Mythic Very Old Green Dragon |
CR 20/MR 8 |
XP 307,200
LE Gargantuan dragon (air, mythic)
Init –1; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, greensight; Perception +32
Aura frightful presence (270 ft., DC 26)
DEFENSE
AC 41, touch 5, flat-footed 41 (–1 Dex, +36 natural, –4 size)
hp 342 (21d12+206); fast healing 5
Fort +18, Ref +11, Will +18
Defensive Abilities dragon blood (2d6 acid); DR 15/epic and magic; Immune acid, dragon traits, paralysis, poison, sleep; SR 31
OFFENSE
Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.
Melee bite +30 (4d6+19/18–20 plus grab), 2 claws +30 (2d8+13/18–20), tail slap +28 (2d8+19), 2 wings +28 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 18d6 acid damage, Reflex DC 26 half, usable every 1d4 rounds), crush, delirious breath, dragon fury (2d6 acid), mythic power (8/day, surge +1d10), swallow whole (2d6 bludgeoning and 2d6 acid damage, AC 24, 34 hp), tail sweep (DC 26, 2d6+19)
Spell-Like Abilities (CL 21st; concentration +27)
Sorcerer Spells Known (CL 11th; concentration +17)
5th (5)—polymorph, teleport
4th (7)—dimension door, ice storm, scrying (DC 20)
3rd (7)—dispel magic, displacement, haste
2nd (8)—alter self, detect thoughts (DC 18), locate object, mirror image, see invisibility
1st (8)—magic missile, shield, silent image (DC 17), summon monster I, ventriloquism (DC 17)
STATISTICS
Str 37, Dex 8, Con 23, Int 18, Wis 19, Cha 22
Base Atk +21; CMB +38 (+42 grapple); CMD 47 (51 vs. trip)
Feats Alertness, Blinding Critical, Cleave, Critical Focus M, Flyby Attack, Great Cleave, Improved Critical (bite) M, Improved Critical (claws) M, Iron Will M, Multiattack, Power Attack
Skills Fly +9, Knowledge (arcana, local, and nature) +28, Perception +32, Sense Motive +6, Spellcraft +28, Stealth +11, Survival +28, Swim +45, Use Magic Device +30
Languages Common, Draconic, Elven, Giant, Sylvan
SQ camouflage, dragon cantrips, trackless step, water breathing, woodland stride
SPECIAL ABILITIES
Camouflage (Ex)
The dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Delirious Breath (Su)
Creatures who fail their saves against the dragon's breath weapon are either confused or nauseated for 1 round. The dragon chooses which effect to apply when it uses its breath weapon, and it can use only one effect per breath.
Water Breathing (Ex)
A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.