This regal mummy reeks of preservative spices and wears the clothing and jewelry of a wealthy pharaoh.
XP 3,200 DEFENSEAC 23, touch 10, flat-footed 23 (+13 natural) OFFENSESpeed 20 ft. STATISTICSStr 26, Dex 10, Con —, Int 6, Wis 15, Cha 15 SPECIAL ABILITIESCreate Spawn (Su)As a swift action, a mythic mummy can expend one use of mythic power to transform a slain opponent into a non-mythic mummy with the advanced simple template. The new mummy is under the command of the mummy that created it, and remains enslaved until the mythic mummy's death, at which time it becomes a free-willed creature. The spawn retains none of the abilities it had in life. Desert Mastery (Su)A mythic mummy can command earth and sand within 100 feet to c reate a variety of spell-like effects. As a s tandard action, a mummy can reduce rock to sand (as transmute rock to mud) or create life-like shapes made from sand (as major image, though these shapes collapse if disbelieved or attacked). The mummy can expend one use of mythic power to summon a giant advanced sandman. The mummy's caster level equals its Hit Dice for these effects. Despair (Su)All creatures within a 30-foot radius that see a mummy must succeed at a DC 18 Will save or be paralyzed by fear for 1d4 rounds. A creature only has to attempt this save against a particular mummy's despair ability once every 24 hours. This is a paralysis and mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus. Mummy Rot (Su)Curse and disease—slam; save Fort DC 18; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —. This otherwise functions like standard mummy rot. The DC is Charisma-based and includes a +2 racial bonus. |