Like barnacles made of rock, stone growths encrust the feet of this thick-bodied giant.
XP 6,400 DEFENSEAC 24, touch 8, flat-footed 24 (+4 armor, –1 Dex, +12 natural, –1 size) OFFENSESpeed 30 ft. (40 ft. base) STATISTICSStr 27, Dex 8, Con 21, Int 8, Wis 10, Cha 7 SPECIAL ABILITIESDense Mind (Ex)If a mythic hill giant fails its saving throw against a hostile mind-affecting effect, at the start of its turn it automatically expends one use of mythic power (if it has any) as a free action to reroll its saving throw against the effect. It rerolls for each ongoing mind-affecting effect each turn. Earth Bond (Ex)A mythic hill giant gains a +2 bonus on attack rolls, weapon damage rolls, and saves while touching the ground (including a stone or earthen floor in a building). As a standard action, a hill giant touching the ground can expend one use of mythic power to rejuvenate itself, gaining the benefits of cure critical wounds and restoration. Ground Pound (Ex)As a standard action, a mythic hill giant can expend one use of mythic power and hit the ground with a bludgeoning weapon. Choose one intersection within reach; creatures touching the ground within a 20-foot burst centered on that intersection take double the damage normally dealt by that bludgeoning weapon (Reflex DC 23 for half). Creatures that fail their saves are knocked prone and moved 5 feet directly away from chosen intersection. This ability has no effect on creatures with the earth bond ability. The save DC is Strength-based. |