Loviatha tried to manipulate her family into making her queen and almost succeeded. “Mare” Loviatha will bestow the powers of her icy home to anyone who worships her as the queen she deserves to be. Summoning RulesThe following describes the requirements and rituals for binding Mare Loviatha. Spirit Level: 7th
Ceremony: You take the dried skins of seven different types of snakes and place them into a basin of water while singing an elven song about the ice queen. Granted AbilitiesMare Loviatha grants the following abilities. Major Granted Abilities
Wrath of the Ice Queen: As a standard action, select 1 creature within 30 feet that can see you. That creature freezes alive if it fails a Fortitude save, becoming permanently petrified. Stone to flesh cannot remove this condition (as the creature is frozen, not turned to stone) but break enchantment can. After using this ability, it is expended for 5 rounds. Minor Granted Abilities Budren of Guilt: As a standard action, a creature within 30 feet must succeed on a Will save or begin to harm itself for 1 round per binder level you possess. Each round, the target deals 1d8 points of damage + its Strength modifier to itself if it failed its saving throw, using an item held in its hand or with unarmed attacks. If the creature saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after which this ability ends. A creature that succeeds on its initial saving throw is immune to this ability for 24 hours. Signs and InfluenceThe spirit affects you in the following ways:
Physical Sign: A black horn as long as your forearm grows from your forehead. Whenever you activate one of Loviatha's granted abilities, your skin and hair take on a black tone. Vestigial CompanionYou gain the service of a black unicorn companion. This functions as a horse animal companion using your binder level as your druid level, except the horse gains a +10 profane bonus to Intelligence, Wisdom, and Charisma, has a gore attack (1d8+Str), and has a constant magic circle against good effect. The unicorn's gore attack is treated as an evil weapon for the purpose of overcoming damage reduction. This ability replaces burden of guilt. |