Mythic Vampire

This aristocratic figure could easily pass for human if not for the grave-pale skin, red eyes, and long fangs.

Mythic Vampire CR 10/MR 4

XP 9,600
Human vampire fighter 7
NE Medium undead (augmented humanoid, human, mythic)
Init +12M; Senses darkvision 60 ft.; Perception +17


AC 29, touch 16, flat-footed 24 (+3 armor, +1 deflection, +4 Dex, +1 dodge, +10 natural)
hp 117 (7d10+74); fast healing 5
Fort +11, Ref +10, Will +4 (+2 vs. fear)
Defensive Abilities bravery +2; channel resistance +8; DR 10/epic and magic and silver; Immune undead traits; Resist cold 10, electricity 10; Weaknesses vampire weaknesses


Speed 30 ft.
Melee +1 longsword +19/+14 (1d8+12/19–20 plus energy drain), slam +15 (1d4+4 plus energy drain)
Ranged mwk light crossbow +12 (1d8/19–20)
Special Attacks blood drain, children of the night (ghouls or shadows), create spawn, dominate (DC 17), energy drain (2 levels, DC 17), mythic power (4/day, surge +1d8), negative energy focus, scabrous claws, weapon training (heavy blades +1)


Str 26, Dex 18, Con —, Int 14, Wis 10, Cha 19
Base Atk +7; CMB +15; CMD 31
Feats Alertness B, Combat Reflexes B, Deceitful, Disruptive M, Dodge B, Greater Weapon Focus (longsword), Improved Initiative B, M, Lightning Reflexes B, Mobility, Power Attack, Quick Draw, Toughness B, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Bluff +21, Climb +14, Disguise +6, Intimidate +14, Perception +17, Ride +8, Sense Motive +17, Stealth +15; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Draconic, Undercommon
SQ armor training 2, change shape (dire bat or wolf, beast shape II), gaseous form, overcome weakness (garlic, sunlight), shadowless, spider climb