This sadistic drow assassin killed friend and foe alike. Vandrae grants the guile of an assassin to those who strike her as cold and alien as she was in life. Summoning RulesThe following describes the requirements and rituals for binding Vandrae. Spirit Level: 3rd
Ceremony: You fill a golden chalice with spider's venom and drink its contents. Spider venom is an injury poison and does no harm to you when ingested. If you are male, you must write the name of a woman close to you on a slip of paper and add it to the chalice's contents. Granted AbilitiesVandrae grants the following abilities. Major Granted Abilities Sleep Toxin: You attempt to poison a creature as a melee touch attack. The poison's statistics are as follows:
After using this ability, it is expended for 5 rounds. Capstone Empowerment: A creature that succeeds on its saving throw against your sleep toxin becomes groggy, taking a -4 penalty on Perception checks and attack rolls for 4 rounds.Minor Granted Abilities
Dark Mantle: As a move action you create a 20-foot area of magical darkness, centered on yourself. This darkness does not move with you but you can see through it without hindrance. You can only have one area of darkness active at a time, and additional uses dismiss the previous ones. Signs and InflienceThe spirit affects you in the following ways:
Physical Sign: Your skin darkens and you become covered in war-paint tattoos that cannot be washed off. Whenever you activate one of Vandrae's granted abilities, your blood surges, causing your entire body to flush. Vestigial CompanionYou gain the service of a spider familiar for the duration of the pact. Treat your binder level as your wizard level to determine your familiar's abilities. This granted ability replaces dark mantle. |