Ubro the Blind bore a demon's curse as he crossed the lands offering healing. To those whom he deems worthy, Ubro bestows the very boons his demon gifted upon him. Summoning RulesThe following describes the requirements and rituals for binding Ubro. Spirit Level: 2nd
Ceremony: You tie a blindfold over your eyes and light incense as part of drawing the seal. Granted AbilitiesUbro grants the following abilities. Major Granted Abilities
Healing Surge: As a standard action, you unleash a burst of healing energy that functions as a cleric's channel energy. Healing surge allows you to channel positive energy and it can only be used to heal. Treat your binder level as your cleric level for this ability. A creature can only benefit from this healing a number of times each day equal to 3 + your Charisma modifier (minimum 1). After using this ability, it is expended for 5 rounds. Minor Granted Abilities
Heal Aches: As a move action, you can remove the blinded or deafened condition from a creature. This granted ability can only be used on a given creature once every 24 hours. Signs and InfluenceThe spirit affects you in the following ways:
Physical Sign: Your eyes turn opaque, as if you were blind. Whenever you activate one of Ubro's granted abilities, a mark of healing appears across your chest. Vestigial CompanionYou gain the ability to bond with a number of allies equal to your Charisma bonus (minimum 1). When you use healing surge, you can forgo any number of d6s in order to heal 1d6 points of ability damage for each d6 that you forfeit. Each d6 of healing of ability damage can be applied to different ability scores. A creature can have ability points healed each day equal to your binder level. Additional healing is wasted. This granted ability replaces sand skin. |