; each time, it allows the soulknife to form her mind bolt to rep-licate a different ranged weapon (except firearms). The soulknife must have the ability to form a mind bolt to select this blade skill. Enhanced RangeThe soulknife’s range increment when throwing her mind blade in any form doubles. Energized ShieldAs an immediate action when the soulknife is attacked in melee and by expending her psionic focus, she may charge her mind shield with one of the energy types she could normally make her mind blade deal, dealing additional points of the appropriate type of energy damage equal to her normal psychic strike damage to her attacker. This effect lasts only for one attack. The soulknife must be at least 8th level and have the mind shield blade skill and one of the fire blade, ice blade, lightning blade, or thunder blade blade skills to choose this blade skill. EvasionThe soulknife can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the soulknife is wearing light armor, medium armor, or no armor. A helpless soulknife does not gain the benefit of evasion. The soulknife must have the Covert Training class feature to select this blade skill. Expand ShieldWhen using the total defense action or attacking defensively, as avfree action on her turn the soulknife can transform her mind shield into a tower shield until the start of her next turn. All of the standard penalties for having a mind shield shaped as a tower shield apply. The soulknife must have the Mind Shield blade skill to choose this blade skill. Exploding CriticalWhen a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she already dealt psychic strike on the attack. a soulknife must be at least 12th level to choose this blade skill. Extended StrikeA soulknife may, as a standard action, make a single attack as if her reach was 5’ longer. This blade skill may be combined with the twin strike blade skill. A soulknife must be at least 12th level to choose this blade skill. Fire BladeWhen the soulknife makes an attack with her mind blade, she can choose to have it deal fire damage instead of its normal damage. In addition, the soulknife can expend her psionic focus when she hits with an attack to deal an additional +1d10 fire damage. The soulknife must be at least 8th level to choose this blade skill. FirestormWhen the soulknife expends her psionic focus to damage an enemy via the Fire Blade blade skill, if the damaged target is adjacent to the soulknife at the end of its next turn, the soulknife deals 1d10 additional fire damage to it and each enemy within 10 feet of the damaged target. The soulknife must have the Fire Blade blade skill to choose this blade skill. Fluid FormThe soulknife may expend her psychic strike as a swift action, but deal no psychic strike damage, to make a minor modification to her mind blade. She may remove up to one weapon special ability (if any) from her mind blade’s configuration, and add the ability’s value to the mind blade’s enhancement bonus. She may also add up to one weapon special ability to her mind blade’s configuration, and subtract the ability’s value from the mind blade’s enhancement bonus. Once she had made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus; this penalty is cumulative with each time this blade skill is used, and lasts until the soulknife rests for 8 hours or spends 8 hours in concentration to reconfigure her mind blade. This blade skill may not be used if this would reduce the mind blade’s enhancement bonus below +1, or if the final enhancement bonus would be above the soulknife’s maximum. Fluid Form, ImprovedWhen the soulknife uses the Fluid Form blade skill, she may change all of her mind blade’s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to choose this blade skill. Flurry of FistsWhen making unarmed attacks and making a full attack, the soulknife can make one additional attack at her highest attack bonus, but all attacks in the full attack suffer a -2 penalty to the attack roll. This extra attack does not stack with abilities that grant additional attacks, such as Two-Weapon Fighting, Flurry of Blows, or other such effects. The soulknife must have the Improved Unarmed Strike feat in order to select this blade skill. Flurry of Fists, ImprovedThe soulknife gains an additional attack when using Flurry of Fists, but at a -5 penalty. The soulknife must be at least 6th level and have the Improved Unarmed Strike feat and the Flurry of Fists blade skill in order to select this blade skill. Flurry of Fists, GreaterThe soulknife gains an additional attack when using Flurry of Fists, but at a -10 penalty. The soulknife must be at least 11th level and have the Improved Unarmed Strike feat and the Flurry of Fists and Improved Flurry of Fists blade skills in order to select this blade skill. Focused DefenseWhen fighting defensively or using Combat Expertise or the total defense action, the soulknife adds herWisdom modifier as a dodge bonus to her AC so long as she maintains psionic focus. The soulknife must be at least 4th level in order to select this blade skill. Focused OffenseAs long as the soulknife maintains psionic focus, she adds her Wisdom modifier to her attack and damage rolls instead of her Strength modifier. Full EnhancementWhen forming her mind blade into multiple items, the soulknife suffers no reduction in enhancement bonus. Furious ChargeA soulknife with this ability deals an additional 2 points of damage on every attack made at the end of a charge. The increased damage is only 1 per attack for off-hand attacks, but becomes 3 per attack when using the two-handed form of the mind blade. Furious Charge, ImprovedA soulknife with this ability can expend her psychic strike while making a charge to make an additional attack with her main hand, albeit at a -5 penalty on the attack roll, at the end of a charge action. If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons. The soulknife does not apply the expended psychic strike’s damage to her attacks. The soulknife may only gain the benefit of this blade skill once on any charge. The soulknife must have the Furious Charge blade skill and be at least 8th level to choose this blade skill. Freezing IceWhen the soulknife expends her psionic focus to slow an enemy via the Ice Blade blade skill, if the slowed target is adjacent to the soulknife at the end of its next turn, its speed is reduced to 0 until the end of the soulknife’s next turn. The soulknife must have the Ice Blade blade skill to choose this blade skill. Grasping ShieldThe soulknife’s mind shield takes on an adhesive quality. Once per round, she may make a free disarm attempt against any enemy that makes a melee attack that misses her. This disarm attempt counts as an attack of opportunity and does not provoke attacks of opportunity. The soulknife must have the shield block blade skill and the form mind shield class feature to choose this blade skill. Gruesome RiposteThe soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting. A soulknife must be at least 10th level to choose this blade skill. Ice BladeWhen the soulknife makes an attack with her mind blade, she can choose to have it deal cold damage instead of its normal damage. In addition, the soulknife can expend her psionic focus when she hits with an attack to reduce the target’s speed by half until the end of the soulknife’s next turn. The soulknife must be at least 8th level to choose this blade skill. Improved ArmorThe soulknife’s mind armor improves depending on its form. Light form is treated as if not wearing armor, while still gaining the armor bonus to Armor Class. Medium form is treated as a masterwork breastplate. Heavy form is treated as masterwork full plate. The soulknife must have the ability to form mind armor in order to take this blade skill. Improved EnhancementThe soulknife’s enhancement bonus on her mind blade increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5) or be spent on weapon special abilities, as normal. A soulknife must be at least 12th level to choose this blade skill. Improved Evasion (Ex)This works like evasion, except that while the soulknife still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless soulknife does not gain the benefit of improved evasion. A soulknife must have the Evasion blade skill, the Covert Training class feature, and be at least 10th level before selecting this blade skill. Improved Mind ShieldThe shield bonus to AC granted by the soulknife’s mind shield increases by 1. The soulknife must have the Mind Shield blade skill in order to select this blade skill. Interrupting ThrowIf an enemy within 10 feet of the soulknife performs an action that would provoke an attack of opportunity, such as casting a spell without casting on the defensive, she may, as an immediate action and by expending psionic focus, throw her mind shield at that enemy as an attack of opportunity. The soulknife may not use this blade skill if her mind shield is in the form of a tower shield. The soulknife must be at least 12th level and have the form mind shield class feature to choose this blade skill. Knife to the SoulThe soulknife gains the knife to the soul ability. When a soulknife with knife to the soul executes a psychic strike, she can choose to substitute Intelligence, Wisdom, or Charisma damage (her choice) for extra dice of damage. For each die of extra damage she gives up, she deals 1 point of damage to the ability score she chooses. A soulknife can combine extra dice of damage and ability damage in any combination, so long as no more than half of the soulknife’s extra dice of damage are converted to ability damage. Knife to the soul may only be used once per round. Unlike the base psychic strike ability, knife to the soul is entirely reliant on the creature’s mind, and cannot be used on creatures immune to mind-affecting abilities. The soulknife decides which ability score her psychic strike damages and the division of ability damage and extra dice of damage when she imbues her mind blade with the psychic strike energy. A soulknife must be at least 12th level to choose this blade skill. Lightning ArcWhen the soulknife expends her psionic focus to penalize an enemy via the Lightning Blade blade skill, if the penalized target is adjacent to the soulknife at the end of its next turn, it is dazzled for one round and another enemy within 30 feet of the target takes 3d6 electricity damage. A successful Reflex Save (DC 10 + the soulknife’s base attack bonus) halves the damage taken. The soulknife must have the Lightning Blade blade skill to choose this blade skill. Lightning BladeWhen the soulknife makes an attack with her mind blade, she can choose to have it deal electricity damage instead of its normal damage. In addition, the soulknife can expend her psionic focus when she hits with an attack to give the target a -2 penalty to attack and damage rolls until the end of her next turn. If the target is wearing metal armor, the penalty increases to -3. The soulknife must be at least 8th level to choose this blade skill. Mark of the ChallengerThe soulknife charges her mind blade with the ability to cause an enemy to focus on her. As a standard action, the soulknife makes a melee attack against a creature. If the attack is successful, the target takes a -2 penalty to attacks made against targets other than the soulknife until the end of its next turn. Mental PowerThe soulknife gains an additional power known from the gifted blade power list, up to the maximum power level she can manifest. In addition, the soulknife gains an additional 2 power points. This blade skill can be selected multiple times. Each time, the soulknife gains another power known and 2 additional power points. The soulknife must have manifesting ability from her levels in soulknife in order to select this blade skill. Mind Blade FinesseMind Blade Finesse: The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms). Mind DaggersThe soulknife may form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 ft when thrown, deal 1d4 points of damage (type assigned in the same manner as other forms) and have a critical range of 19-20/x2. She may switch between mind daggers and her chosen blade form at will as a free action, including in the middle of full attacks, and it can be done more than once per round (this is an exception to the full-round action normally required to shape a mind blade). She cannot switch between the daggers and the two-handed mind blade form unless only forming a single dagger. Mind daggers have the same enhancement configuration as the soulknife’s current mind blade configuration. Mind ShieldThe soulknife gains a +2 shield bonus to armor class, as long as she has a hand free. Multiple ThrowThe soulknife can throw a number of mind blades per round equal to the number of melee attacks she could make. A soulknife must be at least 14th level to choose this blade skill. Powerful StrikesThe soulknife’s psychic strike deals an additional 1d8 damage. Ranged Shield BlockWhen using the Shield Block blade skill, the soulknife may block a ranged attack, but not ranged touch attack. The soulknife must have the form mind shield class feature and the shield block blade skill to choose this blade skill. Reaching BladeThe soulknife may expend her focus to increase her reach with her mind blade by 5 feet until the start of her next turn. Unlike normal reach weapons, a soulknife may also attack adjacent opponents with her mind blade. A soulknife must be at least 8th level to choose this blade skill. Reaper’s BladeA soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled. A soulknife must be at least 10th level to choose this blade skill. Reflective BladeA soulknife may expend her psychic strike as an immediate action to reflect a spell or power that would strike her back at the caster. The spell or power must be a touch attack spell or power, either ranged or melee, and the level of the spell or power reflected cannot exceed the number of dice of damage expended by psychic strike. The soulknife makes a ranged touch attackto determine if the spell successfully strikes the target. The soulknife must be at least 14th level and have the Absorbing Blade blade skill to select this blade skill. Rending BladesHooks extend from the soulknife’s mind blade, dealing an additional 1d6 bleed damage on a critical hit, and giving a competence bonus on Climb checks equal to the enhancement bonus of the mind blade. Resounding ThunderWhen the soulknife expends her psionic focus to stagger an enemy via the Thunder Blade blade skill, she gains an additional benefit. If the target ends its next turn adjacent to the soulknife, it takes 2d6+2 sonic damage. The soulknife must have the Thunder Blade blade skill to select this blade skill. Rogue TalentThe soulknife can select a rogue talent from the following list. Befuddling Strike, Fast Stealth, Slow Reactions, Sniper’s Eye, Surprise Attack. The soulknife can select this blade skill multiple times. The soulknife must have the Covert Training class feature to select this blade skill. Shield BlockAs an immediate action and by expending psionic focus, the soulknife may block one melee attack, but not touch attack, against her by making an attack roll. If her attack roll is higher than the attack roll she is attempting to block, the attack misses. The soulknife must have the form mind shield class feature to choose this blade skill. Thunder BladeWhen the soulknife makes an attack with her mind blade, she can choose to have it deal sonic damage instead of its normal damage, although the damage of the attack is halved. In addition, the soulknife can expend her psionic focus when she hits with an attack to stagger the target until the end of her next turn unless the target makes a successful Fortitude save (DC 10 + the soulknife’s base attack bonus). The soulknife must be at least 8th level to choose this blade skill. Toppling StrikeIf the soulknife’s mind blade has the Trip special feature, she may use it to make a single attack at her full base attack bonus as a standard action. If the attack hits, it deals damage normally and the soulknife can make a free trip attack (using her full base attack bonus) against the same foe. She does not provoke an attack of opportunity for this trip attempt. A soulknife must have the Weapon Special blade skill before selecting this blade skill. Toppling Strike, ImprovedIf the soulknife’s mind blade has the Trip special feature, she may use it to make a single attack at her full base attack bonus as a standard action. If the attack hits, it deals damage normally and the soulknife can make a free trip attack (using her full base attack bonus) against the same foe. If she successfully trips that foe, she may make an additional trip attack (using her full base attack bonus) against another foe within reach and adjacent to the first foe. As long as she successfully trips her foe, she may continue to make trip attempts against foes adjacent to the previous foe, so long as they are within her reach. She does not provoke attacks of opportunity for these trip attempts. A soulknife must have the Toppling Strike and Weapon Special blade skills before selecting this blade skill. Tower Mind ShieldThe soulknife’s mind shield can be shaped into a tower shield. Altering the mind shield in this fashion is a move action that does not provoke attacks of opportunity. The mind shield remains in this form until shaped back into its standard form. The mind shield is treated in all ways (except visually) as a masterwork tower shield, granting a +4 shield bonus to AC, imposing a +2 Maximum Dexterity Bonus, a -9 Armor Check Penalty, and a 50% Arcane Spell Failure Chance. The soulknife must have the Mind Shield blade skill to select this blade skill. Tower Shield SkillThe soulknife reduces the attack and Armor Check penalties by 1 (to a minimum of 0) if her mind shield is in tower shield form. The soulknife may take this blade skill multiple times, its effects stack. The soulknife must have the mind shield blade skill and the ability to shape her mind shield into a tower shield to choose this blade skill. Trade BlowsWhen the soulknife uses the total defense action, she may make a melee attack at her normal attack bonus on anyone that makes a melee attack against her, regardless of whether the opponent’s attack hits. This attack is resolved immediately after the opponent’s attack. The soulknife may make one such attack for each attack made against her. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it. All such attacks are made with a -4 penalty on the attack roll, and are an exception to the rule that you cannot attack during the total defense action. A soulknife must be at least 10th level to choose this blade skill. TrapfinderThe soulknife gains the trapfinding ability of a rogue of his level. In addition, the soulknife treats Disable Device as a class skill. The soulknife must have the Covert Training class feature to select this blade skill. Twin StrikeWhen making a single standard attack and wielding two mind blades, the soulknife may attack with both of her mind blades at the normal penalties for two-weapon fighting. She may also utilize this ability when making attacks of opportunity, but not for any other special attacks, unless specifically stated otherwise. The soulknife must be at least 8th level to choose this blade skill. Two-Handed ThrowThe soulknife gains the ability to throw her mind blade if it is in two-handed form, with a range increment of 10 ft. Weapon SpecialThe soulknife may assign one of the following specials to her mind blade when she shapes her mind blade: brace, trip, or disarm. She may change the assigned ability by reshaping her mind blade. This blade skill may be taken more than once, allowing the soulknife to assign multiple abilities at once. WhiplashThe soulknife can throw her mind shield as a thrown weapon with a range increment of 10. In addition, by expending psionic focus as a free action after making a ranged attack with her mind shield, the soulknife can cause the shield to return back to her hand, hitting any enemy in line of effect from her target and dealing damage as a light shield. Soulknives with the form mind shield class feature instead deal damage as a heavy shield. The soulknife makes a ranged attack roll for each enemy in the line of effect. The soulknife may not use this blade skill if her mind shield is in the form of a tower shield. The soulknife must be at least 8th level and have the form mind shield class feature to choose this blade skill. Wing ClipAs a standard action, the soulknife may make a single melee attack against a single creature. If she hits, instead of dealing damage, the vibrations in her mind blade damages the creature’s ability to move, rendering it unable to move for a number of rounds equal to the soulknife’s Strength modifier (minimum 1). A successful Fortitude save negates the effect. The DC of this save is 10 + the soulknife’s base attack bonus. |