Mythic Lich

This armored undead human wields a heavy mace and wears the trappings of a devil-worshiper.

Mythic Lich CR 17/MR 7

XP 102,400
Human lich cleric of Asmodeus 13
LE Medium undead (augmented humanoid, human, mythic)
Init +13M; Senses darkvision 60 ft., spell perception; Perception +29
Aura fear (60 ft., DC 28)

DEFENSE

AC 36, touch 14, flat-footed 34 (+7 armor, +2 deflection, +2 Dex, +15 natural)
hp 209 (13d8+147)
Fort +16, Ref +9, Will +21
Defensive Abilities channel resistance +8, creeping paralysis; DR 15/bludgeoning and epic and magic; Immune cold, electricity, undead traits; SR 32

OFFENSE

Speed 30 ft.
Melee +1 heavy mace +9/+4 (1d8), touch +3 (1d8+6 plus paralyzing touch)
Special Attacks channel negative energy 10/day (DC 23, 7d6), hand of the acolyte (11/day), inspired spell, mythic power (7/day, surge +1d10), mythic spells 2/day, paralyzing touch (DC 28), scythe of evil (6 rounds, 2/day)
Domain Spell-Like Abilities (CL 13th; concentration +21)

11/day—touch of evil (6 rounds)
2/day—dispelling touch

Cleric Spells Prepared (CL 13th; concentration +21)

7th—blasphemy D (DC 25), destruction (DC 27), ethereal jaunt
6th—antimagic field D, blade barrier M (DC 24), harm M (2, DC 26)
5th—dispel good D, flame strike M (DC 23), greater command (DC 23), slay living (2, DC 25)
4th—chaos hammer M (DC 22), freedom of movement, poison (DC 24), spell immunity, unholy blight D, M (2, DC 22)
3rdbestow curse (2, DC 23), contagion (DC 23) M, dispel magic D, invisibility purge, meld into stone, protection from energy
2nd—align weapon D (evil only), calm emotions (DC 20), darkness, desecrate, hold person (DC 20), resist energy, spiritual weapon M
1stbane (DC 19), cause fear (DC 21), deathwatch, entropic shield, identify D, obscuring mist (2)
0th (at will)bleed (DC 20), detect magic, purify food and drink, read magic

D Domain spell; Domains Evil, Magic; M Mythic spell

STATISTICS

Str 8, Dex 14, Con —, Int 15, Wis 26, Cha 20
Base Atk +9; CMB +8; CMD 22
Feats Combat Casting, Craft Wondrous Item, Extra Channel, Improved Channel M, Improved Initiative M, Iron Will, Mythic Spell Lore B, Spell Focus (necromancy) M, Toughness M
Skills Heal +16, Intimidate +18, Knowledge (arcana, religion) +18, Perception +29, Sense Motive +27, Spellcraft +26, Stealth +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Spellcraft, +8 Stealth
Languages Abyssal, Common
SQ mythic phylactery, rejuvenation Combat Gear