There are some mystics that have become entranced by the sharp crack of gunfire and the smell of black
powder. These mystics seek to incorporate firearms into their fighting style and infuse their powers into their
weapon.
Weapon and Armor Proficiency
A gunsmoke mystic
is proficient with all simple weapons and with firearms.
She is also proficient with light armor and bucklers.
This ability replaces the mystic’s standard weapon and
armor proficiencies.
Maneuvers
Maneuvers: The disciplines available to a gunsmoke
mystic are Elemental Flux, Riven Hourglass, Shattered
Mirror, Solar Wind, Tempest Gale, and Veiled Moon.
In addition, she always treats firearms as discipline
weapons for the disciplines available to her as a
gunsmoke mystic. A gunsmoke mystic gains Sleight
of Hand as a class skill. She otherwise learns, readies,
initiates maneuvers as a standard mystic.
This ability alters maneuvers.
Magical Gunsmith
At 1st level, a gunsmoke mystic gains her choice of a musket or a pistol. Her starting
weapon is battered, and only she knows how to use it
properly. All other creatures treat her gun as if it had the
broken condition. If the weapon already has the broken
condition, it does not work at all for anyone else trying
to use it. This starting weapon can only be sold for scrap
(it’s worth 4d10 gp when sold). The gunsmoke mystic
also gains Gunsmithing as a bonus feat, and can upgrade
this gun to masterwork quality for 300gp and one day of
work, as if she were a gunslinger.
Animus Ammunition (Su)
At 1st level, a gunsmoke
mystic learns how to form her animus into ammunition
for a firearm. As a free action that does not provoke
attacks of opportunity, the gunsmoke mystic can spend
one point of animus per piece of ammunition created
to reload an empty firearm on her person, filling the
gun with with semi-real bullets or pellets and powder.
These bullets or pellets are treated as mundane steel
with no special abilities or properties, and after one of
these bullets or pellets are used for an attack, it vanishes.
However, due to the ephemeral nature of these pieces of
ammunition, the gunsmoke mystic reduces the misfire
value of the firearm by 1 (to a minimum of 1) while
making attacks with her semi-real bullets. Firearms with
multiple barrels or chambers (such as with a pepperbox
or a revolver) must spend one animus per barrel or
chamber being loaded (the gunsmoke mystic does not
have to load a firearm to full capacity if she chooses).
The gunsmoke mystic does not need to have a free hand
to reload her firearms, she only needs to be touching the
firearm to do so.
If the firearm loaded with this ammunition has
magical properties, these properties are bestowed upon
the ammunition as normal.
The Way of the Gun
Gunsmoke mystics form a strong
bond with their firearms, perfecting various methods of
channeling animus through their shots.
• Animus Flush (Su): Starting at 1st level, a gunsmoke
mystic can use her animus to flush out her firearm
after a misfire. As a move action, she can spend one
point of animus to remove the broken condition
from a single firearm she is currently wielding. This
ability can only repair a firearm that gained the
broken condition as a result of a firearm misfire;
if the gun was otherwise damaged, it does nothing.
• Gun-fu (Ex): Starting at 2nd level, a gunsmoke mystic can use the butt or handle of her
firearm
as a melee weapon. The gunsmoke mystic treats
her
firearm’s butt or handle is as a light melee
weapon. One-handed firearms deal 1d6 points of
damage (1d4 if wielded by a Small creature), and
two-handed firearms deal 1d10 points of damage
(1d8 if wielded by a Small creature). Regardless of
the gunsmoke mystic’s size, she threatens a critical
hit on a
natural roll of 20 and deals double damage
on a successful
critical hit.
While wielding a
firearm, the gunsmoke mystic
threatens adjacent squares as normal for a melee
weapon, and can use the butt or handle of her
firearm to make
attacks of opportunity. The
gunsmoke mystic can attack with the gun in melee
or fire it at range interchangeably, even within the
same full-attack action (although she still provokes
attacks of opportunity if she makes ranged attacks
while
threatened). In addition, if the
firearm she
wields has an
enhancement bonus, that bonus
applies to her melee attacks with the
firearm.
• Animus-Charged Bullets (Su): Starting at 3rd level, a
gunsmoke mystic may spend one point of animus as
a free action to add her gunsmoke mystic initiation
modifier to damage rolls with firearms for one
round. The gunsmoke mystic can only use this
ability once per round.
• Focused Aim (Su): Starting at 7th level, a gunsmoke
mystic can take a move action to increase the
accuracy of a firearm. After doing so, that firearm’s
range increment increases by 20 feet for her next
attack with it. This ability stacks with all other
bonuses to the firearm’s range increment.
• Ricochet Shot (Su): Starting at 12th level, when
initiating a ranged strike with a single target, the
gunsmoke mystic may spend a number of points of
animus equal to the level of that strike to target an
additional enemy within 20 feet of the initial target.
If she does so, she effectively initiates the strike
twice, once against each target. The gunsmoke
mystic can only use this ability once per round.
• Martial Reloading (Su): Starting at 17th level,
whenever the gunsmoke mystic initiates a
maneuver with her firearm, she may freely reload
the shots used as part of that maneuver as if she
had used the animus ammunition class feature, at
no animus cost to her.
This ability replaces bonus feats.
Flowing Movements (Ex)
Gunsmoke mystics know that true perfection comes from perfect practice. They
train incessantly, mastering their movements to the
point that they seemingly draw, fire, and reload
their weapons on pure instinct. At 1st level, a
gunsmoke mystic gains Rapid Reload as a
bonus feat, even if she does not meet
the prerequisites, and applies that feat
to any firearm she wields. At 5th level,
a gunsmoke mystic can reload a two-handed firearm
as if it were a one-handed firearm, and a one-handed
firearm as if it were a hand or light crossbow. At 9th level, a gunsmoke mystic no longer provokes attacks of
opportunity when firing or reloading her firearm.
This ability replaces withstand spell and quell magic.