Mute Sylvus speaks to no one, but those who manage to call forth this troubled survivor are gifted with his haunting prowess. Summoning RulesThe following describes the requirements and rituals for binding Mute Sylvus. Spirit Level: 2nd
Ceremony: You call Sylvus's name which echoes several times before fading away to the manifestation. Granted AbilitiesMute Sylvus grants the following abilities. Major Granted Abilities
Strike True: As a swift action, you gain a +10 bonus on the next attack roll you make during the round you activate this ability. This bonus increases to +20 if you are attacking with a longbow, a shortbow, or a composite bow of either type. After using this ability, it is expended for 5 rounds. Minor Granted Abilities
Fast Movement: You gain a +10 foot enhancement bonus to your movement speed. This bonus increases by 10 feet for every 6 binder levels beyond 3rd that you possess, to a maximum of +30 feet. Signs and InfluenceThe spirit affects you in the following ways:
Physical Sign: Scratches from branches and welts from insects cover your body while bird feathers suffuse your hair. Attempts at removing the sign cause the scratches and welts to spread and the feathers to become greater in number. Vestigial CompanionYou gain the ability to bond to a single friendly creature. This bond is broken if you and the bonded creature are more than 1 mile apart. You share your minor and major granted abilities with the bonded creature as though it had share granted abilities. This granted ability replaces peerless archer. |