Note: This archetype makes use of rules from Path of War by Dreamscarred Press.
Where other stalkers use grace and finesse, the brutal
slayer relies on strength and fury. Wielding heavy, two
handed weapons with blinding speed, the brutal slayer
is a terrifying predator of the night.
Maneuvers
A brutal slayer loses access to the
Thrashing Dragon discipline and adds Black Seraph and Primal Fury to his list of available disciplines. He
otherwise learns, readies, initiates maneuvers as a
standard stalker.
This ability alters maneuvers.
Maneuvers Readied
Instead of recovering maneuvers like a standard stalker a brutal slayer uses his ki to
reinforce his body as a full-round action. When he does
so, he recovers a number of expended maneuvers equal
to his brutal slayer initiation modifier (minimum 2) and
gains temporary hit points equal to twice his initiator
level and damage reduction/– equal to his brutal slayer
initiation modifier (minimum 0). These temporary hit
points and damage reduction last for one round, and
stack with any other sources of temporary hit points or
damage reduction he may have. In addition, the next
strike he initiates this encounter deals additional bleed
damage equal to his brutal stalker initiation modifier.
The target continues to bleed until the bleeding is
stopped via magical healing or a successful DC 15 Heal
check. Alternately, the brutal slayer can take a moment
to realign himself and recover a single maneuver as a
standard action.
This ability alters maneuvers readied.
Brutal Strikes (Ex)
Starting at 1st level, whenever a brutal slayer confirms a critical hit against a creature,
he gains a +4 profane bonus Strength for a number of
rounds equal to his brutal slayer initiation modifier. This
bonus increases to +6 at 8th level and to +8 at 16th level.
This ability replaces deadly strikes.
Stalker Arts
Whenever a brutal slayer gains a new stalker art, he may choose from the following
list in addition to the standard stalker’s stalker arts. This
ability does not cause the brutal slayer archetype to be
incompatible with other archetypes that alter the stalker
arts class feature.
Brutal Ambush (Ex): Whenever the brutal slayer
attacks a flat-footed opponent, he gains the benefit of his
brutal strikes ability while making that attack.
Brutal Assault (Ex): As a swift action, the brutal slayer
can spend a point of ki and target a single creature he
can see. He gains the benefit of his brutal strikes ability
when making attacks against that creature for a number
of rounds equal to his initiation modifier.
Furious Strikes (Ex): The Strength bonus granted by
the brutal slayer’s brutal strikes ability increases by +2.
In addition, he treats his class level as his base attack
bonus for the purposes of qualifying for critical feats. If
the brutal slayer possesses fighter levels, he also adds his
brutal slayer level to his fighter level for the purposes of
qualifying for critical feats.
Cruel Strike (Ex): When the brutal slayer hits with
a melee attack while under the effect of his brutal
strikes ability, he can reduce the damage he deals by
1/4 (rounded down) to sicken the target for a number of
rounds equal to his brutal slayer initiation modifier.
This ability alters stalker arts.
Armor of Scars (Ex)
The brutal slayer takes as well as he gives, becoming protected by the scars of wounds
he has already survived. Starting at 1st level, a brutal
slayer gains a +1 bonus to his natural armor. At 4th level
and every four levels thereafter, this bonus increases by
+1. In addition, the brutal slayer’s instincts enable him to
better dodge incoming blows; whenever he spends a full-
round action to recover maneuvers, he gains a dodge
bonus to AC equal to his brutal slayer initiation modifier.
This ability replaces dodge bonus.
Muscle Memory (Ex)
The muscles of a brutal slayer are honed to deadly efficiency, just like his blades.
Starting at 2nd level, a brutal slayer may add 1/2 his
Strength modifier to his AC and to Reflex saves instead of
his Dexterity modifier. At 6th level, the brutal slayer may
add his full Strength modifier instead of his Dexterity
modifier, rather than 1/2. The brutal slayer’s Strength
bonus to his AC is still limited by his armor’s maximum
Dexterity bonus.