The discipline known now as Cursed Razor has dark
origins indeed, spawned forth from the bodyguards
of an ancient demonic cult. Tapping into the power of
their own malevolence, these warrior-warlocks struck
their opponents down with dark curses channeled
through their weapons and developed techniques
to project maleficent auras that sapped away at the
bodies and minds of their enemies. Since then Cursed
Razor has spread far beyond the now-dead cult, which
taught other students before its demise, left books of
its secrets lying around, or else simply inspired others
with demonstrations of its entropic power. Though the
techniques of Cursed Razor stem from the inborn malice
found in any sapient mind, its powers are not necessarily
evil—pragmatic, certainly, and utterly lacking in any sense of fair play, but not evil. Knights and champions
in the mortal realm seeking the weapons to combat evil
turn to Cursed Razor to gain an edge on their fiendish
foes, or as a way of acknowledging the terrible truth
of evil’s place in the multiverse while at the same time
casting their defiance in its teeth. Maneuvers from the
Cursed Razor discipline are imbued and enhanced with
magical energies; as such, they are supernatural abilities.
Cursed Razor’s associated skill is Spellcraft, and its
associated weapon groups are heavy blade, light blades,
and spears. This section contains the list of maneuvers for the Cursed Razor discipline. Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level. Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character's level in the class that provides access to martial maneuvers. The word "level" in the maneuver lists always refers to initiator level. Creatures and Characters: "Creatures" and "characters" are used synonymously in the maneuver descriptions. Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline's maneuver list.
Cursed Razor
Special Note: Maneuvers from this discipline are imbued and enhanced with magical energies. As such,
they are supernatural abilities.
CURSE MANEUVERS Some maneuvers in Path of War: Expanded have the curse descriptor. These maneuvers, much like spells with the curse descriptor, use persistent, malicious energies to inflict penalties on their victims. A creature immune to curses is immune to the effects of these maneuvers, with the exception of any weapon damage inflicted by them. Many of these curse maneuvers inflict a new condition: cursed. By itself, the cursed condition does nothing, but many maneuvers or abilities have an increased effect on cursed creatures, or can only be used on cursed creatures (see individual maneuver descriptions for more information on how they interact with the cursed condition). Spells with the curse descriptor also apply the cursed condition for a duration equal to the spell’s duration. Multiple applications of the cursed condition do not overlap; instead the duration of each new application of the condition is added to the remaining duration of the previous application. The successful use of break enchantment, remove curse, or similar effects removes the cursed condition from the target in addition to their normal effects.
Aura of Misfortune
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Path of War - Expanded, © 2016, Dreamscarred Press.