Knowledge is power. For those who truly seek knowledge in all its forms, knowledge of martial
maneuvers is no different than knowledge of magic or
science, and all are equally worthy of study. Sometimes
geniuses, sometimes madmen, these seekers of
knowledge hunger for new skills and abilities with an
addiction and obsessiveness that can often be off putting,
but is exceptionally useful. Polymaths are alchemists
or investigators who learn to combine their intellect
and extracts with the training and discipline of the Path
of War. These cunning warriors learn to use any and
all tools available to them to master any challenge set
before them. Converting Your Character to a PolymathThe polymath is a class template suitable for use with the alchemist and investigator classes. When converting a character to a polymath, the character loses or changes the following class features: • The alchemist gives up the poison resistance, poison use, and poison immunity class features. • The investigator gives up the poison lore, poison resistance, and poison immunity class features. Weapon ProficiencyA polymath gains
proficiency with martial weapons in addition to his base
class’ standard weapon proficiencies. ManeuversA polymath begins his career with knowledge of three martial maneuvers. If the polymath does not have these discipline’s associated skills as class skills, he gains them as class skills. The disciplines available to him are Primal Fury, Solar Wind, and Steel Serpent. Once the polymath knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by polymaths is considered an extraordinary ability unless otherwise noted in it or its discipline’s description. A polymath’s maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he initiates one.The polymath learns additional maneuvers at higher levels, as indicated on Table: Archetype Maneuver Progression. The maximum level of maneuvers gained through polymath levels is limited by those listed in that table as well, although this restriction does not apply to maneuvers added to his maneuvers known through other methods, such as prestige classes or the Advanced Study feat. A polymath must meet a maneuver’s prerequisite to learn it. See the Systems and Use chapter in Path of War for more details on how maneuvers are used. Upon reaching 4th level, and at every even numbered
initiator level thereafter (6th, 8th, 10th, and so on),
the polymath can choose to learn a new maneuver in
place of one he already knows. In effect, he loses the old maneuver in exchange for the new one. He can
choose a new maneuver of any level he likes, as long
as he observes the restriction on the highest-level
maneuvers he knows; the polymath need not replace
the old maneuver with a maneuver of the same level. He
can swap only a single maneuver at any given level. A
polymath’s initiation modifier is Intelligence, and each
polymath level is counted as a full initiator level. Maneuvers Readied
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