Mythic Ogre

This immense, muscular giant wears heavy scale mail and wields a club adorned with a giant claw.

Mythic Ogre CR 4/MR 1

XP 1,200
CE Large humanoid (giant, mythic)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 19, touch 8, flat-footed 19 (+5 armor, –1 Dex, +6 natural, –1 size)
hp 50 (5d8+28)
Fort +7, Ref +0, Will +3
Defensive Abilities iron resilience; DR 5/epic

OFFENSE

Speed 30 ft. (40 ft. base)
Melee mwk greatclub +9 (2d8+7)
Ranged javelin +1 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (1/day, surge +1d6), rising fury

STATISTICS

Str 21, Dex 8, Con 17, Int 6, Wis 10, Cha 7
Base Atk +3; CMB +9; CMD 18
Feats Iron Will M, Toughness, Weapon Focus (greatclub)
Skills Climb +7, Perception +6
Languages Giant

SPECIAL ABILITIES

Iron Resilience (Ex)

Once per round, a mythic ogre can ignore an attack that would reduce it to negative hit points or kill it. The ogre takes no damage from the attack. As an immediate action, a mythic ogre can expend one use of mythic power to use this ability to ignore all attacks from one creature for 1 round.

Rising Fury (Ex)

Each time a mythic ogre takes damage, it gains a +2 morale bonus on damage rolls until the end of its next turn. This bonus increases by +2 each time the ogre takes damage, up to a maximum of +10. At the end of the ogre's turn, this damage bonus resets to +0.