Horns crown the skull of this winged, skeletal creature, and its long claws twitch like spider legs.
XP 12,800 DEFENSEAC 29, touch 14, flat-footed 24 (+5 Dex, +15 natural, –1 size) OFFENSESpeed 40 ft., fly 60 ft. (good) Spell-Like Abilities (CL 12th; concentration +16) Constant—fly STATISTICSStr 25, Dex 21, Con 20, Int 16, Wis 15, Cha 18 SPECIAL ABILITIESBone Eruption (Su)As a standard action, a mythic bone devil can expend two uses of mythic power to call to the bones of all enemies within a 20-foot-radius burst. The bones shudder and twist within each creature, dealing 10d6 points of damage and giving each creature the sickened condition for 1d6 rounds. A successful DC 20 Fortitude save halves the damage and negates the sickened condition. If this damage kills a creature, some of its bones tear free from its body and fuse with the bone devil, healing it for 1d6 points of damage per Hit Die of the slain creature. Creatures immune to critical hits are immune to this ability. The save DC is Constitution-based. Pain Blast (Su)Once per round as a free action, a bone devil can stimulate extreme pain in one creature within its reach. The creature takes a –4 penalty on attack rolls, skill checks, and ability checks until the start of the devil's next turn or until it moves at least 60 feet away from the devil. Poison (Ex)Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 consecutive saves. The save DC is Constitution-based. |