Mythic Hell Hound |
CR 4/MR 1 |
XP 1,200
LE Medium outsider (evil, extraplanar, fire, lawful, mythic)
Init +5; Senses darkvision 60 ft., scent; Perception +8
DEFENSE
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 47 (5d10+20)
Fort +6, Ref +5, Will +1; DR 5/epic; Immune fire; Weaknesses vulnerable to cold
OFFENSE
Speed 40 ft.
Melee bite +9 (2d6+3 plus burn)
Special Attacks breath weapon (10-ft. cone, 2d6 fire plus clinging flames, Reflex DC 14 half, usable every 1d4 rounds), burn (1d6, DC 14), mythic power (1/day, surge +1d6)
STATISTICS
Str 15, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +5; CMB +7; CMD 18 (22 vs. trip)
Feats Improved Initiative, Run, Weapon Focus (bite)M
Skills Acrobatics +9 (+13 when jumping), Perception +8, Stealth +14, Survival +8; Racial Modifiers +5 Stealth
Languages Infernal (can't speak)
SPECIAL ABILITIES
Clinging Flames (Ex)
A creature that takes damage from a mythic hell hound's breath weapon also catches on fire (using the save DC for its burn ability).
ECOLOGY
Environment any (Hell)
Organization solitary, pair, or pack (3–12)
Treasure incidental
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Mythic Nessian Warhound |
CR 11/MR 4 |
XP 12,800
LE Large outsider (evil, extraplanar, fire, lawful, mythic)
Init +6; Senses darkvision 60 ft., scent, see in darkness; Perception +14
DEFENSE
AC 28, touch 11, flat-footed 26 (+6 armor, +2 Dex, +11 natural, –1 size)
hp 166 (12d10+100)
Fort +13, Ref +10, Will +6; DR 10/epic; Immune fire; Weaknesses vulnerable to cold
OFFENSE
Speed 40 ft.
Melee bite +22 (2d8+9/18–20 plus burn plus trip), 2 claws +20 (2d6+9 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, 10d6 fire plus clinging flames, Reflex DC 21 half, usable every 1d4 rounds), burn (1d6, DC 21), mythic power (4/day, surge +1d8)
Spell-Like Abilities (CL 12th; concentration +10)
STATISTICS
Str 29, Dex 15, Con 21, Int 4, Wis 14, Cha 6
Base Atk +12; CMB +22; CMD 34 (38 vs. trip)
Feats Alertness, Improved Critical (bite) M, Improved Initiative, Skill Focus (Stealth), Skill Focus (Survival), Weapon Focus (bite) M
Skills Acrobatics +15 (+19 when jumping), Perception +14, Sense Motive +4, Stealth +17, Survival +17; Racial Modifiers +5 Stealth
Languages Infernal
ECOLOGY
Environment any (Hell)
Organization solitary, pair, or pack (3–6)
Treasure standard (+2 chain shirt barding)
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