Like the whipping winds of a great storm front, the arrows, slings, bullets and thrown weapons of a Tempest
Gale Disciple reach out across the battlefield to find
their target without error. Developed from the skills of
masterful archers who used trick shots and careful aim
to bring down their foes, Tempest Gale is a discipline that
specializes in targeted shots that can disable or destroy
any foe. Tempest Gale’s associated skill is Sleight of Hand,
and its associated weapon groups are bows, crossbows,
firearms, and thrown.
This section contains the list of maneuvers for the Tempest Gale discipline. Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level. Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character's level in the class that provides access to martial maneuvers. The word "level" in the maneuver lists always refers to initiator level. Creatures and Characters: "Creatures" and "characters" are used synonymously in the maneuver descriptions. Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline's maneuver list. Special Note: Some Tempest Gale maneuvers allow the disciple to make a ranged combat maneuver attempt. Treat this as a normal combat maneuver, except that it does not provoke attacks of opportunity and may be executed against any creature the disciple could attack with their weapon. If the target is a distance greater than one range increment, the normal penalty to attack rolls is instead applied to the combat maneuver attempt. In addition, while you maintain a Tempest Gale stance, you can retrieve unattended weapons as a free action, provided you are adjacent to the weapon at some point during turn (including as part of a move action).
Disarming Shot
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Path of War - Expanded, © 2016, Dreamscarred Press.