Mythic Barghest, Greater

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An eerie green fire emerges from the obscenely large mouth of this strange humanoid combination of bat and wolf.

Mythic Greater Barghest CR 8/MR 2

XP 4,800
LE Large outsider (evil, extraplanar, lawful, mythic, shapechanger)
Init +8; Senses darkvision 60 ft., scent; Perception +16


AC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)
hp 105 (9d10+56)
Fort +9, Ref +10, Will +10 DR 10/epic and magic


Speed 40 ft.
Melee ghost touch bite +15 (1d8+7/18–20/×3 plus burn and vorpal bite), 2 claws +15 (1d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d6, DC 18), goblin king, improved bite, mythic power (2/day, surge +1d6), vorpal bite Spell-Like Abilities (CL 9th; concentration +13)


Str 25, Dex 15, Con 19, Int 18, Wis 18, Cha 18
Base Atk +9; CMB +17; CMD 29 (33 vs. trip)
Feats Combat Casting, Combat Reflexes, Great Fortitude M, Improved Initiative, Lightning Reflexes
Skills Acrobatics +14 (+18 when jumping), Bluff +16, Climb +16, Diplomacy +16, Intimidate +16, Perception +16, Sense Motive +16, Stealth +10, Survival +16, Swim +16
Languages Common, Goblin, Infernal
SQ change shape (goblin or wolf, polymorph)


Goblin King (Su)

A mythic barghest has the inspire courage +2 and inspire competence +2 abilities of a 6th-level bard. Goblins, goblin dogs, worgs, hell hounds, and barghests gain double the normal bonuses from this ability.

Improved Bite (Ex)

A mythic barghest's bite has a critical threat range of 18–20 and critical multiplier of ×3.

Vorpal Bite (Su)

If a mythic greater barghest confirms a critical hit against a non-mythic opponent, it can expend one use of mythic power as a free action to bite off the opponent's head, instantly killing it (Fort DC 15 negates). The save DC is Constitution-based.