New Aegis Customizations
The maximum levels of maneuvers and stances
gained through aegis customizations is limited by those
listed on Table: Archetype Maneuver Progression,
although this restriction does not apply to maneuvers
added to his maneuvers known through other methods,
such as prestige classes or the Advanced Study feat.
1-Point Customizations
Additional Maneuvers: The aegis learns two additional maneuvers (not stances) that he meets the prerequisites
for. These maneuvers must be from the Sleeping Goddess
discipline or one of the two other disciplines he selected
when you took the initiator’s soul customization. This
customization may be selected multiple times. Each
additional time it is taken, the aegis learns one maneuver
from his three disciplines. For every two times the aegis
takes this customization, he can ready one additional
maneuver. The aegis must be at least 3rd level and have
the initiator’s soul* customization before selecting this
customization.
Special: This customization can be taken by aberrant
aegii.
Additional Stance: The aegis learns one additional
stance that he meets the prerequisites for. This stance
must be from the Sleeping Goddess discipline or one of
the two other disciplines he selected when you took the
initiator’s soul customization. The aegis must be at least
4th level and have the Initiator’s Soul customization
before selecting this customization. This customization
may be selected up to one additional time at 7th level
and every three levels thereafter.
Special: This customization can be taken by aberrant
aegii.
2-Point Customizations
Initiator’s Soul: The aegis gains the ability to learn and ready martial maneuvers. He learns three maneuvers
and one stance when he takes this customization. The
disciplines available to the aegis are Sleeping Goddess
and two other disciplines of his choice. If one of his
selected disciplines’ associated skills is not on his class
skill list, he gains it as a class skill. The aegis’ initiation
modifier is Intelligence, and each aegis level is counted
as a full initiator level. In addition, you gain Knowledge
(martial) as a class skill.
Once the aegis knows a maneuver, he must ready it
before he can use it (see below). A maneuver usable
by aegii is considered an extraordinary ability unless
otherwise noted in it or its discipline’s description. An
aegis’ maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he
initiates one.
The aegis can ready all three of his maneuvers known,
but if he gains additional aegis maneuvers, he must
choose which maneuvers to ready. An aegis must always
ready his maximum number of maneuvers readied. He
readies his maneuvers by tinkering with his astral suit
for ten minutes. The maneuvers he chooses remain
readied until he decides to practice again and change
them. The aegis does not need to sleep or rest for any
long period of time in order to ready his maneuvers; any
time he spends ten minutes adjusting his suit, he can
change his readied maneuvers.
An aegis begins an encounter with all his readied
maneuvers unexpended, regardless of how many times
he might have already used them since he chose them.
When he initiates a maneuver, he expends it for the
current encounter, so each of his readied maneuvers can
be used once per encounter (unless he recovers them, as
described below).
In order for the aegis to recover maneuvers, he must
realign himself to his astral suit a full-round action.
When he does so, he recovers a number of maneuvers
equal to his aegis initiation modifier (minimum 2) and
can exchange up to 1 point of customizations per four
class levels (minimum 1) for new customizations. These
new customizations last for one minute, at which point
they return to their prior state. Alternately, the aegis may
take a moment to focus, recovering a single maneuver as
a standard action.
Special: This customization can be taken by aberrant
aegii.