Mythic Dragon, Red

A ruddy glow emanates from beneath this dragon's red, gem-encrusted scales, like lava visible between cracks of cooling stone.

Mythic Young Red Dragon CR 12/MR 5

XP 19,200
CE Large dragon (fire, mythic)
Init +10M; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, smoke vision, x-ray vision; Perception +15

DEFENSE

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
hp 165 (11d12+94); fast healing 5
Fort +11, Ref +8, Will +10
Defensive Abilities dragon blood (1d6 fire), fortification (50%); DR 10/epic; Immune dragon traits, fire, paralysis, sleep; Weaknesses vulnerable to cold

OFFENSE

Speed 40 ft., fly 200 ft. (poor)
Melee bite +18 (2d6+10 plus grab), 2 claws +18 (1d8+8 plus grab), tail slap +13 (1d8+12), 2 wings +13 (1d6+4)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, 6d10 fire, Reflex DC 19 half, usable every 1d4 rounds), lingering breath (2d6 fire, 5 rounds), mythic power (5/day, surge +1d8), swallow whole (1d6 bludgeoning and 1d6 fire damage, AC 18, 16 hp)
Spell-Like Abilities (CL 11th; concentration +13)

At willdetect magic

Sorcerer Spells Known (CL 1st; concentration +3)

1st (3)—shield, true strike
0 (at will)mage hand, message, prestidigitation, read magic

STATISTICS

Str 27, Dex 12, Con 19, Int 12, Wis 13, Cha 14
Base Atk +11; CMB +20 (+24 grapple); CMD 31 (35 vs. trip)
Feats Cleave, Improved Initiative M, Improved Vital Strike, Iron Will M, Power Attack M, Vital Strike
Skills Appraise +15, Bluff +16, Fly +9, Intimidate +16, Perception +15, Sense Motive +15, Stealth +11
Languages Common, Draconic
SQ dragon cantrips

SPECIAL ABILITIES

Smoke Vision (Ex)

A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Mythic Wyrm Red Dragon CR 25/MR 10

XP 1,638,400
CE Gargantuan dragon (fire, mythic)
Init +12M; Senses blindsight 60 ft., darkvision 120 ft., low-light vision, smoke vision, x-ray vision; Perception +35
Aura fire (10 ft., 2d6 fire), frightful presence (330 ft., DC 30)

DEFENSE

AC 50, touch 4, flat-footed 50 (–2 Dex, +46 natural, –4 size)
hp 518 (27d12+343); fast healing 5
Fort +24, Ref +13, Will +22
Defensive Abilities dragon blood (2d6 fire), fortification (50%); DR 20/epic and magic; Immune dragon traits, fire, paralysis, sleep; SR 36; Weaknesses vulnerable to cold

OFFENSE

Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +40 (4d6+25/18–20 plus bleed and grab), 2 claws +40 (2d8+17/19–20 plus bleed and grab), 2 wings +38 (2d6+8), tail slap +38 (2d8+25)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks bleed (2d6), breath weapon (60-ft. cone, 22d10 fire damage, Reflex DC 32 half, usable every 1d4 rounds), crush, dragon fury (2d6 fire), lingering breath (4d6 fire, 10 rounds), manipulate flames, melt stone, mythic power (10/day, surge +1d12), sooty flame, swallow whole (2d6 bludgeoning and 2d6 fire damage, AC 28, 51 hp), tail sweep (DC 32, 2d6+25), wild arcana
Spell-Like Abilities (CL 27th; concentration +34)

Sorcerer Spells Known (caster level 17th; concentration +24)

8th (4)discern location, iron body
7th (7)insanity (DC 24), limited wish M, spell turning
6th (7)antimagic field M, contingency M, greater dispel magic
5th (7)polymorph, telekinesis, teleport, wall of forceM
4th (7)fear (DC 21), fire shield, greater invisibility, stoneskin M
3rd (8)dispel magic M, displacement, haste M, tongues
2nd (8)alter self, detect thoughts (DC 19), misdirection, resist energy M, see invisibility
1st (8)alarm, grease, magic missile M, shield, true strike M

M Mythic spell

STATISTICS

Str 45, Dex 6, Con 29, Int 20, Wis 21, Cha 24
Base Atk +27; CMB +48 (+52 grapple); CMD 56 (60 vs. trip)
Feats Cleave, Critical Focus M, Greater Vital Strike, Improved Critical (bite) M, Improved Critical (claws), Improved Initiative M, Improved Iron Will, Improved Vital Strike, Iron Will M, Multiattack, Power Attack M, Quicken Spell, Staggering Critical, Vital Strike
Skills Appraise +35, Bluff +37, Diplomacy +37, Fly +14, Intimidate +37, Knowledge (arcana) +35, Knowledge (history) +35, Perception +35, Sense Motive +35, Spellcraft +35, Stealth +16 190
Languages Abyssal, Common, Draconic, Dwarven, Giant, Orc
SQ dragon cantrips, mythic spellcasting

SPECIAL ABILITIES

Fire Aura (Su)

A wyrm red dragon is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the dragon's turn.

Manipulate Flames (Su)

A wyrm red dragon can control any fire spell within 110 feet of the dragon as a standard action.

This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster.

It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su)

The dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 55-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.