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Zweihander Sentinel

Some warders recognize a powerful offense is the best defense he can bring. Instead, they eschew shields and focus on utilizing a single two-handed weapon for both offense and defense.

Weapon and Armor Proficiency

The zweihander sentinel loses proficiency with shields and tower shields.

Zweihander Training

At 1st level, when wielding a two-handed weapon or a one-handed weapon in both hands, the warder gains a shield bonus to his armor class equal to his aegis class feature bonus.


The warder gains access to the Scarlet Throne discipline and loses access to Broken Blade. Bluff is no longer a class skill; Sense Motive is now a class skill.

New Disciplines: A warder with the zweihander sentinel archetype adds either Eternal Guardian or Piercing Thunder to her list of available disciplines. If she does not have that discipline’s associated skill as a class skill, she gains it as a class skill.

This alters a warder's maneuvers, and replaces a warder's standard new disciplines.

Armament Shield (Ex)

When wielding a one-handed weapon in two hands or a two-handed weapon, the weapon is treated as a light shield for the purposes of performing a shield bash attack on an opponent. The warder smashes with the butt of a spear-haft, the pommel of a greatsword, or the broadside of her axe. All are essentially the same and are treated as light shields for the purposes of shield- bash attacks or martial maneuvers to be used with a weapon of this type (such as Iron Tortoise maneuvers that require a shield to function).

Defensive Reach (Ex)

At 6th level, the warder has supreme control over his environment and the use of his weapon to defend himself and his allies. When wielding a non-reach two-handed weapon, the warder increases his reach by five feet for use with attacks of opportunity and counters. When wielding a two-handed reach weapon the warder threatens adjacent enemies and may attack them as though he was not wielding a reach weapon.

This ability replaces the improved aegis class feature.

Punishing Defenses (Ex)

At 12th level, the warder has gained a great deal of skill in using offense as his best defense. When making an attack of opportunity or when making an attack against a foe as part of a counter, he inflicts an additional 2d6 points of damage. This damage is not multiplied if the character scores a successful critical hit.

This ability replaces the greater aegis class feature.