The discipline of Scarlet Throne arose in the battling aristocracies of the world, where its nobles initially only practiced dueling styles that were of little use. When war came, these nobles found their abilities were sorely under-prepared for the rigors of true combat. Combining their roots in the dueling arts dueling and subsequent training by masters of practical combat and leadership, the Scarlet Throne style was born. Regal and unflinching, a practitioner of Scarlet Throne owns any field of battle he walks upon, for it is his court and there he rules, painting his chambers red with the blood of his enemies. The associated skill for this discipline is Sense Motive, and its associated weapon groups are heavy blades, light blades, and spears. All Scarlet Throne maneuvers and stances require that the initiator not be using any kind of shield in their off-hand (including animated shields) while initiating a maneuver or while using a martial stance of this discipline. The initiator may use bucklers or rings of force shield or an effect that grants a shield bonus to his AC, just not a physical shield larger than a buckler. He must either have his off-hand empty, or be wielding a weapon two-handed to use this discipline. This section contains the list of maneuvers for the Scarlet Throne discipline. Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level. Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character's level in the class that provides access to martial maneuvers. The word "level" in the maneuver lists always refers to initiator level. Creatures and Characters: "Creatures" and "characters" are used synonymously in the maneuver descriptions. Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline's maneuver list.
The Scarlet Throne DisciplineThe discipline of Scarlet Throne arose in the battling aristocracies of the world, where its nobles initially only practiced dueling styles that were of little use. When war came, these nobles found their abilities were sorely under-prepared for the rigors of true combat. Combining their roots in the dueling arts dueling and subsequent training by masters of practical combat and leadership, the Scarlet Throne style was born. Regal and unflinching, a practitioner of Scarlet Throne owns any field of battle he walks upon, for it is his court and there he rules, painting his chambers red with the blood of his enemies. The associated skill for this discipline is Sense Motive, and its associated weapon groups are heavy blades, light blades, and spears. All Scarlet Throne maneuvers and stances require that the initiator not be using any kind of shield in their off-hand (including animated shields) while initiating a maneuver or while using a martial stance of this discipline. The initiator may use bucklers or rings of force shield or an effect that grants a shield bonus to his AC, just not a physical shield larger than a buckler. He must either have his off-hand empty, or be wielding a weapon two-handed to use this discipline. Blade of BreakingDiscipline: Scarlet Throne (Strike); Level: 1 DESCRIPTION A Scarlet Throne disciple knows that sometimes to defeat the beast, you must remove its claws. By clashing blades with a foe to set their weapon vibrating, the disciple then delivers a final smashing blow in an attempt to shatter it or knock it from their grasp. The disciple may make a disarm or sunder attempt with a +4 competence bonus against his foe's weapon without provoking attacks of opportunity. Circular StanceDiscipline: Scarlet Throne (Stance); Level: 1 DESCRIPTION Practitioners of Scarlet Throne know that to be a lord amongst warriors, he must walk the path of battle alone, and he understands that often times he may be beset by all sides. By adopting the Circular Stance, the disciple learns to defend himself from the predations of those who would think him outflanked. While in this stance, the initiator is never considered flanked (this thwarts sneak attack attempts as well, provided that the rogue or ninja's level does not exceed the disciple's initiator level by 4 or more). Prince's AttitudeDiscipline: Scarlet Throne (Boost); Level: 1 DESCRIPTION The Scarlet Throne disciple knows that he is nobility in the savagery of war, and conducts himself as such when moving through melee. The initiator gains a +4 dodge bonus to his armor class when he moves through threatened areas and provokes attacks of opportunity and a +2 competence bonus to Reflex and Will saves until his next turn. Red Zephyr's StrikeDiscipline: Scarlet Throne (Strike); Level: 1 DESCRIPTION With swiftness born of skill, a disciple of the Scarlet Throne learns how to move through the battlefield as lord among warriors. The disciple makes an attack against a foe, and if successful, he may make an immediate 10-ft. movement which does not provoke attacks of opportunity. Scarlet EinhanderDiscipline: Scarlet Throne (Stance); Level: 1 DESCRIPTION By adopting this stance, the disciple presents a slim profile to his foes, holding his weapon low and one- handed, and leads with his blade in an elegant and graceful manner, his strikes strong and his profile aiding him in defense. When wielding a melee weapon in one hand, the initiator presents a slim profile with strong offensive and defensive ability. The initiator gains a +2 shield bonus to his Armor Class and inflicts an additional 1d6 points of damage while in this stance. The shield bonus granted by this stance increases by +1 when the character's initiator level reaches 6th, and increases again by +1 at 12th and 18th initiator level. Upon reaching 10th initiator level, the bonus damage increases to 2d6. Scything StrikeDiscipline: Scarlet Throne (Strike); Level: 1 DESCRIPTION The principles of the Scarlet Throne teach its disciples that every swing must be made with precision and excellence; no movement is wasted and no attack should be fruitless. The disciple may make a single attack against two adjacent enemies using the same attack roll and applying it to each target. Garnet LanceDiscipline: Scarlet Throne (Strike); Level: 2 DESCRIPTION With a sudden and powerful thrust, the disciple penetrates the defenses of his foe with devastating alacrity. The initiator makes a melee attack against a target creature, and if successful the attack inflicts an additional 2d6 points of damage and the attack automatically bypasses the target's damage reduction. Regal BladeDiscipline: Scarlet Throne (Boost); Level: 2 DESCRIPTION A disciple of the Scarlet Throne learns that in moments of precise focus, a single stroke of the blade can fell a potent enemy. The disciple may add a +2 insight bonus to his attack roll and +1d8 insight bonus to his damage roll on a single melee attack made during this turn. Rising Zenith StrikeDiscipline: Scarlet Throne (Strike); Level: 2 DESCRIPTION With supreme focus, comes great insight into the workings of a foe's defenses. When the moment is right, the disciple releases his attack in a vicious upward swing. The disciple makes a Sense Motive check in place of his normal attack roll (he may add any enhancement bonus from his weapon or feats that apply from the use of his weapon to this Sense Motive check as well), and if this Sense Motive check equals or exceeds the target's armor class, the attack deals double damage. If this check does not meet or exceed the target's armor class, then the attack fails and the disciple misses. Sanguine BarrierDiscipline: Scarlet Throne (Counter); Level: 2 DESCRIPTION The focus required in battle allows the disciple to anticipate incoming attacks. The disciple makes a Sense Motive check and add a +2 competence bonus to the roll, opposing a single melee or non-spell or spell-like ability ranged attack. If successful, the disciple negates the attack. Dazing AttackDiscipline: Scarlet Throne (Strike); Level: 3 DESCRIPTION The swiftness of the Scarlet Throne disciple's blade is a thing of terrific power, and by initiating this strike he demonstrates this potency. The disciple makes a melee attack against a target which if successful inflicts an additional 3d6 points of damage and upon a failed Fortitude save (DC 13 + initiation modifier) dazes the opponent for one round. Scarlet Eye's PerceptionDiscipline: Scarlet Throne (Boost); Level: 3 DESCRIPTION By watching his opponent's defenses and waiting for the hole in them to open, the Scarlet Throne disciple strikes with the speed of the gods. The initiator's next melee attack against that target is resolved as a touch attack. Strike of DefeatDiscipline: Scarlet Throne (Strike); Level: 3 DESCRIPTION 'A dead foe is a foe that can trouble you no more,' is an old adage of the Scarlet Throne disciple. An injured foe is easy prey, but is still a foe nonetheless. By utilizing this swift executioner's strike, the Scarlet Throne disciple removes a potential threat and obstacle from his path. The disciple makes an attack against a foe which if successful deals additional damage determined by the state of the enemy's hit points. If the enemy has more than 75% of his total hit points, this strike does no additional damage. If the foe has less than 75% hit points, this strike inflicts an additional 4d6 points of damage. If the foe has less than 25% of his total hit points, this strike inflicts an additional 8d6 points of damage. Unfettered MovementDiscipline: Scarlet Throne (Stance); Level: 3 DESCRIPTION The Scarlet Throne disciple is swift in battle and in his ability to go from one skirmish to the next to choose his next foe. By assuming this stance, the disciple gains a +10-ft. bonus to his base speed and gains a +4 dodge bonus to his armor class against attacks of opportunity. Sanguine PerseveranceDiscipline: Scarlet Throne (Counter); Level: 4 DESCRIPTION The focus of battle that a disciple of Scarlet Throne has allows him to react to danger before he actively knows it is present, his senses acknowledging peril before his mind would know of it. A disciple may initiate this counter when required to make a saving throw. The disciple makes a Sense Motive check and uses the result of this check in place of his normal saving throw. Noble BladeDiscipline: Scarlet Throne (Boost); Level: 4 DESCRIPTION Scarlet Throne practitioners who know the Noble Blade may use their battle focus to add additional force to their strikes. The disciple may add a +5 insight bonus to his attack roll and +2d8 insight bonus to his damage roll on a single melee attack made during this turn. Red Zephyr's DanceDiscipline: Scarlet Throne (Strike); Level: 4 DESCRIPTION The Red Zephyr's Dance allows the disciple to step confidently through a battlefield, his blade leading the way in decisive sweeps as a graceful as a ballroom dance. The disciple makes a melee attack at his full attack bonus against a target, and if successful, the disciple moves 10-ft. (no more or no less) and may make another attack at his next highest attack bonus. He may not make more attacks in a round than his maximum main-hand number of attacks, nor may he move farther than his normal maximum speed. For example, if a warlord with a base attack bonus of +13 initiated this maneuver, he would make one attack at +13, move 10-ft., make his second attack at +8, then move 10-ft. again, and make a final attack at +3. Weeping Scarlet RazorDiscipline: Scarlet Throne (Strike); Level: 4 DESCRIPTION Even the basest common soldier knows that there are places on a man's body where if he were to be stabbed, then he would bleed out in minutes. The Scarlet Throne disciple takes this knowledge and arms himself with his superior skill to utilize this arterial strike against his foes. The initiator makes a melee attack against a target creature, and if successful, this attack inflicts an additional 4d6 points of damage and the target begins to bleed profusely, inflicting 4 points of bleed damage per round until a successful Heal check (DC 20) or a spell or effect that cures hit point damage has been administered to the target. Riddle of IronDiscipline: Scarlet Throne (Strike); Level: 5 DESCRIPTION With a flourishing of his blade, the Scarlet Throne disciple confuses the senses of his foe as he lands a strike from an unexpected angle. The initiator must make a melee attack against a foe, and if successful the strike inflicts an additional 5d6 points of damage and dazes the target for one round on a failed Will save (DC 15 + initiation modifier). Ruby Zenith StrikeDiscipline: Scarlet Throne (Strike); Level: 5 DESCRIPTION The focus of battle teaches that in a single hair's breadth of time, a warrior may strike down a foe in a single blow. The disciple makes a Sense Motive check in place of his normal attack roll (he may add any enhancement bonus from his weapon or feats that apply from the use of his weapon to this Sense Motive check as well), and if this Sense Motive check equals or exceeds the target's armor class, the attack deals triple damage. If this check does not meet or exceed the target's armor class, then the attack fails and the disciple misses. Sanguine PerfectionDiscipline: Scarlet Throne (Counter); Level: 5 DESCRIPTION The supreme clarity of mind and focus of form allows a disciple of Scarlet Throne to simply overcome any obstacle placed before him, albeit for the short term. The disciple calls upon his supreme will and focus and may delay or stop a number of negative conditions placed upon him through the use of this maneuver for a number of rounds equal to the disciple's initiation modifier. Conditions that are subjected to this maneuver are: blinded, confused, cowering, dazed, dazzled, deafened, disabled, dying (though he still suffers hit point damage each round), energy drained, exhausted, fascinated, fatigued, frightened, helpless, nauseated, panicked, paralyzed, petrified, shaken, sickened, staggered, stunned, or unconscious. If the condition has a duration that would expire before the use of this maneuver, then the effect is negated. If the effect would have continue to have effect after the duration of this maneuver expires, then the subject suffers the remaining duration of that effect as normal after the maneuver ends. Scarlet RiposteDiscipline: Scarlet Throne (Counter); Level: 5 DESCRIPTION Within the focus of the disciple's mind, pathways to victory form which he uses to sculpt and mold the outcome of the battle. When an enemy's attack threatens to unravel these pathways, a supreme act of will can restore order to them. The disciple makes a Sense Motive check with a +4 competence bonus opposing his enemy's melee attack roll. If successful, the attack is blocked and he may make an immediate counter attack against that opponent at his full attack bonus and inflict an additional 3d6 points of damage. Blade of PerfectionDiscipline: Scarlet Throne (Strike); Level: 6 DESCRIPTION In an instant of perfect clarity, the disciple finds his moment to strike true. The disciple simply strikes the opponent with deadly swiftness, penetrating defenses as if they were not even there. This attack automatically hits its target and ignores damage reduction. For the purposes of counters that have systems that oppose an attack roll, treat this attack as if the disciple had rolled a natural 20. Final BlowDiscipline: Scarlet Throne (Strike); Level: 6 DESCRIPTION Mercy has a place on the battlefield, a disciple of Scarlet Throne understands, as does the benefit of an honorable and swift death. By showing his enemy a merciful, swift death in battle, the disciple may continue to his next victory while letting both keep their honor. The disciple makes a melee attack against an injured foe, and if the attack is successful and the foe is under 25% of his maximum hit points, the attack is treated as a coup de grace that is performed as part of that attack action instead of the full-round action usually required. This does not provoke attacks of opportunity. The attack does damage as a critical hit, and the foe must make a Fortitude save with a DC equal to 10 + the damage inflicted or die. If the foe is above 25% of his maximum hit points, then this maneuver has no effect and normal damage is rolled. Disciples with this maneuver readied have a keen sense of their enemy's condition, and may make a Sense Motive check as a free action (DC 20) to gauge if their opponent is eligible to be finished by this maneuver. Red Zephyr's FleetnessDiscipline: Scarlet Throne (Boost); Level: 6 DESCRIPTION The combat focus of a Scarlet Throne disciple lends itself to the analogy of the coiled spring; when necessary, the spring can rapidly unfold and launch with incredible celerity. With this principle adapted to the royal court of battle, the disciple may launch himself with alacrity across the field. The disciple may add 30 ft. to his base speed until his next turn, and his opponents suffer a 50% miss chance when attacking him due to his incredible speed. Scarlet Duelist AttitudeDiscipline: Scarlet Throne (Stance); Level: 6 DESCRIPTION The force of will that a disciple of Scarlet Throne possesses is enough to protect him and guide his steps through battle, and his battle focus allows him to anticipate danger before it happens. By adopting this stance, the disciple may add +5 insight bonus to his Armor Class, CMD, and to his Initiative score. Royal BladeDiscipline: Scarlet Throne (Boost); Level: 7 DESCRIPTION As a true king of battle, the disciple brings his mastery of Scarlet Throne to the battlefield to the despair of his foes. By initiating this maneuver, his show of majestic force proves his claim to power. The disciple may add a +5 insight bonus to his attack roll and +5d8 insight bonus to his damage roll on a single melee attack made during this turn. Additionally targets who've been struck by an attack augmented with this boost must make a Will save (DC 17 + initiation modifier) or be left cowering for 1 round. Ruby Battle Lord's StrikeDiscipline: Scarlet Throne (Strike); Level: 7 DESCRIPTION Perfection in combat is the true goal of any disciple of Scarlet Throne, and to become a true master of this discipline is to know how to strike perfectly with each and every attack. The disciple initiating Ruby Battle Lord's Strike must make a full attack against a target, each attack using his full base attack bonus with a +2 insight bonus instead of the normal -5 reduction of each consecutive attacks (i.e. an initiator with a base attack bonus of +16, who normally has four attacks in a full attack action, would make each attack using this maneuver using his full +16 base attack bonus with a +2 insight bonus in addition). Sanguine ProclamationDiscipline: Scarlet Throne (Strike) [mind-affecting]; Level: 7 DESCRIPTION With a mighty overhand swing the Scarlet Throne disciple puts his foe in their place; on their knees before the majesty of a prince of warriors. The initiator must make a melee attack against a target creature which if successful inflicts an additional 10d6 points of damage and the target must make a successful Will save (DC 17 + initiation modifier) to resist being driven to its knees, knocked prone. Descending Sunset StrikeDiscipline: Scarlet Throne (Strike); Level: 8 DESCRIPTION With a downward swing of his blade, the Scarlet Throne adapt proves his mastery of the discipline by shattering the will of the enemy to fight. The disciple makes a Sense Motive check in place of his normal attack roll (he may add any enhancement bonus from his weapon or feats that apply from the use of his weapon to this Sense Motive check as well), and if this Sense Motive check equals or exceeds the target's armor class, the attack deals quadruple damage. If this check does not meet or exceed the target's armor class, then the attack fails and the disciple misses. Riddle of SteelDiscipline: Scarlet Throne (Strike); Level: 8 DESCRIPTION With a swift and deadly strike, the disciple is capable of disabling a foe's senses for a few moments, effectively eliminating the threat. The disciple makes a melee attack against his opponent which if successful deals an additional 10d6 points of damage and stuns his opponent for 1d4 rounds on a failed Will save (DC 18 + initiation modifier). Scarlet Majesty StanceDiscipline: Scarlet Throne (Stance) [mind-affecting]; Level: 8 DESCRIPTION The fearsome glory of a master disciple of the Scarlet Throne discipline causes him to appear as nothing less than a god of war incarnated in flesh and steel. While in this stance, any creature with an Intelligence of 1 or higher must make a Will save (DC 18 + initiation modifier) to make an attack against him. If this saving throw is a success, then it may proceed to attack him as normal. If the opponent fails, it may not attack the disciple on this round but its action is not wasted. Targets who have successfully struck the disciple for damage after a successful Will save acquire immunity to this effect for 24 hours. Should the target fail to hit the disciple after a successful Will save, it must make another Will save in subsequent rounds to attempt to attack the disciple. A single attempt to overcome the awe-inspiring presence of the Scarlet Throne disciple may be made per round by any one creature. Heavenly Blade of the Scarlet ThroneDiscipline: Scarlet Throne (Strike); Level: 9 DESCRIPTION The supreme technique of the Scarlet Throne, the disciple who knows of it is the lord of all battlefields and marks his name amongst the legends of war. The disciple makes a melee attack which if successful inflicts an additional 100 points of damage. The target must then make a Will save (DC 19 + initiation modifier) to resist becoming paralyzed for 1d4 rounds. |
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