Note: This archetype makes use of rules from Path of War by Dreamscarred Press.
There are those who, having tapped into the endless void, find themselves compelled to share it with others.
These psionicists, these void prophets, cannot be said
to serve the void, because the void cannot be served,
but they travel the lands with the nothing inside them,
showing it to those who dare to oppose them. This
nihilistic fervor marks them, setting them apart from
others, but it is difficult to deny the empty purity of their
power.
Class Skills
A void prophet gains Spellcraft as a class
skill.
Maneuvers
A void prophet loses access to the Golden
Lion and Solar Wind disciplines and adds Cursed Razor
and Riven Hourglass to her list of available disciplines.
She otherwise learns, readies, initiates maneuvers as a
standard zealot.
This ability alters maneuvers.
Maneuvers Readied
Instead of recovering maneuvers like a standard zealot, a void prophet recovers one
expended maneuver whenever she adds an unwilling
creature to her collective, and recovers expended
maneuvers equal to her void prophet initiation modifier
(minimum 2) whenever a member of her collective is
reduced to 0 or fewer hit points. Alternately, the void
prophet may focus inwards, meditating and recovering
a single maneuver as a standard action.
This ability alters maneuvers readied.
Unwilling Participant
At 1st level, a void prophet gains Unwilling Participant as a bonus feat. The save DC
to resist being added to the void prophet’s collective is
equal to 10 + 1/2 her initiator level + her void prophet
initiation modifier.
Expanded Collective
At 1st level, a void prophet gains Expanded Collective as a bonus feat.
This ability replaces compartmentalized aid.
Hollow Faith (Su)
The void prophet shares the patient emptiness of the void with her enemies, inviting them to
gaze into the pitiless nothing. Her devotion to the hollow
hunger of the void spurs her to feats of psionic and
martial prowess.
At 1st level, she may add unwilling members to her
collective as a move action, and may expend her psionic
focus to add an unwilling member as a swift action
instead.
At 4th level, the void prophet may designate any
number of creatures in her collective as a free action at
the beginning of her turn. Those creatures suffer a –2
penalty to armor class, attack rolls, skill checks, caster
level checks (such as those made to overcome spell
resistance), and manifester level checks (such as those
made to overcome power resistance). These penalties
persist until those creatures leave the void prophet’s
collective or she is rendered unconscious or dead, or else
chooses to rescind the penalties as a free action at the
beginning of her turn.
Starting at 8th level, a void prophet’s mission grants
her the ability to augment her maneuvers by spending
power points. A void prophet can spend a maximum
number of power points augmenting a maneuver equal
to one plus one additional power point for every four
initiator levels she possesses (up to a maximum of 6 at
20th level). If the void prophet has the ability to augment
her maneuvers in other ways, such as from another class
feature or the maneuver itself, this cannot be combined
with the augments granted by this ability; she must
choose which augmentation type to use when initiating
the maneuver.
• For every power point the void prophet spends
when initiating a strike, the target of the strike has
any insight and morale bonuses affecting them
reduced by 1 for the duration of the bonus or 24
hours, whichever is shorter. This can reduce a
bonus below 0 (effectively creating a penalty), but
only if such a bonus is already affecting the creature.
If the strike allows a saving throw, a successful save
against it negates this effect. If it does not allow a
saving throw, then the target can make a Will save
(DC 10 + 1/2 the void prophet’s class level + the void
prophet’s Charisma modifier) to negate this effect.
• If the void prophet spends 3 power points when
initiating a counter and that counter successfully
negates an attack against the void prophet (either
through making the attack miss or otherwise
preventing the attack from occurring), the void
prophet may have the attack target a member of her
collective instead. The redirected attack uses the
same attack and damage rolls as the initial attack
against the void prophet, but can target the member
of the collective regardless of the range.
This ability replaces mission.
Preach the Silence (Su)
The void prophet knows how to take the hope she leeches from her victims and
use it to empower her allies. Whenever a creature fails
a saving throw to be added to her collective, the void
prophet’s allies in the collective gain a +1 morale bonus to attack rolls and saving throws for a number of rounds
equal to her initiation modifier, or until the creature
leaves her collective, whichever happens first. This
bonus increases by +1 at 5th level and again every 5 void
prophet levels thereafter.
This ability replaces zeal.
Endless Hunger (Su)
At 3rd level, the void prophet may attempt to add a creature who fails its saving throw
against one of her strikes to her collective; if the strike
does not normally allow a save, the creature must instead
succeed at a Will save (DC 10 + the strike’s level + the
void prophet’s Charisma modifier) to avoid being added
to the void prophet’s collective. This is a free action that
is part of the strike in question. If successful, the void
prophet may not recover the strike that provoked this
ability, though she may still recover 1 other maneuver
as normal.
This ability replaces commitment.
The Consuming Void (Su)
At 16th level, the void prophet may expend the soul of an unwilling creature
that has died and merged with her collective through
her metaphysical transcendence ability as a free action.
If she does, that creature dies (and leaves the collective)
and the void prophet regains her psionic focus. She may
not expend the souls of willing members of her collective.