This blazing conflagration is vaguely humanoid in shape, its horned visage almost too bright to look upon.
XP 38,400 DEFENSEAC 32, touch 19, flat-footed 21 (+9 Dex, +2 dodge, +13 natural, –2 size) OFFENSESpeed 60 ft. Spell-Like Abilities (CL 16th; concentration +16) At will—produce flame STATISTICSStr 26, Dex 29, Con 18, Int 12, Wis 13, Cha 11 SPECIAL ABILITIESBlinding Blaze (Su)A mythic fire elemental can expend one use of mythic power as a swift action to burn brightly, granting it a blinding gaze attack. This gaze causes permanent blindness and has a range of 60 feet. A creature that succeeds at a DC 22 Fortitude save is instead dazzled for 1 round. Fire elementals are immune to this blindness. The save DC is Constitution-based. Inferno (Ex)A mythic fire elemental can expend one use of mythic power as an immediate action to lose its vulnerability to cold for 1 round. During this time, any fire damage it deals ignores fire resistance and fire immunity. Shroud of Flame (Ex)Any creature within a mythic fire elemental's reach must succeed at a DC 22 Reflex save at the start of its turn or take 2d6 points of fire damage. The elemental can suppress or reactivate this ability at will as a free action. The save DC is Constitution-based. Smoke Cloud (Ex)As a swift action, a mythic fire elemental can create a choking cloud of smoke. This cloud is equivalent to that of pyrotechnics and lasts 1 minute. Fire elementals are immune to the effects of this ability. |