Mythic Lamia

This creature has the head and upper body of a beautiful woman, the lower body of a lion, and long, serpentine tail.

Mythic Lamia CR 7/MR 3

XP 3,200
CE Large monstrous humanoid (mythic, shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +15
Aura seduction (DC 16)


AC 24, touch 14, flat-footed 19 (+3 Dex, +2 dodge, +10 natural, –1 size)
hp 97 (9d10+48)
Fort +7, Ref +9, Will +11; DR 5/epic


Speed 60 ft.
Melee +1 scimitar +13/+8 (1d6+5/18–20), 2 claws +12 (1d4+2), touch +7 (1d4 Wisdom drain)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (3/day, surge +1d6), pounce, Wisdom drain Spell-Like Abilities (CL 9th; concentration +11)

At willdisguise self, ventriloquism
3/daycharm monster (DC 16), major image (DC 15), mirror image, suggestion (DC 15)
1/daydeep slumber (DC 15)

Sorcerer Spells Known (CL 6th; concentration +8)


Str 18, Dex 16, Con 14, Int 13, Wis 17, Cha 15
Base Atk +9; CMB +14; CMD 28 (32 vs. trip)
Feats Dodge M, Great Fortitude, Iron Will, Mobility, Spring Attack M
Skills Bluff +10, Diplomacy +5, Disguise +7, Intimidate +11, Knowledge (religion) +4, Perception +15, Stealth +15, Survival +12; Racial Modifiers +4 Bluff, +4 Stealth
Languages Abyssal, Common
SQ change shape (giant constrictor snake, lamia matriarch, or lion; polymorph), undersized weapons


Aura of Seduction (Su)

Any creature within 30 feet of a mythic lamia must succeed at a DC 16 Will save or become fascinated. A creature that succeeds at this save is immune to the lamia's aura for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.


A mythic lamia casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a mythic lamia.

Wisdom Drain (Su)

A lamia drains 1d4 points of Wisdom each time she hits with her melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when she uses her Wisdom drain.)

Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion.