The seer who ignored the divine order, Portenta grants those who seek her spirit the ability to see beyond the curtains of reality. Summoning RulesThe following describes the requirements and rituals for binding Portenta. Spirit Level: 7th
Ceremony: You prepare a simple, reflective object that you gaze into while inside the seal. Granted AbilitiesPortenta grants the following abilities. Major Granted Abilities
Fuse Flesh: You fuse the flesh of a creature together with an otherworldly being, hindering it. The creatures makes a Fortitude save and a Will save. If it fails its Fortitude save, it takes 1d6 points of ability damage to 1 physical ability score (your choice) and becomes entangled. If it fails its Will save, it takes 1d6 points of ability damage to 1 mental ability score (your choice) and becomes confused. Fuse flesh can only be removed by break enchantment or similar effects. After using this ability, it is expended for 5 rounds. Minor Granted Abilities
Dream of Destiny: You can grant a willing creature a dream vision. The creature must pose one question when this ability is used on it. Using this ability requires 10 rounds of meditation on your part. After 10 rounds have passed, the target falls into a deep slumber for 1 hour before experiencing a vision from Portenta. At this time, you must make a binding check for the slumbering creature in order to garner a prophecy. Events up to 1 year in the future have a DC 15, events up to 5 years in the future have a DC 20, and every 5 years thereafter increases the DC by +5. Success gives a clear view of the future but not the events that lead to it while failure provides one of an infinite number of futures of which the slumbering creature cannot be sure is truly false. A creature cannot gain a vision from this ability more often than once every 24 hours. Signs and InflienceThe spirit affects you in the following ways:
Physical Sign: A third eye opens on your forehead. Vestigial CompanionYou receive an awakened animal as an animal companion. This functions as a druid's animal companion, using your binder level as your druid level, except the animal is the target of an awaken spell. This animal can be any animal capable of being a druid's animal companion, chosen by the GM. This granted ability replaces spirit step. |